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Hellmonkey

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Everything posted by Hellmonkey

  1. Well, close up Slayer's 2HS beats almost every move Baiken has, so it's scary to me >_>
  2. http://a-cho.com/ Kuni (六合) (BA) vs Akagi (PO) Akira (明) (AX) vs R.F (FA) N-O (VE) vs Shirakawa Naoto (白河直人) (ED) TOMOI (ZA) vs R.F (FA) TOMOI (ZA) vs Shirakawa Naoto (ED) R.F (FA) vs N-O (VE)
  3. 14 frames of vulnerability.. that's a slow AA :P
  4. I suppose they could give her a better anti-air but besides that, I'd have to agree
  5. New J.D is awesome, new guard cancel is fun
  6. It's Sharon, and he's amazing o_o
  7. In corner, 2K 5s j.D FRC ad tatami jump up j.HS air tatami land superjump j.S j.D iad j.P j.D (venom) Also worked on Sol, and Eddie It appears like you can follow it up with 5S j.D too. You wait just a little before air dashing for the tatami after j.D FRC non-counter hit youshijin run jump j.S j.P j.S j.D ad before hit ground (sol) in corner j.p j.p j.K run jump j.S j.D ad j.P j.D land 5S j.D (sol)
  8. GAMECHARIOT http://gamechariot.com/06frame_main.html SHARON waizu(JO) VS pondo kun(VE) SHARON(BA) VS Mouse(SO) Kishitaka(SO) VS Pondo kun(VE) SHARON(BA) VS Pondo Kun(VE) Kishitaka(SO) VS SHARON(BA) Kaqn(SO) VS SHARON(BA) Kaqn(OR) VS SHARON(BA) SHARON(BA) VS se-ji(ED) Kishitaka(SO) VS se-ji(ED) Oh my god. Watch these.
  9. GAMECHARIOT http://gamechariot.com/06frame_main.html SHARON waizu (JO) VS pondokyun (VE) SHARON (BA) VS Mouse (SO) Kishitaka (SO) VS Pondokyun (VE) SHARON (BA) VS Pondokyun (VE) Kishitaka (SO) VS SHARON (BA) Kaqn (SO) VS SHARON (BA) Kaqn (OR) VS SHARON (BA) SHARON (BA) VS Sage (ED) Kishitaka (SO) VS Sage (ED) Oh my god. Watch these.
  10. http://gamechariot.com/06frame_main.html yumi (弓) (DI) VS nansu (MI) hatoimo (OR) VS fio (BR) densetsu no gas yarou (伝説のガス野郎): nori (JA) / densetsu no megane (伝説のメガネ) (IN) / kazuhiko (FA) VS higashikata (東方勢): RIK (KY) / ekuseria (RO) / fio (BR) morarisuto: fi-na (ED) / mouse (SO) / buppaqn (SL) VS assen team D (斡旋チームD): ten (IN) / raou (SO) / abe (阿部) (ZA) team chariot: buppa (KY) / kaqn (OR) VS assen team D: ten (IN) / raou (SO) / abe (ZA)
  11. I had a feeling it had a different reading, it is probably Ouren.
  12. 412+D for Baku, then follow it up with P, K, S for the different effects, then follow it up again for the followup hits
  13. Baiken missing information- Specials' names from top to bottom Tatami Gaeshi, Air Tatami Gaeshi, Youshijin, Mawarikomi, Sakura, Muraren, Suzuran, Youzansen Kabari motion is 63214HS, Testsuzansen is S at the end of Kabari motion. Baku motions are: Guard + 412D, Baku + P, Baku + K, Baku + S Name of IK is Garyou Tensei, command should say during IK mode.
  14. Yes, you can combo j.HS low in the air when they're ducking. j.K would launch, and you could land and depending on distance 5P, 5S, or just jump and j.P to continue the combo. Youzansen FRC air dash from the front is useless, you might as well iad, unless you do what I had thought up earlier, crossup youzansen air backdash as a crossup overhead and j.S j.P j.K to launch, but that is RIDICULOUSLY hard.
  15. The whole idea is instant overhead -> combo for only 25% instead of 50% from youzansen. It'd be nice if youzansen reset air options :\
  16. The only use I can think of is an instant overhead into j.HS or j.K, you can't use the slash button to FRC it because the FRC is so quick it registers the slash as input for the move, so you have to use punch, kick, and HS
  17. The new youzansen FRC is extremely hard to hit, and even harder to apply. I dont' see it being used too much.
  18. I had a feeling that was the case when I was translating The other way doesn't really make sense.
  19. Depends on spacing, I believe with the right positioning it's possible.
  20. added values for forcebreaks
  21. http://files.wiredout46.com/Guilty%20Gear/Baiken%20Frame%20Data.html fixed what POscrub mentioned, I really don't feel comfortable translating the force breaks, if anyone else wants to they can feel free
  22. I'll try to figure them out, though there is some new stuff with difficult kanji. moonspeak Also, what's the best way for me to edit the frame data? to POscrub- You can infer the meanings of some of the things I wrote (tatami disappearing), especially if you already know the moves, I didn't want to prolong it.
  23. "fixed" http://files.wiredout46.com/Guilty%20Gear/baiken.html
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