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Everything posted by Zeromus_X
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So apparently Yukari can setup a D for oki after her sweep? Seems like kind of a big deal since everyone else had their sweep > D oki removed. She seems pretty good on paper, can't wait to see what players do with her.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
So you have a time machine and a copy of console P4A2 from the future? I'm hype for vids of P4Suplex too, but I don't think BBCP will be going anywhere yet... EDIT: Finally read the summary on Yukari. She sounds really fun; hope she ends up good. -
Noel players seem like a dying breed nowadays, or maybe I just never encounter them. This matchup still seems even. We can keep Noel out pretty well but she still hits like a freight train and builds meter like a champ, so it's kind of scary when she gets in. -With the head invul on 4D gone, Noel is pretty free on wakeup as long as you keep your oki clean. We can finally safejump her with jB or jC now. -Optic Barrel no longer floats when it hits you, giving Noel much less time to get in after interrupting your fullscreen zoning. -In neutral, try to stay on the ground to avoid getting rocked by Noel's 6A. 2B and 5C still keep her tame on the ground, and it's pretty easy to react to YOLO 2D with an anti air. No reason to stay in the air unless you need to escape back to midscreen or need time to fire a Totsuka/Habakiri. -Her drive chains feel a lot tighter; drive pressure definitely seems more legit now so be patient and block. Most of her drive enders are unsafe on block except for Optic Barrel.
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This matchup is pretty similar to EX, but it feels a lot less stressful than before. You still have to play the guessing game vs Rachel's mixup, but she has to hit you more times per round to win this time. It feels like a pretty even matchup to me. brkrdave says this is a poor matchup for Rachel, but he always beats me 9 out of 10 times so I guess there's that. -Remember that SoD kills George; this is the same as before except now you can stein cancel the SoD and then jump cancel to keep yourself safe. -Increased stein level can really harrass Rachel at neutral and prevent her from summoning stuff. Make sure to let your Ds fire instead of immediately expending them. -Habaya seems a lot riskier unless you're absolutely fullscreen. The increased startup/recovery gives Rachel more than enough time to hop over it with a winded IAD and hit you in the face. -As always, if you have 50 meter and they attempt George oki, DP RC will get you out for free. -When you knockdown Rachel, time your meaties right so you can blow up wind tech on your oki. This is less of a problem than before since we don't really use 214D oki as much.
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GGs brkrdave and DarkRanger_EX. I'll always remember today as the day I finally got a charged stein bnb on netplay.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
I'd be down to be Rag-bros, TK Blood Scythe is a bitch though. Ragna definitely seems fun to play again though; his combos are a lot like CT Ragna. -
So Mu has really lulzy way to escape being locked down by Duos Bios: if you see Relius use the super, DP it, clash, and Ikutachi to get out for free. Of course, the Relius player can wait and block your Ikutachi to punish it, but it's worth trying out if the Relius player is unfamiliar with the matchup and assumes you'll just be locked down by it. This works against Carl's Rhapsody of Memories as well.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Which characters do you want/don't want to see? -
[P4A] Naoto Shirogane - Video Thread "CSI: Inaba" (Updated 9/19/2012)
Zeromus_X replied to ludwig van's topic in Archives
P4U 11/2/2013 Revolution 5on5 www.youtube.com/watch?v=K__gEZR4idU&t=20m34s Tsujikawa () vs Ahiru www.youtube.com/watch?v=Apdvop38S6U&t=27m31s Sabuwaro vs Stunedge () www.youtube.com/watch?v=Apdvop38S6U&t=15m50s Fujinami () vs Shadow www.youtube.com/watch?v=Apdvop38S6U&t=20m08s Hirohiro () vs Shadow www.youtube.com/watch?v=Apdvop38S6U&t=22m48s Fujinami () vs Shadow www.youtube.com/watch?v=Apdvop38S6U&t=27m22s Ahiru vs Shadow part 1 ( mirror) http://www.youtube.com/watch?v=YsTagkLRkjc Ahiru vs Shadow cont'd www.youtube.com/watch?v=YsTagkLRkjc&t=4m54s Motoyama () vs Shadow www.youtube.com/watch?v=YsTagkLRkjc&t=4m54s Okusan () vs Shadow www.youtube.com/watch?v=YsTagkLRkjc&t=8m45s Stunedge () vs Shadow www.youtube.com/watch?v=RfpBwduhsn0&t=19m20s Tahichi Edlbach () vs Shadow www.youtube.com/watch?v=zrHzR_7dXr0&t=7m27s Denpa vs Minori () www.youtube.com/watch?v=zrHzR_7dXr0&t=10m23s Denpa vs Mimige () www.youtube.com/watch?v=DjsQhZolULs&t=12m45s KNeko () vs Denpa www.youtube.com/watch?v=DjsQhZolULs&t=15m50s Yu-sama () vs Denpa P4U 11/3/2013 Gods Garden www.youtube.com/watch?v=wsZtzjptxm8&t=19m59s Denpa vs Stunedge () www.youtube.com/watch?v=PSJbz2kyPgU&t=17m20s Denpa vs Shikki () www.youtube.com/watch?v=TMd0XrTE55Y Denpa vs Yume () http://www.youtube.com/watch?v=X_NYg_EJ_78 Denpa vs Shikki () http://www.youtube.com/watch?v=fQLW7LXXHHc Denpa vs Yume () Naoto gameplay at P4 Revo and Gods Garden, featuring Denpa, Shadow, and a couple lesser known Naotos. This is pretty much the pinnacle of Naoto play in P4Vanilla if not P4A play in general. -
Cause we were totally backdashing out of pressure all day in P4A amirite? Lol I'm surprised they didn't give it to like, SB Aim or Awakening super kick.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Don't forget I jumped on the Bullet train too. Or do we just assume everyone has a pocket Bullet nowadays? -
A few new things on Omex's google doc: Nice that Naoto can actually set up a good neutral game now, at least from the loketesters' impressions. Trap recovery in the air being CH state kind of sucks, but she needs to have something to keep her in check now that we can set up a six trap minefield lol. The news on Shadow Naoto is nice to hear; we've hardly heard anything about her in any of the loketests. I'm totally down for full fate combos that lead into Blue Fire Hamaon mixup lol. Lololol, jC hitting overhead? Can't wait to pretend to be Mitsuru with instant jC > RC > jC.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
That was probably the most hype P4A play I've ever watched. Denpa's confirms are just out of this world. Those IAD > EX trap and standing IAD confirms are retardedly difficult, but he just does them flawlessly. Too bad he had to fight Yume. -
GGs Axis and Omni. Getting that real Kagura matchup experience (aka: don't get hit lol).
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GGs to the Koko player in brett's lobby. Gao-something or other? Your name wouldn't show up on my players met list for some reason. Yay for sleep-deprived 5AM netplay.
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I would say her neutral game is the most important in this version imo. Knowing how to move and knowing the spacing/when you should/shouldn't use certain normals is pretty vital. Her oki and what-not is still good but I feel like there's less room for mistakes if you mess up in neutral now. I would recommend videos of Keba for the best example of Mu's neutral play. H.H. and Sakuma are good to watch too. EDIT: Also I want to use this post to make a public service announcement about Mu's kara throw (2C~B). I was messing with it the other day and I think it's much more necessary to implement in this game with the universal throw range nerf. It's like you get Mu's old CS throw range back lol. It also feels a bit easier to get consistently in this game but it could just be me.
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Some of those changes are interesting, thanks for the find Kikirin. I don't remember that 5B and 5C dash cancelling being mentioned before, but it seems in line with the other dash cancels they added to other characters. I don't know how useful they'll be in practice, but it's always nice to have more options. 2[C] charge time being faster seems really nice. Maybe it'll be a more effective frame trap now instead of "PLEASE DON'T ROLL ME BRO" I'm curious as to how much head invul Venom Zapper will have. Will we finally have a real anti-air?! New 4D could be lulzy. Also Hamaon startup being faster could help a lot with setting it up for mixups. FC recovery on stuff = At first I thought it was a cool idea but now they seem to be tacking it onto everything. I really hope that doesn't make it into the final game. Double IAD combos gone is somewhat disappointing, but I assume we can still do like a 5C into A or B fang to finish off the combo, or use one of her new routes. I guess they just didn't want the intercontinental corner carry off stray trap hits anymore. Overall we have a bigger picture of how Naoto will play, and it looks like she's shaping up to be pretty solid (especially since other characters are getting run over by the nerf train...repeatedly). Maybe she'll actually be a character to be respected instead of "please airdash into my face like a shithead".
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That's because it was a safejump lol. though ironically if you had just DP'd the autoguard probably would've nicked me anyway.
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GGs to Nemesis, though I wish you would've stuck around for at least a few more games. I'm not sure if DP'ing from across the screen was a part of your master plan, but I guess it worked against me lol. Oh and GGs to Delta, I wish our connection didn't have schizophrenic bursts of lag though. It feels like Noel always has 50 meter to RC in this game, she gains more meter than Terumi lolol.
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GGs OffbeatRhyme. I forgot Carl was in this game, and that he is really fucking good lol.
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You're doing the Lord's work c0r. Also I finally got down the 7k 2C CH combo, and I was astonished at how easy it was. It also works off 6C FC and you can tack on an OD cancel into OD habakiri + omoi for about 8.5k damage. Definitely the go-to punish in the corner even if you don't have enough meter to use Omoi at the end.
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Tsubaki vs Mu is pretty even imo...in what universe is that a 3-7 matchup for Tsubaki lol? But yeah, I agree that a random matchup chart off of jbbs should be taken with a grain of salt.
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
Zeromus_X replied to ludwig van's topic in Naoto Shirogane
Latest info from Omex's google doc, translation courtesy Kikirin: https://docs.google.com/document/d/1AC9gYVzyUaFDZFsf-LXIGGoyZnG1Wws4Gp96Tdgk58w/edit?pli=1#heading=h.m3nsi4gbhztk http://www.dustloop.com/forums/showthread.php?16895-P4U2-News-Gameplay-Discussion/page28&p=1571601&viewfull=1#post1571601 "- D traps aren't broken by jump attacks. - Bullet count system preserved. - Even when bullets are exhausted, can still shoot 6D bullets. (Probably a bug.) - Still can't use Counter Shot when furious action doesn't catch an attack. - Combos have difficult-looking extensions, but pressure-preserving movement seems possible. Could be interesting." -
Thank you! So I guess now our combos are harder, but we might still get oki out of them. Hopefully Naoto turns out solid in the end.
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10/14/2013 Roppou Game Chariot www.youtube.com/watch?v=JgiTgcTZYFs&t=12m13s Aru (Platinum) vs Gumiranto