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Hellmonkey

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Everything posted by Hellmonkey

  1. I mash at max all the time, every time.
  2. It's just timing. 2D -> j.D only works on a few people (may, faust, pot i think), 5S -> j.D works on taller, standing characters.
  3. There is a 101 thread with lots of information. Learn her combos, and if you have people to practice with, her pokes, counters, and how and when to use them. She plays somewhat differently than other characters, so if you're learning her from someone else you will need to adjust. Watch lots of match videos, preferably from top Japanese players, to get a good idea of what to use when. Other than that you need to get down all the basics: blocking, baiting, okizeme, etc. if you haven't already.
  4. Wait for the j.D to disappear. He can only j.D safely if you're far away, so just make up the space and block until it's gone. In response to ground stun edge you can just run up on the ground and FD brake block, forcing him to be weary of your counters. Ky really isn't that hard of a fight for Baiken, with all of her counters to stop his pressure game he has to play fairly safely when you're in range and blocking, allowing you to escape most of his pressure.
  5. Waste of tension vs. her other options. (and low j.HS in a dustloop is a pain to time correctly in matches)
  6. Low meaties are the answer to wakeup SRK, do a low j.HS or j.K and if they do a SRK your move will whiff and you will land (and block), then you can punish. Space yourself from Ky so that when he fireballs you can iad in and punish, and poke with 5S, 2S, low j.S, and j.D if he's airborne or if you expect him to jump in at you. A quick j.P can beat a lot of his jump-ins, but be careful with it. If the Ky sits on the ground 6Ping you, don't jump in. 2S will beat it and you can hit him if he whiffs it. If he FRCs stun edge and VTs you when you iad, just FD and punish.
  7. Niga played like he was out for blood, I want all of the matches
  8. Hey, if it works, don't knock him for it. I mean, he always plays like that and seems to do decently, maybe he's got it down :P
  9. FDing as you normal jump does cancel the jumping frames, super jumping doesn't have those jumping frames (I think). An ID is the exact same as a normal dust combo, you are just using the untechable hit frames of the dust before they end to your advantage. You follow up normally with a homing jump, and hit them at the proper time, just before the dust-state ends where they are untechable for a bunch of frames. If you want to land before them, you can jump and then go back to neutral and jump again, or FD, or use a move that changes your air movement, or air dash to stop your homing jump, so you can then ID and land before them. If you're making them block, then throwing them, generally you want to use a poke with high +frames, as it gives you time to recover and either move closer or fake out the opponent into allowing you to grab. This also allows you to use throw invincibile moves to catch them trying to grab you back, after you pause. If you try to tick throw with a move that doesn't have much frame advantage they have more of a chance to escape or throw out something and catch you. If you're not getting throws, it's either that the people you play are mashing too much or you're either being predictable or aren't setting situations to throw up properly. With Baiken, for instance, bait them mashing with 2K or their throws with 6K, until they stop doing it, then start going in for throws. Hit-confirm a poke and if they block, then throw, if not, gatling it and combo. If they're playing something like Sol who likes to uppercut a lot, just FD brake after running up at them, or poke with something like 2S which can bait it.
  10. It's in the 101 thread.
  11. In a high damage game like AC anyone can win, character balance plays less a roll now than ever.
  12. It's not Eddie, it's Ogawa How many other Eddies did you see in the finals? There were a bunch of good ones that entered.
  13. awesome.. or horrible
  14. Also nanashi vs kazu in the gamechariot match was CLOSE. I hope we get more 23on23 videos soon.
  15. I'm fairly sure the Baiken is Maruken and the Pot is FAB. Pot is just a feeling, but it's probably Maruken because he used youzansen FRC, lol.
  16. http://www.gamechariot.com/g3_070814_23.html Kimuchi (KY) vs DIE-chan (AB) Kazu (JA) vs Nanashi (VE) http://pita-mq.com/ Kimukou (BA) vs Jun (AX) Shikki~ (SO) vs Malboro (AN) Jun (AX) vs Shikki~ (SO)
  17. are you controlling your air dash down? you can 5P, 2P? and maybe 2K? afterwards.
  18. "The character ranking feels like-"
  19. perhaps you missed all the non-ogawas losing SBO before final 4
  20. lol what the fuck and how high were you
  21. Probaby kaqn, who runs the shit :P
  22. 42 in ogawa's favor? o_O
  23. what kind of cruel joke is gamechariot update with no 23on ;(
  24. In other words you have to bait pot buster every time or your okizeme will turn into 3x the damage you might have dealt, except on you. D:
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