Jump to content
Dustloop Forums

Hellmonkey

Super Moderators
  • Posts

    1,457
  • Joined

  • Last visited

Everything posted by Hellmonkey

  1. Ogawa is a much better player...
  2. I have no way to record so I can't do it. If I ever get a hold of a capture card or something I'll make a video showing basic stuff. For now I can just answer questions, Baiken doesn't have too much that isn't obvious from the way it's written.
  3. Yeah, not sure why I typed it that way.
  4. It's fine. Some time I'll work on reorganizing the guide. I might just remake it completely, I haven't decided yet. Anyone have any input on this?
  5. http://www.dustloop.com/forums/showpost.php?p=156080&postcount=7
  6. The tiers in this game are too controvertial and close to really benefit from it
  7. Good matchup vs Johnny Bad matchup vs Millia for the obvious reasons
  8. If you've been reading the other ones, there is no real insight here, they more or less state the obvious. Even the things that they do say don't seem to be from the perspective of someone who knows the character well.
  9. the top players are pretty evenly split, I think it wil lbe good matches.
  10. nakamura is on zero and mugen's team.. strong team.
  11. i fixed a few things and didn't want it to get pruned D:
  12. Huh? Easiest way is just to negative edge specials by letting go of the button for it that was used in the FRC.. assuming the special can come out fast enough (depends on hit stop). Tapping it again for an extra 2 inputs is common. I was going to say that this is useless but it might be nice for finding exact differences in timing for the same combos/whatever between different heights/weights etc.
  13. Did you read the guide? I'm pretty sure I talked about buffering your tatami motion with your air dash, so you do j.D FRC 23656K, similar to regular iad tatami which is 236956k.
  14. Which part do you drop?
  15. Go to Japan?
  16. I'll look, but is there anything in particular you are having trouble with?
  17. I think all of the videos were created with programmable controllers.
  18. Generally I won't summon if he has ghost out because it's too easy for him to make you block. If you can get him into pressure when he has it out, chances are you're going to get in with any decent mixup game due to his lack of options.
  19. It's really not fast enough to count as a mixup, and even if you do land hits comboing on it isn't great (especially with the added ground recovery from your youzansen) As for using it low in the air to mix up, I think it can be used most often off of a low j.P. After a low j.P they will only expect you to land or do another air move immediately, so the added time they need to block high will throw them off. It also makes you way more safe against characters like pot who might try to IB your j.P and pot buster you as you land, or IB backdash potbuster.
  20. Agreed 100%
  21. It looks cool but I don't think it's worth the tension loss and penalty.
  22. The only really useful (and really hard) use for it would be crossup j.K imo. Running TK yzn frc gives you superjump so you cross up and turn around as you go over them. Hard to both time it and hit the FRC so good luck applying it though.
  23. Especially when zappa has ghost there is almost nothing he can do under pressure but backdash
  24. Ive seen similar used by some eddies already, i dont think it changes his game much tbh
×
×
  • Create New...