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Everything posted by SoWL
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Just found out that AmiAmi sells this game for only 4500 Yen. Which means that I may actually buy it, even though I didn't consider that at all after seeing the price tag on Play-Asia.
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Location Test Info (Not Discussion!) Next Test Jan 13-15
SoWL replied to SoWL's topic in P4:Arena Gameplay
Last two characters to translate. They were the most popular ones on TGS, so I doubt there is anything important about them here. Narukami: Chie: -
I'm as stumped about its name as you are, it's just a name that Google Translate gave me that sounded good - that's why I put it in quotation marks I only need to see the actual move to decide on the proper translation. Yeah, I guess I will translate the info about the rest of the chars. But does it really belong to the Loketest thread? I mean, they were around even before the loketest. Oh whatever, it's just semantics.
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So, since my friend will apparently main Yosuke, and we're still very low on info about him, I've decided to translate some stuff about his gameplay. Enjoy! I've also discovered from the TGS videos that Kanji can cancel his 5C lightning slam. Not quite Hammer Break-esque, but still a very nice option to have.
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Uhh, which Nitro+? They have many different artists, you know.
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Yeah, I've been reading Nantoka's old blog posts, and he has been basically saying that since TGS. For now, I do like the fact that he can reach zoning characters with his normal moves alone, but I'm not sure it will be enough to beat them on a competitive level. The fact that Paralysis does not stop the enemies from performing specials doesn't help, either: Chie can still move around with her crazy kicks, while Yukiko can spam Agi and fans to wait it out. By the way, It may be so that Paralysis ends automatically when one of the players is hit by the other (or it just happens to end by that time in the videos I saw). Anyways, I will be happy for him as long as he doesn't lose right away to proper close-range characters, like Chie and Akihiko. It still pains me that old Tager was supposed to be the king of close range, but wasn't.
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Now that I translated all the loketest info I could and made the Kanji thread as glorious as it is now, I want more loketest stuff, but I can't find any. I want to do things, but I have nothing. Can someone at least comment on the remaining translations and the Kanji thread? Or, I dunno, give some links for more loketest reports?
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Location Test Info (Not Discussion!) Next Test Jan 13-15
SoWL replied to SoWL's topic in P4:Arena Gameplay
Going through the points that I didn't translate yet. Teddie - His soccer kick move is an aerial normal attack that bounces the enemy off the ground. - He has a move which is very similar to Platinum's j2C, where he quickly moves his legs in the air. It connects to ground 5A. - Still not sure about Pera Kuma move, need assistance in translation! Naoto - Her 5B is a kick with a great range. - 2C may or may not tick down Fate gauge. - 5D makes Sukuna-Hikona attack before Naoto. Though he disappears after performing it, he remembers his last position and will be summoned to the place he disappeared from if you press 5D again. You can do it up to three times (tr?). - jD makes Sukuna-Hikona perform an air-to-air attack. You may press D again for a second strike. Mitsuru - Her jD freezes the enemy diagonally below her. Very good reach. Akihiko - His 5D makes him throw a sword/dagger straight ahead. The start-up is long, but the reach is great. - He can follow up ground throw with A Killer Rush. Aigis - Her All-Out Rush (remember, they all have different properties) is hard to counterattack, since she flies up before performing it (some invul frames, perhaps?). -
http://storenet.jp/shop/sbcr/g/g20029951201125/ This stuff's glorious.
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I can take a jab at them when I come back from my studies (so, in about six hours). I just figured that people would like to know the specials and that kind of stuff first. I will also try and shoop all the movelist translations we have on the movelists themselves, just so our threads are more pretty.
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Location Test Info (Not Discussion!) Next Test Jan 13-15
SoWL replied to SoWL's topic in P4:Arena Gameplay
Akihiko's general gameplay Cesar's moves allow Akihiko to channel electricity through his gloves, paralyzing the enemies and limiting their mobility greatly. Obviously a rushdown character whose short reach is compensated by the sheer amounts of his pressure. 5D makes Cesar raise his globe and pull in the enemy. Another way to limit the enemy's mobility. Kill Rush - Akihiko jumps back and forth wildly, constantly changing his position. It's possible that his attacks change depending on the exact phase of the move. Cyclone Upper - a badass uppercut blows the enemy away. Good as a combo ender. Thunder Fist - the electric property is added to all attacks for a while. Maziodyne - the whole screen becomes covered in electricity. The move is active for quite a while, limiting the enemy's actions even more. Not much info here, either. Sigh. Aigis's general gameplay She's supposed to shoot at the enemy to her heart's content, distracting him as much as possible. Orgia Mode allows her to perform easy overheads and kite the enemy, running all over the screen and showering him with bullets. D button summons Athena's shield. If the enemy hits it, a counterattack is performed. Type Seven Gatling Gun - Aigis takes out a machinegun and rapidly shoots forward. A basic keep-away tool. Shield of the Great Goddess - summons Athena to perform a great dash forward. A good combo ender. And that's it. Isn't it sad, Aigis? -
Location Test Info (Not Discussion!) Next Test Jan 13-15
SoWL replied to SoWL's topic in P4:Arena Gameplay
I guess I will just dump it all here for now until the mods decide where should it all go. Mitsuru's general gameplay She can fight at any distance, combining excellent long-range attacks of Artemisia and great normals of Mitsuru herself. She actually still has Marin Karin (!), which is one of her normal attacks (2C). It reduces the enemy SP gauge, leaving them out of options. Also, her boobs bounce. Nantoka doesn't remember too much about her, sorry guys. Bufula - a wall of ice advances slowly on the ground. the D version makes it follow Mitsuru a little as she walks forward (tr?). Moonlight - her R-action; she jumps in the air and makes a crescent-shaped cut. Obviously an anti-air move. Setsuna Samidare Geki - Mitsuru performs a rapier combo, and blows the enemy away. A perfect combo ender. Bufudyne - a huge block of ice is summoned before Mitsuru, freezing the enemy. Mabufudyne - Great articles are summoned behind Artemisia before she shoots them forward. C version shoots 2 huge chunks of ice, while D version can be mashed for lots of small ones. -
Location Test Info (Not Discussion!) Next Test Jan 13-15
SoWL replied to SoWL's topic in P4:Arena Gameplay
Naoto's general gameplay She combines quick movements with traps and fast bullet projectiles. That makes her very difficult to approach, since her bullets are very fast, and the traps lead to instant death. The gauge that she uses is the Fate Gauge. It is located below the enemy's health gauge, and its initial value is 14. This counter ticks down if Naoto attacks with particular attacks. When the counter reaches zero, the whole screen becomes dark, indicating the Danger state. If Naoto performs her Hamaon/Mudoon super in such state, she will kill the enemy immediately. The gauge recovers between rounds by half the number it was decreased by (though the exact system is confusing right now). It recovers completely if Naoto uses her instant kill. Perhaps it is better to leave the instant kill for the final round, cutting the counter to 7 instead of just killing the enemy? Her ground throw can be followed up by pressing C: Sukuna-Hikona will strike the enemy, ticking down the Fate counter. Naoto's skills Double Fangs - kicks the enemy and takes out the gun. Can be followed up by bullet shots. Shooting Stance - Naoto takes out the gun. B version makes her dash backward a little. It's possible to reset the number of bullets shot by performing the B version between the shots. Shoot - Naoto, guess what, shoots the bullets. A version shoots forward, B version shoots towards the ground and bounces off, C version shoots diagonally upward. Every fifth bullet ticks down the Fate counter by 1. You can recharge the bullets by performing the B Shooting Stance. Megido Detonator - C version sets up the trap right before Naoto, while D version places it on the ground (right below her, I guess). The air versions place it on the ground, too. You can have up to to on the screen at once. The trap explodes if the enemy is hit in its vicinity. Though you can't see the trap, it lights up if the enemy attacks it. The Fate counter is ticked down by 3 (or was it 2?) when the trap connects. Shield of Justice - Blows the enemy away by generating AT-field (lol). Sukuna-Hikona may perform a counter-attack, ticking down the Fate counter. Set S Special-case-use Rifle ・ Rank 1 - The ground version is performed after a back flip; similar to Noel's Bullet Rain, a good combo ender. Silences the target on hit (can't use Persona). Set S Special-case-use Rifle ・ Rank 2 - this one is more similar to Noel's Thor, shooting a laser. Counts down the Fate counter. A lot. Hamaon - the enemy is tracked down and immobilized, and a multi-hit combo is performed. Because it has no invulnerable frames, you can't use it as a reversal. Instantly kills the enemy if Fate counter is on 0. Mudoon - Sukuna-Hikona shoots a long beam of darkness before him. There's a possibility that you can't block it, only avoiding it by jumping. Instantly kills the enemy if Fate counter is on 0. Hands Up!/Critical Shoot - the gun is taken out as Naoto walks forward. Apply pressure to the opponent while trying to get the critical shot through. The critical shot has a lot of invulnerable frames, so you can easily use it as a counter-attack. -
Seems like our good old friend Nantoka has paid a visit to the loketest: http://generalnantoka.blog35.fc2.com/blog-entry-587.html He doesn't give any info on the old characters, focusing on the newcomers instead. Teddie has to pick up the item he tosses out, resulting in frantic dashes all over the stage. He has a baseball bat move that blows the enemy away OR wallbounds him if the wall is close enough. The items so far are: Bomb - slowly falls down on a parachute and explodes after a short delay. Fireworks - fly around the screen quickly. Thunder drum - the lightning strikes the drum after a short delay, paralyzing the target. Tin can - rolls along the ground, similar to Tao's bowling ball. Hits 8 times, can be hit-confirmed into Awakening Super. Smoke bomb - covers a part of the screen in smoke. Pinwheel - three blades of air are thrown out and return to Teddie in U-shape. Chie and Yukiko's MYSTERY FOOD X - poisons when eaten. Teddie can eat it, too. Muscle Drink - recovers health and may induce Rage state (can't block). Teddie can drink it, too. Ice cream - recovers a little bit of health. Teddie can eat it too. May have more properties? Toy Bluffman (sp?) - a toy that comes out, transforms, and flies diagonally upward. Tub Meteor? - a meteor shower of bath tubs fall down from the sky. May confuse on hit. Teddie's Specials: Kuma Screw - a Beast Cannon-like dash forward. Kuma TV - sets up a TV on the stage to use with Kuma Warp. The distance depends on the button pressed. Kuma Warp - Kuma teleports to the TV and performs an attack. Pera Kuma - avoids the incoming attack? Not sure about this move, honestly. Fake Kuma - R-action. Kuma strikes a cute (slash annoying) pose and blows the enemy away. Enrages the enemy (can't block). Tomahawk - the super move with Kintoki-Douji throwing his missile. Hard to combo, since the missile flies too slowly. Kumada Grand Circus - Awakening Super, very fast and unblockable. Teleports Teddie to a target location. Can be easily avoided by jumping, so item setups is the key for using this move. Translating Naoto in a minute!
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
SoWL replied to Hecatom's topic in Under Night In Birth
Merkava doesn't look that interesting to me right now, though he certainly has some potential for greatness. I just am not excited about UNREAL BLACK THINGS after Eddie and Arakune and the rest. I am, however, still excited about robot lolis with gigantic wings. A mix of Rachel and Nu is certainly something I would consider maining out of the cast so far. And I just love her HUGE ahoge, which hints at her not-so-serious antics. Some random translations with my kana powers: Merkava's ability - Jormungand Vatista's ability - Restriction Vatista's weapon - crimson wings "Nanaka" (Seven Flowers; I wonder where the seventh one is?) I should also note that Merkava uses different quotation marks, 『』instead of 「」. I wish I could find all the info in text form. And hell, I should grind my kanji more. And I just noticed that Inverse is spelled in 4 different ways in Merkava's bio alone