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Everything posted by Zeromus_X
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All I want for Christmas is a grounded overhead. And maybe make 2D faster so it would be better for oki.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Dat Xrd arcade trailer: http://www.youtube.com/watch?v=gQ9Cd4MKqHs&feature=youtu.be -
That sounds so broken lol. Though I do wish they would give her another move that involved her steins. Maybe a move that does something with a certain numbered stein on the screen depending on your input. It would really force you to remember what order/formation you have on the screen. Ikutachi was really cool and all, but it pretty much only exists as a combo piece or ghetto gtfo of the corner move.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
She most definitely got nerfed in CP, she was way stronger in EX and CS2. It's mostly because all her combos are ghetto now and she does no damage though. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
I still think CP is much more balanced than any BB before it. There's always gonna be better and worse characters, but it never seemed like there was anyone truly unplayable before Kokonoe was released. It makes it even more disappointing how broken Kokonoe turned out, but at least Arcsys is getting on a balance update in a timely fashion. -
[P4AU] Naoto Shirogane - Video Thread (Lazy Update: 6/1/2015)
Zeromus_X replied to ludwig van's topic in Naoto Shirogane
1/22/2014 a-cho http://www.youtube.com/watch?v=NWMmlW9Y5aM Taro-san vs Aru? (Yosuke) www.youtube.com/watch?v=NWMmlW9Y5aM#t=5m25s Taro-san vs mak (Kanji) www.youtube.com/watch?v=NWMmlW9Y5aM#t=11m39s Taro-san vs Aru (Yosuke) www.youtube.com/watch?v=NWMmlW9Y5aM#t=15m39s Taro-san vs Yamashita (Mitsuru) www.youtube.com/watch?v=NWMmlW9Y5aM#t=71m15s Guroma (Aigis) vs Taro-san Waka vs Mad (Teddie) - Really good watch, crazy neutral game going on here. Nice to get a good chunk of high level footage for this matchup: http://www.youtube.com/watch?v=OeWXcNBrJxk&feature=youtu.be (Part 1) http://www.youtube.com/watch?v=7doG5dngPeo (Part 2) -
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Zeromus_X replied to ludwig van's topic in Naoto Shirogane
That is a cool find. I would never think of 6D having an EX version, but I guess it is technically a part of 214A. Also it looks like Teddie still shits on Naoto in neutral. =( The gun reloading really hurts that matchup. -
Same here, I like to try and adapt to the situation/matchup. So I guess I would be "do whatever the fuck I want" lol, but I try to think about what I'm going to do. I like to pick versatile characters that have the tools to play flexibly, usually ends up being a zoner but not always.
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Zeromus_X replied to ludwig van's topic in Naoto Shirogane
^Was it the new 6D shot or the "Safety" move? Or something else entirely? Sounds lulzy. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
GGs, though I wish I put up more of a fight. Oh well, there's always next game where Mitsuru doesn't rape you in 2 combos. -
Combo'ing into a super is about all you can do. You can do cmd throw > Burensen > 22C in the corner but they'll tech before 22C finishes (the cmd throw is a Very Short starter iirc) Cmd throw > Burensen (2180 dmg) Cmd throw > 100 meter Fuuenjin (3248 dmg) Nice to get a good chunk of unburstable damage at least.
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GGs to netplay.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Which card is it? -
Yeah, good stuff Ixis. It's nice to see a Mu play solid and place highly in an event. Speaking of events, any Mu players going to SCR? Although it seems the majority of us are on the East Coast. I've taken to using this ender off short starters in the corner as well. You can even do a nice safejump with jB after the DP wallbounce.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
I can bring a PStriple, just no monitor. But it sounds like we should be good to go with setups regardless. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
I'm guessing that requires 3x Power Charge and a CH, but still...lol. -
GGs tcorrea. That was pretty intense when we were both persona broken, and I got what would've been the game winning throw...but then I couldn't use the throw followup lol.
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GGs to everyone I played, except the usual one-and-done crowd.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Noo Marq we miss you. But yeah, hopefully this is the final nail in the coffin for banning Koko. She gets more meter during the blockstring than you do getting Guard Bonus I am hyping for the new Persona game though. -
Regarding the setups in that video, does anyone who's messed around with them know how to get the opponent to stay in front of Mu after she does Ikutachi? I'm trying to alter my bnbs to incorporate those setups but I keep getting Mu stuck in the corner after Ikutachi, which is not what you want lol. Edit: Finally nailed it. Kept thinking I had to delay the Ikutachi, turns out the steins I was using are wrong. Need to do Ikutachi > j5D > j6[D] to make Mu stay in the air a bit longer before the opponent techs so they stay in the corner. With that said, here's a transcript of the combo video. Not sure on a couple things, since some of the steins used in the combos are offscreen, so I put a question mark next to anything uncertain. I will mess around with these and note any of my findings. You can enter these setups by altering the regular corner bnb just a bit. Example: 2B > 5C > SoD > dash 2B > 5C > 2C > sj2C > dash 2B > 6A > (delay) 5C > jD (D hits) > j2C > 3C > Ikutachi > j5D > j6[D]
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Zeromus_X replied to ludwig van's topic in Naoto Shirogane
They probably limited the bullets so that she didn't end up having CT Nu level of braindead easy zoning with her increased trap number, more resilient ground traps, and faster 5D. Having unlimited pew pew along with all the other buffs would be a bit too much. Most of the better characters could just make Naoto uncomfortable from fullscreen for spamming bullets, and you only really need to shoot one or two bullets to establish space with them before cancelling aim anyway. It's definitely the most awkward change but it was probably for the best. At least we can still end combos from close range with the new 6D shot even without bullets, so Arc thought that far ahead I guess lol. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Omg Marq you're alive? GGs everyone. I feel much better after 8 hours of sleep lol. Congrats on winning Ted, you've gotten a lot stronger. I'm gonna need to shounen power up to defeat your Koko menace. Also I didn't get to play with Marvin or Rochus...again. Maybe next time. -
Believe me, I wouldn't do something like that on purpose lol. Or rather, my sleep schedule has been messed up for a while so I need to do something to try and fix it. It's actually not that bad once you get your second wind except my body is all like "calories pls" to make up for lack of sleep so I get hungry more often. Go to Options and then to "System Voice". It should say "Yukana Type A/B" in Japanese (or whoever her voice actor is)
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Good find, those setups look really cool. It seems like they eat rolls for breakfast but they didn't show how they fare against reversals. I'll have to mess around with those.
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GGs badlIme. I want to go to sleep but it's already 5am here =(. Guess I'll Just try to man through the rest of the day.