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Everything posted by Zeromus_X
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Every time someone fullscreen 6Cs, God kills a kitten. But I suppose Terumi would enjoy that. GGs blubba_pinecone and StayFree. The YOLO was too real in our matches.
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I recommend ending in jC > j2C or [charge stein route] > j2C for ending corner combos with better oki. DP should be saved for corner combos with a Short starter or for the kill only, IMO. I too, yearn for Extend's CA. I was hoping the CA hitbox buff would be more substantial; but I guess now we'll still have to be very careful when deciding where to use it.
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GGs to arcade lobby
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It's a mixup option you have to respect like a high, low, or throw. Most CTs are neutral or even positive on block so it's basically like spending meter to guard break or continue pressure if you barrier. CTs do have a bit of startup though, so if they're just doing it right in your face you can throw or try to reversal out. Some characters like Mu or Rachel can create situations to make them safe though. Edit: ninja'd
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GGs. Just try not to panic under pressure. Also you can be a little bit more aggressive in neutral. Jin's 5C, 2D, jC, and ice swords can give Mu some trouble. Also ggs to oooSTEINERooo and Cynthetik
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Try to buffer it during the 2C. Ex: 2C~82C. It takes getting used to, but it's not bad once you grind it out.
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Make sure to super jump before the j2C. Also make sure they're at the right height when you do sj2C. If you're not sure, blahblah SoD > dash 2b (5c) 2c sj2c jd will always work.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
You should get into contact with Ted/Loli Bacon. Sadly I think Arcade-in-a-Box finally closed down which is where most of the Tuscon people played. -
GGs to netplay. Tsubaki is fun, but these character-specific combos make me question the meaning of life.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Damn you Brian -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
GGs. Yeah, it's nice that there's actually like, people online to play against now. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
lol But wasn't he always this way? I suppose I'm glad they're updating P4. Will this be a small patch like P4 Vanilla arcade, or a bigger update like CP 1.10? Whatever they do, nerf Aigis pls. -
GGs to S0UL-6-Ookami. Why does Hakumen get so much damage off a 3C CH
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GGs everyone I played. It's crazy how there are actually people online now lol.
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Yeah, 2C kara throw is a thing, I should use it more often. In Extend it wasn't very necessary due to Mu's xbox huge throw range but now it's much more useful with the universal throw range nerf.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Am I the only one that likes Zato's theme? I like the new OST for the most part. I would have preferred remixes of the XX themes, but I can respect the new songs for what they are. -
GGs to HENTAlRENTAI
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BBCP 1.1 3/21/2014 Tachikawa 3on3 https://www.youtube.com/watch?v=zSZJ-feyD3Q#t=4m45s Keba vs Barell (Tager) https://www.youtube.com/watch?v=zSZJ-feyD3Q#t=6m55s Keba vs 8C (Platinum) https://www.youtube.com/watch?v=zSZJ-feyD3Q#t=10m16s Keba vs mvc2 (Relius) https://www.youtube.com/watch?v=jxp_I2xdArk Keba vs Ryuusei (Carl)
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Great video. I like how you showed possible setups after the combos as well. I know it's just a rough draft, but on the anti-air combos you can tack on some more damage and still get a j2C knockdown with "...2B 5C 6C 4D SoD dash 2B 5B (D hits) j2C.
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GGs to arcade lobby.
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Zeromus_X replied to ludwig van's topic in Naoto Shirogane
2[C] charge time being reduced is really awesome. People can eat it for trying to roll that move now lol. Her pressure seems a lot better with that and 5AA moving her forward. I wonder what the frame advantage/disadvantage on 5B/5C dash cancel is. So 2B had its head invul moved to earlier in the move. I wonder if it also had a hitbox buff or if the earlier invul just made it more reliable to AA someone on reaction. AoA startup nerf is somewhat saddening, but at least it has more armor frames now. Guess we'll have to use fuzzy guards and short hop mixup more, but those are safer anyway. -
GGs NecroTheReaper. I keep thinking I can poke Relius after blocking Giant Monster Claw, but Ignis is all like "nuh uh gurlfriend" Yeah Mu's 2C is huge like Xbox, but I have to kind of predict to AA with it somewhat. You were doing a pretty good job baiting it by stalling your fall with Ignis moves though.
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Oh I don't mean to downplay Noel's drive pressure at all, cause it's super legit in this game, I just mean generally it's much more spooky when Noel RC's into something unexpected, as opposed to her drive chains which are easier to react to imo.
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The Negative Penalty nerf makes sense. I honestly don't remember getting Negative Warning ever with Mu throughout the entirety of CP... Shoryu should still be fine as a reversal to call out predictable pressure, just less of a "throw it out there" DP. It even seems like her defense will be better overall depending on how buffed our Counter Assault gets. It was very frustrating to have a CA whiff completely because somebody 2A or 2B'd under it during their pressure, so hopefully that won't happen as much anymore. Can't wait for the new Mu changes to be announced. I'm gonna take a big guess and say they'll be listed along with Nu and Izayoi, given how the pattern has been so far. Edit: Lol wow, I totally missed the famitsu link. So her changes are pretty much the same as before. If these are the only changes, Mu might even up even better ranked than before, thanks to poor matchups like Valk and Tao getting nerfed.