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jags861

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Everything posted by jags861

  1. So is Haida back vs. all/most characters in the 3C/[214A 2b] 22b 22bc 66c [22b 66c]*x variety or is it just vs. Tager?
  2. In theory no in practice Its extremely difficult to land 3c 22bc (66c 22b 22bc)x4 66c 5d etc. They usually tech before the final 66c
  3. Unless you hit a point blank 3c you should just do 22c initially. Adjust the distance with your dash. Starting with 22bc limits you to 3 22b 22bc Haida reps or 4 uneven reps ala--(22b 22bc)x2 (22b 22c)x2. 3c 22c (66c 22b 22bc)x4 does the most damage. Off a ch 5b or 5c unless you're really far away always 22bc after 3c. You can only do 2 Haida reps so get that initial extra 100 damage. Also, landing a 4 rep Haida always builds you 50 heat and 99% of the timeleadsyou to corner fenrir so it's worth it off a clean 3C to go for it. 6k is 6k.
  4. this is so disappointing. granted i only play online...but 95% of my game is haida. without the ability to land midscreen 4k combos, corner 5.5-6k combos, FC 5.5k combos, and midscreen to corner 5k-6k combos, i find that she will be a worse rachel. unless her normals become godly, i don't see how she will be a viable character doing midscreen 2.3k-2.8k combos, 3.5k corner combos--especially when she has to practically be on top of characters to hit them or counterhit to begin the attack.
  5. theres one tager setup i can never seem to avoid. he lands a counterhit 5d that wall bounces you...he does a super jump 5d then 720 on land. how can you avoid it--no matter how to tech/just lay there, you always get grabbed. Is burst the only way out?
  6. is all that effort really worth an extra 50points of damage?
  7. if the 6a is to far away you can just 5b/5c and then just do your regular jump in combo.
  8. 6a 6c j.d 6d 6b 5c 236d seems to work on pretty much everyone for 2.3k
  9. she is horrible. she is at a disadvantage in almost any scenario. ground vs. ground -- bad normals. ground vs. air, bad 6a. air vs. air same as ground vs. ground.
  10. what are you guys doing against hakumens? all of the matches seem to go the same way--hakumen jump 5cs until he pushes you into the corner and lands a monstrous corner combo. The only way i'm ever able to get in on him is if I predict a standing 6c of his and land a meaty 5d. You can all imagine how often that doesn't happen. I feel like this is definitely a worse matchup than tager (if possible). at least vs tager he pulls you in close to him--theres a possibility of getting a 5A or counter 5B. You can't even get close to Hakumen.
  11. CS noel vs. tager matchup is complete bullshit. it basically comes down to fishing for 5b counter hits--harder than it seems since all of tagers normals seemingly are faster and have more range than noels.
  12. Haven't seen this posted...but I haven't looked through all 28 pages. pretty frickin ridiculous, even if many of them are impractical. I particularly like the 100+ hit combo at the end http://www.youtube.com/watch?v=cb38Z2g2f48
  13. is it possible not to get damaged if nu grabs you in the air? even if you break it, she hits you with 2 swords. can you block those or are you screwed?
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