Hellmonkey
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[SWEDEN] GG.se! RanBats, Community & Vids! The "Too Famous"-community!
Hellmonkey replied to Shinjin's topic in Archive
haha, good flashy shit shinjin -
indeed, it is almost always the best option to go into f.5S [j.S] j.D FRC ad tatami after landing kabari against someone in the air for the best damage. In terms of throwng it in the middle of combos.. not really worth it.
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rtl: the Kabari itself? I know you can connect a 5S, 5P, 2D and j.P after it (making sure you wait long enough not to get a tetsuzansen with slash)
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Almost every missed Slashback attempt I've seen in Japanese match videos has them whiffing it late, for that reason.
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Does Testament's j.S even beat Eddie's j.S from below in the air? I can't test right now, but it's hard to believe that something outranges that move vertically. buy a ticket to Japan, qualify for a big tournament by yourself, get to the finals.
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If you are near the corner, or want to use 50% from midscreen, you will get the best damage from 5HS tatami j.PSD (and then either finish the loop in the corner or FRC ad j.tatami and finish it). You may have to run in after the sakura to be close enough to get the j.P after the tatami, and if you are too far it is impossible. Her best option is usually just to 5D, because if the sakura connects then you get the dust combo into corner knockdown, and you get the overhead even if they do manage to block the sakura. If you're too far to 5D or 5HS tatami, you can 6HS iad j.P j.S or straight into j.S on the taller characters if they are standing, into j.K for the launch and either j.P or 2D jc and end in j.D for the knockdown. You can even run a little bit before the 6HS, making it the longest range option by far.
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Backdash it?
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The Good, the Bad, and Ugly as Hell Baiken Matchups
Hellmonkey replied to THE SERAPHIC 1's topic in Baiken
Playing against runaway faust can be really difficult for Baiken. Your main methods of getting in are going to be quick iad tatami, as well as countering at the correct times (such as when you block the long scalpel move and youshijin counterhit it, allowing iad j.SD for usually a corner knockdown) He can outpoke her from anywhere around midrange, so you either need to be right in his face or far away looking for a way to get in. 6K is fairly strong against him, as well as j.S like everyone else. Make sure you don't get hit by his overhead or you are going to die. You can combo him a bit easier than other characters, as you can j.K j.D from almost any time you hit him in a combo, keeping him higher because of the j.K, even after air dash j.S j.P or whatever. Kabari needs to be used carefully, because he can crouch it or if he throws a hammer or poison you're pretty fucked. Catching him with a CH 5HS is really good, you need to play around with when to use which pokes. 2S is a better poke than 5S because 5S is too high. Don't jump in mindlessly against him or you will lose. -
this
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can't we just have these in one thread?
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Your combo will change depending on your opponent from midscreen. If their hitbox allows you to get the j.P after a tatami without an FRC, generally you should j.P j.D or j.P j.S j.D FRC ad j.tatami and if they are in the corner sj.SD ad SD (adding in Ps if neccessary depending on opponent) and if they aren't in the corner you can just iad after the low j.tatami for a j.SD or j.SPSD Otherwise, after the tatami FRC you should just j.SD on most of the cast. Some heavier characters allow you to j.SPSD, and on some lighter characters a j.SD might not knock down, but getting that knockdown is more important than adding in one j.S or j.PS so make sure you're not j.Ding too high. If you manage to get an unprorated tatami midscreen, and have 50% you should FRC j.D or j.SD frc ad j.tatami sj j.SD ad j.S(delayed D) j.D, or after the ad j.tatami normal jump into the corner j.D ad j.PD 6HS iad j.PSD. Both do really good damage, and definitely worth the extra 25% (even if just to get rid of the j.P after your ground tatami)
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gatling into puddle during pressure = free punish on any counter
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I thought the Bridget's name was Mugen, unless Muken is a different guy. Good luck qualifying next week.
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Everyone makes mistakes, especially in tournament. While he probably isn't as solid as KA2 at least, I think you're too quick to judge. We don't have enough footage of him to accurately rate him IMO.
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if I remember correctly that chart was made from the old charts made from the people on ggxx bbs, but yeah, those are old.
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Karun, I've seen his name.
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The level of comp at Las Vegas and Mikado was decent when I went but I would have loved to play those guys, I'm jealous, though I guess I should be satisfied having played against Ogawa :\ Good job getting on Gamechariot, looks like you're playing well. Good luck in your qualifiers, too. Representing all of us
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You're with JET right? How much free time do you have to go around and play?
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Hellmonkey replied to Kairi's topic in Archive
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Well, the timing is tighter at least. Might as well do j.K on all that I listed as j.K besides may and maybe Jam because they stun during the puddle anyways though.
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Doesn't RF live somewhere way off west from Tokyo?
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The Good, the Bad, and Ugly as Hell Baiken Matchups
Hellmonkey replied to THE SERAPHIC 1's topic in Baiken
Oh hell yes. -
Absolutely nothing. I haven't contributed anything to any forums- especially the one I mod. Thanks for pointing out this gaping flaw I have, I'll make sure not to make any more sarcastic remarks aimed at you.