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KayEff

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Everything posted by KayEff

  1. Discuss the Ragna vs. Arakune matchup here.
  2. Discuss the Ragna vs. Carl matchup here.
  3. Discuss the Ragna vs. Tager matchup here.
  4. Discuss the Ragna vs. Bang matchup here.
  5. Discuss the Ragna vs. Litchi matchup here.
  6. Discuss the Ragna vs. Taokaka matchup here.
  7. Discuss the Ragna vs. Rachel matchup here.
  8. Discuss the Ragna vs. Noel matchup here.
  9. Discuss the Ragna vs. Jin matchup here.
  10. Discuss the Ragna mirror matchup here.
  11. rachel only, corner only FC 2C - 6D - late j.D - dash 5C - 2D - 5B - 5D(1) - 214D - dash 5C - 5D(1) - 22C (whiff) - 22C - dash 5A - 5C - 6C - dc 6D - j.C - j.214C - 5C - 5D - 623D(1) - 236C - 236C - CU 3C - 22C Damage: 6304, Heat Gain: 65 done.
  12. at neutral, your main goal is to keep ragna away. i'm sure that concept is pretty simple to grasp. if ragna ends up rushing you down, just block. you have no meterless reversal that you can use to get yourself out of pressure, but blocking ragna's mixup and pressure really limits his options. most players will end their pressure with dead spike or 2C, in which that's an opportune time to try and get out of his pressure. of course if you actually see dead spike coming you can always jump over it.
  13. my god i'm laughing so hard right now
  14. clearly you either have never fought good hakumens as ragna or never fought good ragnas as hakumen
  15. ಠ__ಠ
  16. shoutouts to cake for getting bodied by refunds
  17. come talk to me, i'm actually incredibly terrible at conversation
  18. because it's a little weird when you try and do 6622C if you try it for yourself you'll see what i mean
  19. i think 66322C is easy enough as is
  20. either one of three things most likely: 1. getting owned by life 2. getting owned by the combos you guys posted 3. talking way too much about lumin x carnage scissors either way this project is probably never going to be finished
  21. there's a mechanic in CS2 where you can use advanced input on dashes. the way it works is that you can hold down forward after a dash and the input will repeat itself for five frames from the initial dash input. using this mechanic should give you a little bit of leeway, but you still would need to get the general timing down. at that point, it's just a matter of practice and determination on that practice.
  22. star-demon, character discussions are meant to be primarily serious. i don't think you're catering to anyone when you post casual comments like what you're doing right now, much rather helping. i may not be the one in charge of these specific forums, and my words may not have much weight, so i will say this from personal experience: what you're doing right now will only bring you more trouble and i suggest that you try and take a more serious tone with the character discussion so that you won't get treated like a complete moron by other people. not trying to bash you by saying that you are a complete moron or anything like that, but it'd really help if you don't try to create that image for yourself. that's all i'm saying welp time to leave this discussion and never come back :3
  23. most common, primarily because the most common tend to be the most useful
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