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Everything posted by Zeromus_X
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Oh hey, AH3 rebalance: http://www.examu.co.jp/ex-blog/ http://www.4gamer.net/games/190/G019042/20121026012/screenshot.html?num=004 -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Wait did Justin's posts get deleted? Total mindfuck here Also Brian aren't there PS2 > PS3 pad adapters? -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
I'll play anything with Arcsys as the developer if only anyone asks. And now that we don't have the "but I don't have a stick" excuse anymore, I don't see why everyone would stop playing Guilty. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
That's right, I forgot about Ruben's dad visiting. Well, I'm definitely down for some magic, haven't played in a while. I can also bring my PS3 with Persona or someone can bring an XBox with Guilty Gear (hell if someone brings an Xbox I'll just buy that shit off the arcade store) EDIT: I couldn't choose whether to main Ragna or Mu, now, I don't have to decide: http://i218.photobucket.com/albums/cc192/ZENUKI/DUSTLOOP/eaeaa.png -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Anything going on tomorrow evening (Venezia's?) Cheyne, get GG for my zboz. -
5C definitely still looks good (hitbox-wise) from the screenshots, but who knows if they've slowed it down or messed with the hurtbox more. I don't mind getting a damage nerf as long as her normals and neutral game are intact, and her combos look cool enough (plz keep 214D loops Arcsys). I'd actually prefer having lower damage if we could have Venom-level space control and pressure. But yeah, can't wait to hear news about any changes when she comes out.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
I remember reading the +R patch was coming out in December, dunno if an exact date was announced. -
[CP] News & Gameplay Discussion (Old)
Zeromus_X replied to kosmos badgirl's topic in BlazBlue Gameplay
I was a little worried about Mu/Nu balancing since they didn't get loketested, but if they're going to handle it like P4A (time release + a small update if some things become too silly) then I guess that's fine. I'm more curious now if there'll be an actual new boss character. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Oh, that was actually just one time at chumara's house where I got bored and started to netplay. I have my own gamertag now but I let a friend borrow my xbox. -
Oh okay, I just read about it in the CP hype thread: I guess it'll be translated into "Sword of Life" or something for the English version, since Mu has an attack name like that in her unused voice clips. Maybe it'll be like Venom's teleport in GG and we can teleport to the stein closest to us or something. I was hoping for more specials that interact with her steins, so this could be a fun move.
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Zeromus_X replied to ludwig van's topic in Archives
2[C] is really good as long as you don't get predictable. I like to use it at not quite throw distance to mix it up with tick throws, that way if they think I'll grab they won't throw me out of the startup, but I still have enough frame advantage to dash 5A/2A if they block it. You can also link 5C afterwards to catch jump outs for an IAD bnb. IAD air turn or forward jump air turn > crossup jC is good. IAD air turn jB can also be used for a faster overhead. Pay attention to where traps are on the screen. If your pressure strings will push them into traps, you can use the added blockstun to make some things that are questionable to pressure with (like 236A~D) into legit blockstrings, or simply to extend your normal pressure. Jump in jC > jump cancel > j214D to bait anti-airs or jC again. jC isn't an overhead, but the jump cancel on block can be useful. 2B can be good to mixup blockstrings if you're really close (near 5A/2A range), mostly because people will go WTF when you actually use this move, and it's jump-cancellable on block. Superjump 214D > airdash airturn - trap crossup. Jump/IAD jAA > j214C > land > throw or 5A/2A. Can do Ky-style tick throws after an air trap as it explodes. Jump/IAD jAA > j214D > land A+C. Roll for a trap crossup. Vs only: jump up jAAAA...for an easy fuzzy guard. Can also do after a blocked jump in jC. Naoto's pressure isn't bad, but you do have to mix it up a lot and condition the opponent a bit. What's also important is knowing how to use traps for oki. Naoto doesn't have setups that can cover multiple options like Yu, Shlabrys, or other crazy oki characters, but her reward for hitting with a trap is huge so if you can read the opponent a bit they'll usually be scared enough to block the trap. i.e. whatever into 236A~D > 214D -Throws are really good to use after a trap. Throwing beats rolls and mashing, and you can throw them right after setting the trap and before it explodes. If they break the throw though, you lose all traps you have set and any momentum you had. -Jumping will bait reversals and allow you to continue pressure once the trap explodes, but loses to rolls. -Meaty attacks like 5A or 2A will allow you to continue pressure right after the trap is set, but if they just get hit you have to use specific hitconfirms to really capitalize. Instead of 214D, you can also use 214C because of it's faster recovery. You can't do throws directly after it on their wakeup, but you can jump earlier to bait stuff or continue pressure as it explodes. You can also forgoe setting a trap immediately, and try an airturn crossup trap if they're really conditioned. -
New screens from Famitsu, Mu's steins have a new, winged look as well as a glimpse of her new Astral: http://www.famitsu.com/images/000/023/117/5086372c7909b.html In this screen, it looks like Mu has a new air normal, unless they just changed the animation for jB or something: http://www.famitsu.com/images/000/023/117/50863749d5153.html
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
So who's all planning on going to the UAT thing on Saturday? -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Lol. Cheyne have you even practiced P4A yet? Just to confirm, is stuff going on at Justin's tonight or no? Do we need setups? -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Aw yeahhh gurlll No seriously this makes my day. Can't wait to see what new stuff they give her. Edit: So apparently Noel just galactic power transforms into Mu at will, totally called it -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Zeromus_X replied to ludwig van's topic in Archives
jA da gawd, also I would only use Hamaon if I have 100-150 meter and really need the kill. It is really meaty, but only after the huge startup where characters can just roll or DP through it. Also you don't really get anything off of it so better opponents will just let themselves get hit for 1.5k rather than let you mix them up. Now if they have 0 skulls, it's a different story entirely. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Late GGs guys. Oh man, I lol'd so hard at EX Corkscrew vs Garudyne, Akihiko is so manly he punches fucking tornadoes. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Ruben are we just gonna meet up at PCP before going to Tuscon? What time did you want to meet up? Also glad to hear you're moving back to Tempe. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Yeah, we don't go out of state often unless it's EVO, or the odd CA event like ReveLAtions. Shockland prices starting to rise, ead Magic. =( -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
You know I can't even remember by now lol. I think I was just browsing P4 general forum and came across it. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
I'll bring a PS3 setup around 6-7. And I'll definitely be down for Extend if you'd like to play that too Rath. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
That sucks, I guess the people that actually bought the mook have the password. But at least most of the frame data is on the wiki now. -
You have to be pretty moderate with the gun against Yosuke; it's risky because he's so fast but you have to use it enough for them to respect it as an option. I find placing grounded C traps fullscreen really good, since they stuff his EX Dash Spring if they just try to get in that way. Other than that, I try to move around a lot - Yosuke is the fastest character in the game, but Naoto doesn't have a 5 for her "SPD stat" for no reason. Also, this probably sounds scrubby, but if the Yosuke ends their combos with kunai, always air tech and airdash away. The best they can do is an airthrow reset or try to chase you with a jA or something. Unless they do Sweep > 5D or end a combo with Garudyne, Yosuke doesn't really get an advantageous situation after his combos. Make them play the neutral game as long as you can.
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I haven't played against many great Yukikos yet, but I basically just try to inch my way in bit by bit. You do have to get in on Yukiko, but you have to be patient; rushing in blindly will get you killed by her 5A and 5C which pretty much cockblock Naoto's regular "in" range. Like was said, fullscreen gunshots and R-Action are you friends, even if you don't get much damage of them, you need to use them to get Yukiko to respect you fullscreen. Once you are in, be smart with your pressure and make sure you can bait her DP (her reversal options are about as good as ours). She can zone us really well but we can pretty much kill her in 1-2 combos once we get in. On the flip side, if you have the life lead, don't be afraid to just hang back and force her to get in. One thing I'm not too sure of is how to place traps in this matchup. Yukiko can sweep them away pretty easy with her Persona or fans.