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SoWL

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Everything posted by SoWL

  1. I think that's character cards that's been given out at TGS. There are both BB and GG cards, and I think that their purpose is those QR codes.
  2. That's the smallest hamburger I've ever seen.
  3. If those books are that important, why can't they retell them in the game itself?
  4. Yeah, it's weird that they're never updated even in that aspect - except for the "poster boy" Unlims, like Ragna and Hazama. It's getting pretty ridiculous, to the point that EX Tager is about as good as his Unlim. That's what happens when you get buff ideas from boss versions of characters.
  5. What is this feeling? Are those screens... actually making me like Linne? How is that even possible?
  6. Well, there's been this possibility that it also pulls in the opponent while OD is active. We got it on one of the vids, but I'm still not sure if it's true or not, since the footage isn't that great.
  7. They're supposed to have a slight advantage. Being as slow as they are, that sounds logical to me.
  8. Uhh, by shrinking the sprites?
  9. It's just that the nine-tailed foxes are closer to gods than to spirits, so of course they tend to be more interesting for story purposes. Especially if it's a chuuni action plot, like Naruto or BB.
  10. Hazama's is far from being the worst AH in the game, though. The Instant Kill mechanic always sounded like the evolution of Fatalities to me. Like, I always wondered why you can't do all the amazing stuff you're doing in the Fatalities in the actual match, and IKs provide that exact thing - with an added functionality to boot. It's also good to have THE Move for each character in the game, since everyone loves their character doing something spectacular. And, well, what gives you an impact bigger than simply killing your opponent in one strike? If anything, I think that all the restrictions that they tend to put on IKs are a bit overblown. I think P4U does it the best outside of GG. EDIT: Oh, and they shouldn't allow you to do it before match point, since seeing your enemy stand up after being blown to smithereens is, uh, weird.
  11. Most of those IKs look pretty meh to me. It's mostly just a single strong attack, and that's it. Maybe it's because you don't have to be on the match point? Merkava's and Yuzu's are great, though.
  12. I actually meant that Arakune vs Litchi are still going to have their theme, but if you're fighting as Litchi versus, say, Tager, they're going to have a Sector Seven theme instead. Kinda like if you turn on the GGX tracks in the later versions of GG and fight as Millia vs Eddie.
  13. By the way, I suppose that Litchi and Arakune are going to be included into sector 7 for the sake of the BGM. I mean, having it for three characters isn't that different from simply having a VS theme. You just had to write that in italics, hadn't you?
  14. That was the phrase that's half-jokingly quoted every time the amount of H-content in VNs is brought up. Just wanted to get it out of the way ASAP.
  15. I'll leave these two links here in case someone decides to translate any character info. I, for one, was waiting for it more than for the videos http://www18.atwiki.jp/un_inbirth/ http://jbbs.livedoor.jp/game/53115/ I'll get to it sooner or later. Probably later.
  16. Ero is really holding back eroge. The medium could be so much more. FRKZ is still in, but it got a different song for it. It's performed by Bang's VA himself, so it seems like a fair trade to me.
  17. Could all those new tracks simply be the story mode ones?
  18. We should be getting new info today, I believe.
  19. There is also some gameplay posted on SRK: http://shoryuken.com/2012/09/20/jojos-bizarre-adventure-all-star-battle-extended-gameplay-demo-and-updated-trailer-from-tokyo-game-show-2012/ The 30 FPS do show, but doesn't make the gameplay seem any worse. I didn't expect it to be closer to 3D fighters, though.
  20. Oh, and here is the new trailer:
  21. So, there's the TGS stream going on right now, and they pretty much confirmed every single JoJo to be in (except for the part 8 one) by announcing their CVs, along with some other ones. Jonathan Joestar - Kazuyuki Okitsu Joseph Joestar - Tomokazu Sugita (!!!) Wham - Akio Ohtsuka Jotaro Kujo - Ono Daisuke Higashikata Josuke - Wataru Hatano Giorno Giovanna - Daisuke Namikawa Jolyne Kujo - Sawashiro Miyuki Johnny Joestar - Kaji Yuuki Gyro Zeppeli - Shinichiro Miki Also, the demo that they have on the site only has the first four announced characters. EDIT: Added the rest of the VAs.
  22. I'm still confused about this whole "OD locks Burst" talk, since the Mori interview says that they're supposed to counter each other. And no one has checked my translations in case it's my mistake
  23. Gimme its text in a readable format, and I'll give it a try. If that's Famitsu, the website doesn't have anything yet.
  24. Obviously the thing that you should do after B+D is another B+D
  25. Sounds cool, she may fit my style well. I suppose that there are no characters that are similar to Faust or Teddie, with long-ranged normals and unorthodox projectiles? Arawn seems a bit too straightforward to fit the bill.
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