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Silfer

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Everything posted by Silfer

  1. I dont know why I keep thinking that this will release dec 9th...must have read it somewhere
  2. -edit- Yeap, seems like its just the same, japan just found out about 2b->5c->2c->63214c XD
  3. I'm probably asking too much but, regarding this: Mu: *Tsurugi wall bounces, not just in the corner. Also, they didn't make j.2C untechable. Apologies for the mistakes. Does anyone know if the wallbounce is applied to the normal hit? or just the charged version?
  4. We sorta got the corner loops back, to some extent at least. Do we know how bad 6a got anyways? -edit- Mu: *Tsurugi wall bounces, not just in the corner. Also, they didn't make j.2C untechable. Apologies for the mistakes. So its either back to square 1 (lvl 3 wallbounce) ooor normal wallbounce...wich would be awesome.
  5. Its my understanding that 214D explosions lift the character a bit on every hit, so thats that. Also sod having more untech time is nice...663B pickups in the corner maybe? Its looking good overall, specially considering how badly some other characters where hit. She lost her initial combos, but her general playstyle remained largely unchanged and she got good buffs in key areas as well.
  6. Indeed, looking good, we need to find a new FC combo though...I'd love to see how bad the new 6B is.
  7. Im really hype about the meter gain of the possible loop!
  8. There's a lot of misinformation regarding mu anyways, hardly anyone played it over there...we'll have to wait and see, losing 3c is bad, but I'm really interested in those guaranteed frames + the faster stein placement from the last loketest. Seems her zoning game improved quite a bit.
  9. j2C has been techable since the first loketests, no surprise there...Losing 3C AGAIN is just plain miserable. Well, at least 2C->6C still works...we'll have to wait No more mashing out of oki?
  10. Possibly, but I dont think 3C lifted them up enough to combo with a jc (were it possible of course). Either way...losing 3c is bad :S I heard something about 63214c wallbouncing midscreen (wich it always did), but I dont know if the guy meant all 63214c hits or just lvl 3 ones....if furu no tsurugui wallbounces on lvl 1-2 then its a major buff.
  11. Great stuff pulsr, will be really usefull come CS2, there's just 1 thing I dont quite get: xxx 6c, 6[D], 4[D] do you really have the time to place 2 charged steins + sod? or you meant 6D->4D->63214C?
  12. Well, IB her C attacks (if you're not playing online of course). Be mindful of her 6B overhead (you can DP her while she is doing the somersault thingy I believe)...Also, while its true that she can keep you somewhat locked down, her mixup game is not that good. She can keep poking you with 2a/5b/2b->3c/ but at some point she'll either have to attempt a grab/overhead/D cancel. Pay attention to the drive cancel, a lot of taos love the d-b crossup but some of them will just 5D©->2D or flat out 5D(A)->poke. Quite a lot of taos will get predictable on their drive cancel shenanigans (I did back in ct....) so use that to your advantage.
  13. I think it will be all about the heat gain with the 214D loop (provided it stays of course), the minimun damage on omohikane is just too good. If the loop builds good heat and 2k->2.5k dmg I'll be happy.
  14. If the loop builds good meter, you can finish it with omohikane for some nice damage. Also keep in mind that combo damage itself is getting scaled back in a general sense. Most characters got a significant damage nerf and got their combos/loops reworked for less damage or removed completely. Honestly, if these Mu changes stick, I think she'll be left off waay better than most of the cast.
  15. Mu is shaping up quite nicely!, she hasnt lost any of her guard break capabilities, got a new loop and faster stein placement...man I really hope this changes stay, they make losing j2C a non issue at all :3
  16. For what I understand, stein placement got faster, not 214D. Either way its good news if it stays -btw- Now that I think about it, we may be able to do: whatever->3C > 2B > 5C > 6C > 5D > 214D->2C->6C->stuff It should be possible now that 2C supposedly gatlings into 6C....
  17. Only if its FC 6C (and even then its not worth it, just go for 7.2k), it comboed before if you had a previously placed stein. You do whatever->3c->2b->5b->6c->214d->etc
  18. +recovery of stein placement decreased. 6C>5D>Habakiri combos +3C downs both air and ground opponents and can't be teched. untech time increased +Ame no Habaya hits 5 times, untech time increased +2B reach incresed -6B moves her less forward -J2C can be teched And I thought they would kill the character, I really like where this is going!
  19. It takes the corner loops out for sure, we'll have to find something else...what I dont understand is why they would take away her corner options when they (as far as I know) were aiming for big damage only in the corner... I also wonder about the 2c->6c gatling...if we get 3c back...whats the point...maybe there's something there...I've also been thinking: with the changes to 236a, if they reduce the startup coupled with the extra hits and untech time maybe we can do something in the lines of 3c->2b->6a->jc->236a->(land)->2c->jc->finisher...thats just speculation from my part... -BTW- Do we know for sure that the C series is faster now? or just 2C?
  20. Get a feeling of when you can dash cancel the 63214C. Just practice with that, I mean, its the same principle when dashing 6a from a throw. You just need to know when you can cancel it. Its not easy, but practice makes perfect.
  21. Isnt it easier to replace 5B with 6B and 2C with 6A :S I mean, I also suck execution wise, but I really find it easier to go with 66B than 66(wait)B. If you can get the dash out in time the rest is really easy. Also "whatever"->JC->J2C...wouldnt it be easier to just go "whatever"->j2C? the fall leaves them closer to you wich in turn makes it easier to dash 5b for pickup. I think that might help you, also it helps a lot if your playing online since you usually need to go for easier (less strict) combos for lower damage.
  22. I dont see that much of a problem provided we still have j2C->2B pickups. Besides that, if they're really trying to reduce comboability (hope I spelled that right :S) on chars, then it might no be so bad in comparison. Still, there's 1 more loketest to go + final build so nothing is etched in stone. What I AM worried about though is her corner game...everyone seems to be getting some extent of corner rape...I dont see it happening with Mu the way she is now :S
  23. Yeah...the IB dilemma, waay to risky with my connection. But the pressure advice is good for me, I mostly zone him so, I'll give it a go. Maybe pressure with 236D...
  24. I'm also having lots of problems with this matchup, I cant seem to get out of his pressure. It feels like everything is safe for him. Maybe its the netplay hurting me, but I'm not seeing the holes in his pressure. What moves are unsafe or - on block? Also, how do you go about aproaching him?, his 5C has a weird hitbox and hits jump-ins and his 2C is beastly. He is also not lacking in mobility since wolf canceling works just like hazama's chains. I'm not really seeing the 6-4 here :S
  25. And with the changes on the burst system, getting guard breaks with her will be a breeze, 1 furu no tsurugi setup and they're done!
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