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Hellmonkey

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Everything posted by Hellmonkey

  1. If you're asking me to put it in the same format as you did axl then I'll do it
  2. http://files.wiredout46.com/Guilty%20Gear/baiken.html
  3. If anyone has questions about the accent core data I've figured most of it out.
  4. I actually think j.S as a low meaty is better in most situations -_-
  5. Actually.. I don't think that's the case vs most of the faster backdashes.
  6. if you can lay a tatami on them and recover before they wake up it will always be the best option against characters with uppercut, unless you're playing mind games
  7. j.K is teh ultimate
  8. I attempted translating Potemkin's AC frame data, I had trouble with a few parts but mostly everything is accurate. Find it here
  9. Doing a low j.D makes you vulnerable when you land, so you would never want to do that. and for confirmation 6P does not combo into j.D -didn't see you mention FRC air dash in. Since they will most likely be blocking low during your string your j.D will whiff, although should they happen to stand up I still don't think this is an effective way to keep pressure on, if you want to have iad pressure just 5p 6HS iad etc. If you want to use tension to keep more pressure on I'd just end with tatami FRC for run up bait / 2k / youzansen or dust / throw. Although it might be useful on someone like pot (I'm not sure if you can j.D right off the ground on him while he's ducking.. it for sure won't work on anyone else) incase you can catch him low guarding after the j.D and ad j.S j.HS 6HS etc... it just doesn't seem very practical to me and as I mentioned earlier j.D will leave you vulnerable after a whiff with no FRC, so you leave yourself wide open or use tension for nothing
  10. They fall too fast to do 3 dusts before they hit the ground, it would be more beneficial to relaunch with a FRC tatami. I THINK that 6P -> j.D will combo on the ground (i they're tall enough), if they're in the air you might as well j.P j.D as it knocks down anyways. I will test it next time i can though.
  11. Media Player Classic is a good alternative to WMP.
  12. in nabaiken's video i saw him air tatami midscreen iad j.S j.D for a knockdown vs slayer. I don't know if you can do that for everyone. BTW you need watch the nabaiken videos from the filebank batch if you haven't! I'd say he is just as good as the other top Baiken players now.
  13. Well, that's domi- he'd make D tier anji look good.
  14. It's impossible to 6HS off a wallbounce unless it's a counter-hit, and then only if they're heavy/low
  15. 25% for the first, another 25% for the second :/
  16. http://gamechariot.com/06frame_main.html yukinose(DI) VS kaqn(SL) yukinose(MI) VS kaqn(AX) yukinose(MI) VS kaqn(RO) vol.1 yukinose(MI) VS kaqn(RO) vol.2 yukinose(TE) VS kaqn(JA) yukinose(TE) VS kaqn(OR) vol.1 yukinose(TE) VS kaqn(OR) vol.2 yukinose(TE) VS kaqn(OR) vol.3 yukinose(TE) VS kaqn(OR) vol.4 yukinose(TE) VS kaqn(SO)
  17. I can test it tomorrow- I'm playing Accent Core again.
  18. I wonder if that's better damage than sakura FRC 6HS iad etc.
  19. Been requested before, did you search? took me a minute: http://www.strokethebigtree.com/slash_sharon(Baiken)/
  20. you mean jam?
  21. I'm 99% sure it's not
  22. nabaiken has improved a TON since the last time I saw videos of him. I'm impressed.
  23. The new alpha counter puts Baiken in the air, she can get air thrown out of it
  24. You can jump install a DP, which doesn't.
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