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SoWL

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Everything posted by SoWL

  1. This got lost in the palettes discussion, but you are a very good person. I don't quite understand palette 16: I feel like they are a reference, too, but to what?
  2. This. Well, I dunno, I guess I'll go with 10 or 16, then?
  3. You also don't have as much footage as Azrael or Bullet, so some moves might actually be missing. On the other hand, Amane doesn't have as many moves as either of them, so it should be fine. I'd do it, but I'm pretty much burned out for today, so the best I can do is fix some notation mistakes. And don't worry about your tools, I got my screenshots with Print Screen and Photoshop. Beggars can't be choosers.
  4. I got the greatest and most hilarious feeling of deja-vu from those comments. I suppose they mean that you can't stack Spiral from two moves at once?
  5. That's what 360s are for.
  6. It doesn't have any new characters, that's for sure.
  7. She has a running grab and some of her normals move her forward, but other than that, she only has a dash. However, it becomes much faster and covers more ground when in Heat-Up. You can see it here: http://www.youtube.com/watch?v=UwstX_ShGto&t=9m8s
  8. I mean from anything. Everyone only mentions three different versions of each move, for levels 0, 1 and 2. Even the TGS demo only shows two levels.
  9. After reading the thread and watching the vids, I'm not even sure that level 3 exists.
  10. And this is what I got after reading through the jBBS thread. Keep in mind, since it's all from the loketests, some of it might be outdated already. - If you're at Heat-Up 0, you shouldn't dash around, since it's slow and doesn't cover much ground. - Heat-Up lasts for about 10 seconds. - 6A forces crouching state. Ground-bounces airborne enemies. - 6B has head invincibility. - 6C has a short dash before the actual strike. Can be special-canceled; can't be Drive-canceled. Can be jump-canceled, but since you end up airborne, anyways, you can't dash after it. - 2C can be Drive-canceled; can't be special-canceled. - 3C can be special-canceled; can't be Drive-canceled. Doesn't have any invincibility, even during the delay. - Wadcut Engage can be followed up with 5B with Heat-Up 1. With Heat-Up 2, it makes them stick to the wall and can be followed up with 6A or Flint Shooter. - Forward throw can be followed up with 66, 5B. - Backward throw can be special-canceled. - Cutting Shear can be RC'd after the kicking part to follow it up. It knocks the enemy down if you don't, and although you can't follow it up in that case, it deals 1800 damage with Heat-Up 1 and 2500 damage with Heat-Up 2. - Snaphance Fist has head invincibility during the start-up. Bullet throws the enemy behind herself, causing wall-splat that can't be comboed from. Heat-Up 1 causes slide down (?), Heat-Up 2 leaves you in the air for long enough to link it to combo from it. - Miquelet Capture can be both comboed into and comboed from. Heat-Up 2 gives the throw wall-bounce. - Rage Aggressor's minimal damage seems to be around 1000-1200. - Serpentine Assault's reach is shorter than Tager's GETB. You can follow it up in the corner if you decide not to do any follow-ups. Some BnB elements: 2B > 5B > 5C > 2C > 5D (5C doesn't connect from 2B, so 5B is required) 5C > 41236B / 2363214C 6A > 5C > 3C > 41236B / 623B / 2363214C (In the corner) 41236B > 5B (In the corner, with Heat-Up 2) 41236B > 5B > 6B > 623C If you need to get Heat-Up in the corner: 5B > 5C > 2C > 5D 5B > 6B > hjC > jD (in the corner) 5D / 6D / 2D > 5D > 66 > 6A > 236A And some combos for getting Heat-Up 2 from Heat-Up 0: 5B > 5C > 2C > D > RC > 5B > 6B > jB > jC > jD 5B > 5C > 2C > D > RC > 5C > 2C > D
  11. Thanks to my incredible observation skills and the idea I got from the Azrael thread, I got the animation of all of Bullet's moves (except for Blackout, which is as elusive as ever). Of course, the quality is not perfect, but it should be fine for now. 5A 6A 2A 5B 6B 2B 5C 6C 2C 3C jA jB jC 5D 6D 2D jD Forward throw Backward throw Crush Trigger (A+B) Wadcut: Engage (D after Drive attacks) Flint Shooter (236A) Cutting Shear (623B) -Explode: Engage (623B > 22D) Miquelet Capture (41236C) -Piercing: Engage (63214C > 236D) Snaphance Fist (623C OR j.623C) -Flechette: Engage (623C/j.623C > 623D) Afterburner (214D) Rage Aggressor (2363214C) Serpentine Assault (720A) -Frangible: Engage (720A > 720D) Astral Heat 1 (6321463214D) Astral Heat 2 And some random observations I made while taking all the screenshots: - 5C has short reach, but moves Bullet forward with a body blow. - 2C deals two hits and moves Bullet forward. - Forward throw throws the enemy into the air with midscreen wall bounce, while backward throw knocks them down. - Counter-Assault's animation is 6B. - Crush Trigger and Piercing Engage are very similar, the former even gets greater range and wall bounce in Heat-Up. - Wadcut Engage and the rest of the follow-ups drop your Heat-Up level to 0. - Since D attacks raise your Heat-Up level by 1, you can always follow them up with Wadcut Engage, but you'll end up with Heat-Up 0. - Flint Shooter makes a small explosion when Bullet shoots it, allowing it to be used in corner combos. - Naked Cutting Shear (no Heat-Up or follow-ups) deals around 800 damage. - Explode Engage slams the opponent into the ground after throwing them into the air with Cutting Shear. If you don't cancel it, Bullet rolls the opponent behind her back. - Naked Serpentine Assault deals around 2100 damage. Now that we know how her moves look like, the next thing I should do is translate some jBBS posts.
  12. You got nothing to apologize for, it's just that I'm extremely paranoid about possible confusions caused by my translation and people blaming me for that, even though I tend to put disclaimers with my translations. Basically, there's no harm in reposting them, just take them with a grain of salt.
  13. So, uhh, we can't have a video thread, since there are other websites for that, right? But we still post them here, right? Am I the only who sees a contradiction here?
  14. Great, thanks. It always pains me when people quote me and accept my translations as universal truth, even if I'm not really the person one should trust so easily. And that's one great OP banner you guys got there.
  15. Here's a link to the Bullet vids so they don't get lost in the archive. Some of them are down, though. Some thoughts about the the move list in the OP: - There are three levels of Heat-Up: the first one is denoted by an orange shadow, the second one by the red one, and the third one gives Bullet a red overlay. Some moves spend one level, while the others spend them all (I'll check it a bit later). - It's common knowledge, but it's still not mentioned: Heat-Up makes the Lock On circle bigger, though there doesn't seem to be a difference between different levels of Heat-Up. - Flint Shooter seems to be the usual slow projectile, but it can be charged. I haven't checked it in the vids yet, but I guess that charging it makes it faster. - Flechette: Engage grabs the enemy again and throws them to the ground. - Afterburner probably gives more than one level of Heat-Up when charged. - Serpentine Assault grabs the enemy and carries them to the edge of the screen. - Frangible: Engage carries them to the middle of the screen. - Blackout is a mystery. - The input for the AH seems to be 6321463214D.
  16. Great job with all those screenshots, I should do it with Bullet's moves.
  17. You're awesome.
  18. You sure you can't re-upload them somewhere else? I was interested in the Bullet vids.
  19. One might say that it... spiraled out of control.
  20. Seems like some vids got deleted from this page. Can anyone who still has them reupload them to some different website, like Mediafire or even Dailymotion?
  21. This is getting so wrong on so many levels. Somebody please call the mods. Oh wait.
  22. This one is wrong: I was confused with the original wording since I had no way to see the move in action, but now that I have, my latest translation (236 hops forward, 214 hops backward) is more accurate. The rest looks good to me. EDIT: Three pages already? You guys are the most active subforum about a new character, even though you didn't get any new vids from the last loketest.
  23. I'd rather have someone check my translations first, to be honest.
  24. Yeah, pretty much. All his attacks are either long-ranged or short-ranged, no middle ground for him.
  25. Yeah, that's more along the lines of what I meant. That's probably just me being inexperienced with Plat, but too often do I feel that my only options in rush in the opponent's face and try mixing him up. If that really is only me who's having that problem, I hope to fix it in BBCP.
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