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Urichinan

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Everything posted by Urichinan

  1. I don't believe this was posted but here is another Haku vid: http://www.youtube.com/watch?v=bLz7w54615Y&NR=1
  2. The Takamagahara(I think I'm way off) were the ones who sent Rachel to watch over the world correct? Could there actually be more like Rachel?
  3. Would it be possible to do something along the lines of 4D[m] -> 4Kote -> j.Falling B -> 5B -> 3C -> 2D -> 5B -> 6C(1) -> Itsuu Loop in the corner?
  4. Okay, also none of the link on the http://dustloop.com/guides/bbcs/ page work, they're all 404.
  5. I actually quite like this look, if we gave it a BB/GG look I think it would work out quite well. Though since the site is going through changes might I make a suggestion? I'm a member at a website called 8WayRun (Basically a Dustloop for Soul Calibur players) and their site looks AMAZING, everything fits the theme of the game and all the graphics are very pretty. It is extremely organized and they even have a Wiki for every single character as well as their frame-data, they have a video posting section (I know we have a thread but this is just a specific page that allows you to directly view the videos) and they also have a Javachat. (Javachat is a place where people can get together and talk without it disrupting any threads or posts, pretty much an AIM for the site) You can view the site here: http://8wayrun.com/ I know we can't exactly copy there site but if we could make something that looks just as good than that would be pretty awesome.
  6. I love the fact her 5D staff orientation actually has a use other than being a way to cover the air. =^-^= I also LOVE those 2D combos! Also did they change the All Green input? It was 6428C and you have 6248C.
  7. Fugu if you explain that in English I'll help you. XD I didn't understand anything in that post... What part are you being troubled by?
  8. You missed that her 5B now gatlings into 2A without the staff, 6A[m] now auto-bounces (still luanches on normal hit instead of just on CH) and that her 5A/2A now COMBOS into her 5B[m] on a standing opponent . (5A/2A only combos on CH or on a crouching opponent in CT) EDIT: They descibe Taokaka's 3 (Crawl) as "low profile" so she may be able to go uner projectiles/high hitting mids with 2B now!
  9. So this would definitely be a good combo to learn?
  10. I know!! I don't know why people believe it is!
  11. I honestly think it's a good combo for when you don't have enough heat for her 6D[M]/3C[M] -> the Great Wheel combo enders. You can set-up for a Four Winds mix-up and you may even be able to tech-trap from this, so in my opinion I think it's worth learning. Plus after more experimenting we may be able to extend this combo for more damage.
  12. I know it's weird to want damage to be lowered, but now it's like she does too much. 7K is too much, 1.3K (Lol Rachel) is too low... I want about 3K - 4.8K and 5.2K with heat.
  13. I play Litchi because: 1. I like her story. 2. I like her personality. 3. She's got the coolest fighting style and the hardest combos in the game. (Next to Carl... DARN YOU ADA!!) 4. She's beautiful. 5. I like how she flows between the two fighting stances. 6. I like tech, oki and ukemi traps. 7. She has a nice rack. 8. I like playing hard characters who aren't used very much. (Stupid CS! I want lower damage output! I WANT MY CT LITCHI DAMAGE BACK!!)
  14. It looks cool but it doesn't do as much damage as the normal one. I'd learn it though, even if the damage isn't as good it is always nice to know lots of combos. It makes you look like you know more! (Because you do...)
  15. During the combo movie whenever you do the new "loops"(s) you could have someone reading the verse out of the Bible. It would gice it a pretty cool effect I think. =^-^=
  16. Thanks twin! And yep, plus Guy. I forgot he was a new character so I FREAKED OUT when I remembered. See you in 3 days!

  17. Ah, so maybe in a few months when we have more information and newer combos correct?
  18. Yes it does. =^.^= Though he messed up the timing for it in the middle section of the combo, that's why it was a Black Beat. It's an a amazing loop and it leads to a great corner game! And the fact that you can use so many variations to the combo depending where you're at on the screen so you can go into the loop is fantastic! Oh and LK I have a question for you... Why don't we have a Litchi combo thread? I mean there are SO MANY it would help people learn a much better way of doing combos other than: Tsubame > 6C > 2B > 2C > j.B > j.BCD/HakuChun.
  19. ^^Just a little. Nothing major.
  20. Litchi isn't broken it takes A LONG time to get good with her, her combos are very hard to execute and you have to plan out your whole series of combos. She is very area specific and the amount of character specifics you have to learn is just ridiculous, not to mention you also have to flow between her different fighting modes without messing up a single time. If you want someone who does good damage for easy combos and has a amazing mix-up that ANYONE can use why don't you look into Ragna.
  21. Ah, I see. Thank you for testing this out, and the reason I posted it here was because it might of had the possibility of going into the loop.
  22. I've got to say the changes they made to her make her a much better character other than what they did to All Green, even if we can't combos Tsubame as well anymore we got a CRAP load of new combos and setups. The new Litchi is a BEAST!! The only thing I ever really wanted though was Hatsu's recovery time shortened so that we could combo off it with moves other than Chun and the RiichiA series, and her j.D[m] actually being used mid-combo and creating a popup for combos such as j.BCD[m] > IAD > j.C into a longer string. RCable Tsubame is going to be great though because it will lead to A LOT of good pressure strings plus the last hit is a overhead and can be a good setup for a oki game.
  23. There is a combo I have been wanting to test but have no way of testing it so if someone would be as kind as to do it for me I'd very much appreciate it! 5B[m] > 2C[m] > 41236D~A > 6Kote > Haku > Hatsu > RiichiA(A on the staff) > j.7C(Falling) > Haku > Hatsu > RiichiA(A on the staff) > j.7D > j.C(Falling) > Staff2 > 6C(2) > 6D[m] > 632146D There is a MAJOR possibility that this does not combo but it's something that I believe would look AWESOME, plus if it does combo we could also try going into the loop. (Or a shortened version of it.) Even if the damage isn't the best it would still be something to add to the books. Thanks to whoever decides to test this!
  24. Thanks a ton Kuro! I can't wait for the upcoming years.

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