Jump to content
Dustloop Forums

SoWL

Members
  • Posts

    4,242
  • Joined

  • Last visited

Everything posted by SoWL

  1. Sure I do. The OP is nice for a game show setting, so feel free to hate on it. I especially like the rose on Kanji's chair.
  2. I dunno, Yuzuriha doesn't look like Aoko to me, but I do like her even more than Vatista, and I'm an Aoko main I guess it's because of dem legs and dat coat. Also, she does remind me of that katana girl from Index a bit. Seth is just asking for some MB and SF4 shoops, and I'm not sure which ones will be more popular. Also, since we already have Rinne as a fragile speedster type with similar weapons, I can't help but wonder what will the differences between them be.
  3. Speaking of custom colors, I've tried doing a Shen colored as Gene from God Hand, and it actually kinda works. The hardest part was to decide on the color of, well, hands.
  4. Slowly picking up this game again, since it seems like all my friends are playing it to some degree. For now, I have no idea which Aoko to pick, since they all seem decent. I'm leaning towards Half-Moon right now, since she has all the tools I got used to, and then some more. Any other opinions on this?
  5. I don't think that this silence will matter at all in the long run. People usually judge the game based on the info they do have, not on the info they don't. Not to mention that people are still hyped for this because of the developer alone.
  6. Bumping this thread to say that I'm finally ready to try playing this online. I can't promise a good connection, since I've never played online on PS3 before, but if you're not afraid of the consequences and live in EU, add me up. I remember Eirei wanting to try it out, so I'll add him up soon-ish. And yeah, I suck Chibigawas, so don't expect a worthy challenge. I just want to play against people and see what the hell I should be doing offline. For now, I'm deciding between Kira, Cathy, Eko and Nazuna.
  7. Okay, my bad, it's actually #16 that I use, and I didn't recognize it. It's all because of the black ribbons, which I expected to be red for some reason
  8. So, we're not allowed to use them in our sigs, right? Anyway, I love how my color turned out (#14), though it may be a bit too bright. Wasn't her hair pale purple?
  9. Well, at least we got one of the prettier artworks as a wallpaper and Merkava saying 大丈夫だ、問題ない this time.
  10. Video doesn't work for my ghetto country
  11. Don't forget the heart-shaped pupil on the hat!
  12. Huh, they're going with the Fire Boost etc. analogy? Okay, cool.
  13. 1v1 Versus mode turned out to be much more useful than I expected. Unless I want to train my whole team at once, it's better to grab some character and try him out against all the different opponents to get used to his stuff, like performing combos from hit-confirms and simply memorizing the specials' inputs. Trying out Goro, and he seems to be as good as I expected before buying the game. Why exactly would you pick Clark over him, anyways? It seems to me that he has everything that Clark has, and then some more.
  14. Guess you mean Vatista. Can't recognize those silhouettes, but we only have three characters left from the roster in the first post, so it doesn't matter.
  15. Finally got enough time to sit down and fiddle with Shen in Training, since he seemed like the weakest member of my team. Goddamn, you can make combos on the fly, and they all work great. Certainly feel much better about him now. The only problem is landing the first blow, since my KoF fundamentals are still ridiculously weak. Like, I have no idea how to approach the opponent, especially when it's AI who doesn't have any semblance of logic and throws out DPs at perfect times. I seem to be especially free against Andy, since he has pretty much everything. Does the usual "Avoid fireballs, block DPs" tactic work fine against him, or should I know something else?
  16. A lot of Akihiko info from the same reports: - His entrance pose is him clashing his fists and saying "Let's have a good battle". He also has a special opening scene with Chie. - His victory poses: In the first round, he beats himself in the chest and says "I'm pretty strong!". In the second round, he says "It was a good fight, see you", puts on the hood of his ragged red cape and jumps away. 5A - a jab. Has a pretty good reach. Its S-Chain makes Akihiko rush back and forth around the opponent, finishing with Cyclone Upper if you have the meter. 2A - a sitting jab. Its range is actually very long, even bigger than of 5A. In fact, it easily outranges most of the other characters' jabs except for maybe Kanji. You can also combo it, like 2A-5B-Kill Rush A (236A) if you're close enough. A godlike move overall. 5B - a two-hit body blow. Its range is pretty short. 2B - a left-hand uppercut. Besides being an anti-air move, it can be jump-canceled, so you can combo it like 2B-jB-jB-Assault Dive (j214A/B). Since Akihiko's aerial game is not that good, many characters want to approach him from the air, so don't forget to use this move. 5C/2C - Caesar brings down his sword. The start-up is long, but the reach is excellent, even making it possible to use it as an anti-air. However, since it's a Persona attack, you can't use it along with 5D, so you have to choose between them. 5D/2D - Caesar's globe shines and pulls the enemy in. The main part of the pull is at the beginning of the move, only pulling in a bit more after that. You should also keep in mind that the enemy is pulled towards Caesar, not towards Akihiko, so it's possible to overestimate the pull while standing somewhere else, not to mention putting your Persona in a dangerous situation. Akihiko may be a character that doesn't depend on his Persona too much, but losing 5C and 5D is still pretty bad. jA - a jumping jab. You can mash it, and it has some good range, too. jB - Akihiko punches downwards. A jump-in tool, I guess? jC, jD - pretty much the same as the ground versions. Throw - Akihiko grips the enemy and performs a Killer Rush variant. You can even follow it up with Corkscrew and Boomerang Hook, too. Thanks to that, his throw give you much more reward than those of the other characters. All-Out Rush - an overhead punch. Not that much aerial combos that you can do out of it. Sweep (2A+B) - a fist sweep. Resembles Dudley's crouching MK. Double Upper (B+D) - Akihiko's R-Action, a right-hand uppercut (why is it double, then?). Unlike Narukami or Mitsuru, Akihiko doesn't jump, and the move's range is short, so it kinda sucks when compared to them. Still, it's an R-Action, which means that it's a valid defense tool. But yeah, the others have much better ones. Kill Rush (236A/B) - Akihiko rushes forward. If he reaches the opponent, he automatically throws out a flurry of punches. A version has faster start-up, while B version travels longer distance. This is obviously the move that Akihiko is all about, since you can follow it up with any other special beside Assault Dive. You should be careful about spamming it, though, since it cares about the opponent's position at the time you perform it, which means that they can easily jump and watch you beat up empty air. Closeout Blow (214A/B) - Akihiko parries the enemy's attack. You can follow it up with the same stuff as Kill Rush. Corkscrew (6A/B after Kill Rush) - such a magnificent corkscrew so early in the morning! Blow the enemy away, ending the Kill Rush combo. Can be followed up with Ducking. Boomerang Hook (4A/B after Kill Rush) - Akihiko performs a right-hand hook, leaving the enemy standing. This is yet another excellent move that can be followed up with pretty much anything Akihiko has at his disposal, be it 5B, sweeps, All-Out Rush or even the supers. You can even cross-up the opponent by simply jumping and turning around! Alas, if you decide to do another Kill Rush, a Corkscrew will come out instead. Well, it's still the single best move that you have, so abuse it! Ducking (236C/D or 6C/D after Kill Rush) - Akihiko lunges towards the opponent quickly. I suppose it's safer than Kill Rush or something. Webbing (214C/D or 4C/D after Kill Rush) - Akihiko retreats from the opponent quickly. Again, not that much stuff about this one. Assault Dive (j214A/B) - Akihiko dives downwards with a punch, striking a pose when landing. [*]Cyclone Upper (236236A/B) - the Big Bad Uppercut super. It has its own gauge that gives it more hits if you charge it up with the other moves. And it's actually pretty easy to charge up by just going Kill Rush - Boomerang Hook - Sweep - Cyclone Upper and stuff like that. However, the gauge drops to 0 at the end of the combo (or it simply drops down fast). Basically, it compensates for the combo scaling, making your combo ender bigger if the combo itself is longer. [*]Thunder Fist (236236C/D) - gives your attacks Lightning properties, paralyzing the opponent sometimes. Alas, it seems that you can't cancel your combos with it, since Akihiko performs a Kill Rush instead for some reason. [*]Maziodyne (214214C/D) - nothing new about this one, though this is the only move that makes Akihiko pull out his Evoker.
  17. Speaking of Clark, I can't find that video where he reigns over that tournament. Anyone mind sharing the link?
  18. Finally tried playing Arcade yesterday, and Dark Ash has been murdering me pretty badly. How am I supposed to deal with his projectiles as Clark? Just roll through them? Sure, I also have Kula and Shen, who can simply deflect them, but I find myself dealing way less damage with them than with Clark. I've also finally unlocked Billy, he seems as fun as always. Wish I could play Whip, though.
  19. Oh, wait, I totally forgot about this. Yeah, no buy from me, sadly.
  20. Oh, didn't expect this, and almost forgot about the game by now. Sure hope it's cheap enough to pick up.
  21. Maybe they're just out of office because of the holidays and have no way to fix it.
  22. Speaking of bosses: http://www.youtube.com/watch?v=yrFx_JRstoY
  23. It's been known since around Summer, too bad for you.
  24. Some solid Aigis info from the loketest reports: - Her victory pose makes her fly away like a rocket. - Her Blast Gatling special and 2B are really good zoning tools, but they spend bullets. You only get 150 of them each round and there is no way to recover them until the round ends (like Bang's nails). - Her Vulcan Gun (aerial special) shoots the bullets diagonally downwards. You can mash A to shoot more, but it spends even more bullets. - You can switch modes both by Mode Change (22A/B) and by Escape Change (B+D). It spends her Orgia Gauge pretty fast, and if it goes below a certain limit, it becomes gray, and Aigis can't enter Orgia mode for a while. It recovers slowly while in Normal mode. - You will run out of bullets fast if you only fight in Normal mode, but Orgia mode can be active only for a short while. The key to playing Aigis is to combine both of her modes and use them effectively. - Megido Fire is similar to Mei-Fang's Suzaku Hourin from Arcana Heart. Athena spins in mid air and hits the enemy with fire, while Aigis can continue the combo if the move hits the opponent. - 5-Barrel Medusa makes Aigis shoot multiple slow rockets out of her Pandora's Box-like rocket launchers after a moderately long start-up. The common use of this move is to cover your approach when you decide to go on the offensive. - However, the main feature of Orgia mode is not the specials, but the dashes. Her ground dash makes her float a little, so she can use her aerial moves out of it. It's different from Morrigan's dashes, as it's closer to the ground, but you can still start hovering after it, for example. And then there is the whole new world of overheads... Maybe you should really consider just running away from her until her Orgia mode ends. - Her R-Action is quite troublesome to deal with, too. It has quite a lot of invulnerable frames, and it's hard to punish it, since she can just backstep and start abusing her just-activated Orgia mode. - Finally, you can link her supers together, since Great Shield of the Goddess gets you close enough for the Holy Spear of the Heavenly Host to hit the target.
  25. Umm, they kinda ARE Examu. Hope that Daemon Bride is next!
×
×
  • Create New...