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Zeromus_X

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Everything posted by Zeromus_X

  1. I'd be down. Just shoot me an invite.
  2. GGs to E5RVonStruesel. You're like the 2nd Bang I've played in this game. this motherfucker has instant overheads, poison combos, and moves all over the place, why is this character "bad" again?
  3. Wow that's a lot quicker than expected. Hopefully they'll add some more characters as DLC (Dizzy pls)
  4. Speaking of FC combos, are the optimal fatal combos documented anywhere? Don't see any in the combo thread. Here are some I pieced together from videos, wondering if there are any more optimal or easier variations since the jump loop can be a bitch online. (midscreen, H0) 5C FC > 5C > 6C > 9jump falling jC > 9jB, jC > land 9jB, jC > land 5C > 3C > Miquelet > 5B > 6B > sjC > jD 4223 dmg, 33 meter gain. Also works off of 6C FC for 3.5k and 25 meter gain. Add 5B before starting the jump loop if done in the corner. If you do 5C FC > CT at the beginning, damage goes up to 5.1k but you go into heat cooldown. (midscreen, H1) 5C FC > 5C > 6C > 9jump falling jC > 9jB, jC > land 9jB, jC > land 5C > 3C > Miquelet > 236D > 5B > 6B > Snaphance > Rage Aggressor Same as above but comboing into super for 5345 damage. Needs 20 meter to start. (midscreen, H1, full life OD) 5C FC > 5C > 6C > jump cancel OD > Snaphance > 623D > 5C > 3C > Miquelet > 236D > walk forward 5B > 6B > Snaphance (SMP) > Rage Aggressor 7233 damage, 44 meter gain; needs 6 meter to start. Can also end with regular 5B > 6B > jC > jD for around 6k without super.
  5. GGs KaiserCS. Don't get to play against many Valk. I'm sad that I dropped like every combo =(. Also shoutouts to netplay Jin/Ragna that get mad when I safejump and anti air them. Sorry I interact with you and don't let you derp into my face lol.
  6. Unfortunately Kagura's DP cannot be punished if you barrier block it in the air; it doesn't have enough recovery () . It's still free to Bullet's jC safejump though, so if you block it on the ground you get a free 5C FC. As for Growler, it will always absorb 5C since it is a projectile. Get used to doing a 5B punish against Azreal or you can go for a 6C FC.
  7. 11/23 Gamechariot FunyaQ vs Shissho (Izayoi) 11/27 Gamechariot FunyaQ vs Zoubon (Ragna) Fio (Litchi) vs FunyaQ
  8. Matchup vs Yukari looks pretty even, at least from what I've seen from videos. It kind of resembles the Yukiko matchup. It looks like Naoto can shoot through a lot of her stuff and we can DP + Safety to get out of some of the wind pillar setups which is lulzy. From what I've seen it looks like Mitsuru and Aigis will still give Naoto some trouble (who would have guessed), but it seems much less lopsided than before. I too wish we could get some footage of Denpa to show us what she's really capable of.
  9. GGs to Swagna5B. Until the Fire Nation attacked Netplay struck at least.
  10. GGs to Frost Diety
  11. Well I started to get ready but my body was like "nope" and I ended up falling back asleep. Seems I'm still not feeling too well after the New Year. Thanks for the offer though Luke.
  12. I'd be down if I could get a ride home.
  13. This about sums up my netplay experience tonight.
  14. I am always down for more Mario Party. I must avenge my humiliating defeat from last time.
  15. Merry Christmas everyone. For some reason I imagine Ray hijacking Brian's account to make this post. In magic-related news, they just spoiled Kiora on mtgsalvation. I'm ready to shell out the $$ for my UG merfolk planeswalker waifu.
  16. GGs! Your Tager made me scared. Have to play neutral perfectly and guess right after GF or I get wrecked lol.
  17. ^I'm glad people are finally talking about DP RC OD combos. I was going to ask if there was an easier way to enter them, and the 6A 5D route seems to be the way to go. I was trying to do them with "...6C 4D DP RC dash 2C" but it had so many awkward delays. Anyway, 75 meter is a safe place to ensure the 50 meter for OD Omoikane. Ex: 70% HP - 2B 5C SoD (dash) 5C 6C 5D DP RC OD dash 6A [5D 4D 214D]x2 double jump j2C OD Omoi (5.5k, 6.5kish for 5B starter). You can add more reps for lower HP levels but 4 seems to be max due to combo timer. Unless there's a secret to doing the reps I don't know. This is a godsend for catching rolls. Speaking of charged steins in combos, I've started going into the charge stein route in corner bnbs and then ending in j2C for more steins on their oki. Gives up some damage as opposed to blowing up the steins but you can make some really hard to see mixups with 2-3 steins + 214D afterward. Example: 2B 5C SoD dash 2B 2C sj2C jD 2B 5C 2C 5[D] jC j2C 3C ([D] hits), jump, (delay) j2C. Can end with j5D, charged steins, safejump setups, whatever you want really.
  18. GGs flappy-flap and Shinsyn (your YOLO is too strong for me!)
  19. I swear I'm not crazy, it's available on 360 in NA
  20. GGs raptor. Getting more Kagura MU experience. AKA Don't Get Hit: The Game: The Sequel Also the new PSN update for the game is so troll. "We didn't fix Kokonoe...but we let you save your stage/color select on netplay!"
  21. http://www.youtube.com/watch?v=k3-zaTr6OUo
  22. I wasn't even aware Mudoon had a bug in P4U2. The only time I see anyone use it in match videos is to IK someone. Mysterious.
  23. GGs again to rayjizzle. Slowly learning the Azreal matchup...one HnK combo at a time.
  24. Cool anti-air confirm midscreen/near corner: http://www.youtube.com/watch?v=kw5CEG_-ou4&t=6m45s 6A > 2C > j2C > dash 2B > 2C > HJC jC > jB > jC > j2C > 2B > 5C > 6C > 4D > SoD > dash 2B > 5B (D hits) > j2C (3.2k)
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