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Essay

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  1. Damn. From my recent trips to Algonquin, it sounds like we were settling on the following schedule: Noon - Door opens , Casuals / Last Minute setups and prep 1pm - Casuals End, 1PM - SSBB / GG (/ SC5? ) 2pm - P4A / BlazBlue (floater slot Melee) 3pm - SSF4AE 4pm - TTT2 5pm - UMVC3 6pm - Dedicated Side Tournament slot (floater slot SFXT / MK) Finishing up Capcom and TTT2 7pm - (Floater Slot / Over Flow) That was originally whipped together on the Shoryuken side of things, and there was some ambiguity about when GG would be. If we demand it, I'm imagining that one of the anime games could spread out and sneak into the 6PM slot? Please confirm, @Krackatoa. I am fine with whatever at this point for the Dustloop games I'm entering (GG and P4A). Who is thinking of entering what, and is there anything with the scheduling that's a concern? Also, Rish', if you can make it out to HQ Friday, some GG players will definitely be getting in casuals. I'll probably be around the tournament all day too as well, itching to keep busy with P4A and GG if they don't stick me in front of the streaming station.
  2. Dayum, I almost forgot that the Vampire remastering's out today/tomorrow. There's another reason why I'll be unprepared for this weekend's tournaments. I'll be at 'Gonq again tonight though for anyone that wants to play some P4A/GG/SFIV.... (Rigel's confirmed to be coming as well.) ...And, of course, if someone wants to bring a PS3 with Darkstalkers Resurrection, I'd be glad to show you what I know.
  3. I'll come bearing both my arcade sticks again, though I'm going to try and keep my silent xbox TE that you all loathe to myself. I keep having to correct a squeak in the thing when I lend it out to you maniacs. xD
  4. Anyone else up for another Friday full of GG?
  5. I got you covered on the spare JLF tonight.
  6. Assuming Matt makes it, he'll be bringing my Qanba that I lent him, so there's another dual-modded controller. If it comes down to it, we can make sure that my Xbox TE gets used on an Xbox, which will free up my dual-mod USB converter and let some other stick act as if it's dual-modded.
  7. It sounds like the planets are in alignment and we'll have at least 6 or 7 for Guilty Gear at the HQ Friday night. Can somebody say second setup? (I've got it covered if HQ doesn't already.)
  8. Re: Skullgirls... Somebody better call Microsoft or I'm never gonna whoop somebody. :sad: GG's to Johnny and the new faces last night. Great to see dedicated players come out of the woodwork bringing more match-ups to figure out. Everything considered, our scene isn't half bad for Accent Core character variety. Apparently, no HQ (or Algonquin meetups?) next week though. For shame.
  9. So now half our poverty game scene is crippled too? Maybe we could get government handouts.... Bruce, check yo PM's.
  10. One day you'll be able to do double QCF's without superjumping.
  11. I'm coming out tonight instead. Roads could be beyond hell tomorrow, so I'll go tonight while it's at least not snowing on the drive into Ottawa.
  12. Essay

    BnB combos GGXXAC

    Not sure if this is of any relevance to anyone but me this late in AC's life-cycle, but I managed to get really consistent with hitting 6P>6HS>CR in my first evening of trying using an intuitive approach I haven't noticed talked about around here. Sorry I didn't figure this out before you blew a month on it, freelander. :P In my mind, there's three hard parts to the string: 1) Hitting 6HS on the first frame of hitstop of 6P to ensure you get to use the rest of the hitstop frames for your charge time. 2) Transitioning from 6HS to [3] as fast as possible (as close as possible to getting 6P>2HS without getting 2HS) 3) Cancelling into Carcass Raid right before 6HS's recovery frames start (before you see him pump his fist after the hitstop of 6HS) What I found worked well for me: Instead of trying to find an awkward pause between 6P and 6HS, I triple-tap 6P+H at the fastest speed possible. (In theory, you could 6P~ to a double-tap of 6HS, but something about timing my thumb separately from my ring finger ends up being less consistently fast, occasionally costing me an oh-so-important frame of charge-time.) Because a very fast, beat-you-in-hide-and-go-seek 1-2-3 count is being drilled into my head from the triple-tap, the transition from [6] to [3] just seems to want to naturally come out on what would be the "go" in the rapid 1-2-3-go count. Once consistent with [6]P+H~P+H~P+H~[3], you just have to experiment a bit until you're used to when the Carcass Raid cancel point is. (Again, for visual reference, if you see Venom pump his far fist after 6HS, you're just too late.) Works great in both combos and the neutral AA game because the 6HS only comes out on hit from the triple-tap. I'd doubt that this would be of use to pad players though, or even stick users with alternative layouts. (I at least find it a lot easier to triple-tap optimally with my thumb and a finger together... but, then again, I main Zappa and try to sub I-No, both of whom I OS throw and air-throw with 6P or j.P.) ... Hmm, now I feel obliged to see how much Venom I can learn before +R and my city's first/last AC tourney. Adelheid, you should take a break from Marvel and make an AC-Venom send-off video for me to rip from.
  13. Was so good to come out again! GGGG's to all. Really happy to see more people picking up the game. In other news, Squiggly announced as Skullgirls DLC, finally.
  14. I'm definitely making it out to HQ tonight. Let's see how much Skullgirls I've forgotten in the past 2 months, and how Aigis (or my week-old Tao) do outside of training mode. Or just GG. GG überall, and such. I can finally test out this e-sports converter too and see if it feels as lagless as people say.
  15. Anything with fewer entrants runs better. :P
  16. March is much better than February.
  17. Super secret talk: frustrated with the directions they've taken Boobie Lady and Squirrel Girl, I'm already trying Tao out to bide the time until Izayoi is playable. She's fun, but god damn I don't like having to confirm standing vs crouching for my ground combos. And then there's that damned thing BB loves: combos involving dash>5B... NOT the 6B that my hands seem to want to do half the time. I mean, I've gotten 66>5x combos down in other games (Robo Ky's 80% heat jab confirms and everything in MK9 come to mind); I just have to actually play the game to get used to the timing. In conclusion, I'll play her as long you have the halloween/Jubei orange-and-black colour unlocked.
  18. My only problem watching the archive was that the stream was so godlike, I had to pause and wait for it to buffer.
  19. I should make it this week barring random calamity.
  20. Hah, no... apparently not. They're calling for snow from morning to night. Not full-on-blizzard or anything, but definite snow in the air.
  21. Man, I look forward to coming out again for the streaming, but tomorrow night's a longshot. On a better weather day, or once I land replacement wiper blades that fit (goddamn inaccurate Canadian Tire...), I'll be sure to make an appearance though. Either that or I'll go stir crazy out here first and never be heard from again.
  22. Yeah, A+B is what I'm dialing in for AoA's too. In my mind, what I'm doing is mashing at a consistent speed and listening to the game sounds. On the 5th of the follow-up "smacks" I should be hitting C/D. I imagine Krackatoa's using his patented left-handed hit-box, which, IIRC, is dual-modded, so if you bring your PS3, you can play at least one other guy.
  23. Hah, err, was I supposed to play the role of old guy when I went last fall? D'oh. #socialfauxpas It's not too hard to find though, LW. It's the north-central building labelled Algonquin Commons Theatre on this map. Find the Starbucks in the main atrium, take the nearby main stairs up to the second level and hunt around for the room on your left. The time I went they had the door wedged open.
  24. P4A's been growing on me too, so you had better dust off that :ballCHIE:/:ballTD:. :D
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