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Everything posted by Zeromus_X
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
That's unfortunate to hear (about your hosting situation Ruben), but I am kind of glad that Haz will host P4A. More exposure and Capcom + animayyy players together will hopefully be good for the community. and maybe now I can get a ride home from Haz's Marq, register here, it's $25 + $10 per game: http://www.tournamentlegacy.com/registration/press-registration -
That time, it was because I did a raw IAD and got caught in the airdash. But now that I'm getting better at IAD > airturn I'm having more success. Still, The Box is too good. Now that the salt is out of my system, here's a little writeup. Playing this matchup a bit more, I feel it's in Mitsuru's favor, but we probably have it better than most characters. Mitsuru really gets rewarded more for random hits and "just doing" things than we will, but we have options. Round start, Mitsuru's 5A will beat/trade with all of our normals, but our sweep can go under it. Naoto is one of the characters that can crouch under Mitsuru's 5A, so use 2A or sweep if they try to bully you too hard. But typically, my opening move will be to IAD back or backdash and gtfo of there before Mitsuru is derping into my face. Fullscreen is really where Naoto wants to be, out of the range of Mitsuru's 5A and Droit. Gunshots can go right through Bufula, but unfortunately this is where her 5D/jD and EX Droit come into play. Her 5D/jD is actually only active at the tip of the whip, so if you read them you can move within it's range or A+C through, tagging Artemisia, but be wary if she has Bufula backup. If you block the whip, it actually has a fair bit of blockstun. Fullscreen you'll be able to jump out afterwards but close range to midrange Mitsuru can use it to get in like Litchi's Itsuu. But basically, don't just autopilot gunshots when you're at fullscreen; respect Mitsuru's options. Eventually Mitsuru is going to start cornering you. I find when we're both approaching the corner, EX Shooting Stance > D cancel is good to get back into the middle of the screen. Check out these clips of Denpa's Naoto during SBO top 4 for a really high level example of the matchup imo, look how he tries to stay full screen and out of Mitsuru's effective range at all times, constantly moving. Since she can take out half our life in one combo it can be worth not giving a fuck about Negative Penalty just to keep the neutral advantage. www.youtube.com/watch?v=Rh1nPedOL3Y#t=17m22s www.youtube.com/watch?v=Rh1nPedOL3Y#t=27m44s
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I've never had too much of a problem with Brokihiko 5D pull, just run up and 5B him in the face if they try to to be clever with weaving. Be respectful of midrange KAISAAA attempts, he gets a lot of damage on a counter hit but it's incredibly unsafe without meter. After they block it a few times you can usually move more freely in that range.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
GGs guys, thanks to Chris for hosting and being a bro and buying us Panda. Shoutouts to Peaches. =3 -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
I'll be off work around 6 PM. I don't think Chris leaving his car at my place would be a good idea lol. The other people living there have to go in and out of the driveway a lot. -
They shouldn't be nearly that hard. Just hold down D during the entire loop and input the next 236B right after Naoto cancels the gun stance; the launch from the 236B gives very generous timing. Personally when doing the loop (this is on stick with default layout) I adjust my hand so that I can hold D with my middle finger and press B with my index finger but this will be different for everyone. Btw don't strain yourself.
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AoA > D FC > 5B > 5C > Mudoon > [walk up] 214D > sweep > 236A~D > [step back] > 2[C] > 5C > 236B+[D]x10 is an easier execution overhead loop that does about 7k. For ending with 236A~[D] after loops I just replace the last 236B with a 236A. For the 2[C], backdashing works but I personally have the most success just walking back a step for timing. Btw, if you ever end up with an extra 50 meter after a loop, you can end with ...236B > A shots > 236236A or Awakening Super for extra damage.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Yeah I guess I have to loop off every random hitconfirm to be respected. The big problem was that your R-action seemed to go through every meaty attack and/or attempt at mixup I tried to do, and when I bait it and try to punish, you just R-action again...made me super sad. I learned a lot about Liz matchup though. Chris you said you're hosting Tuesday? Think I can catch a ride? -
I've had some luck with rising jB to anti-air/air-to-air her, but yeah I typically just try to avoid her jB through movement rather than trying to challenge it with our normals. Playing this matchup more, being lame seems to be the way to go since she kills us in 2 combos and has few ways to safely approach.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
The UAT thingie got moved to the 26th I believe. GGs on netplay Ted. Holy hell Liz's R-action is gay lol. -
GGs everyone I played today. Shoutouts to the Naoto room, we're playing the real P4A.
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Zeromus_X replied to ludwig van's topic in Archives
Yeah shit is mad annoying. I think I'm gonna start just doing traditional meaty oki or backdashing. I guess I have to learn to loop off every random hitconfirm before people stop pressing buttons lol. -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Zeromus_X replied to ludwig van's topic in Archives
So how are you guys doing trap oki? I try 236AD > 214D but just get mashed out all the time. Can Naoto really not use trap oki without being put into a guessing game? -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Yo wait what happened? And I was the one who cleaned the glasses, felt bad they just kept piling up even though everyone mostly drank water lol. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
That sucks. =( I know your feeling about the XBox controller, trying to play on that thumbstick is terrible (god forbid the d-pad) -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Aw, bad kitty cat lol. Does it still work okay? And the Haunted Vagina is pretty hilarious. Shoutouts to page 666. -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Zeromus_X replied to ludwig van's topic in Archives
Naoto can actually get 4-5k+ of a good starter in the corner, which is what Naotos did before SMP was discovered, ex: www.youtube.com/watch?v=QHI7DQEv_6Y#t=4m29s -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Zeromus_X replied to ludwig van's topic in Archives
Is there a way to get a full combo off of Hamaon? I love using "Thirteen Orphans" too but I get sad when people just get hit by it lol. -
How do you guys handle DP-happy Mitsuru's? I try to cross that thing up and still get hit lol. And then the fear of the DP lets the Mitsuru get away with jumping or otherwise ignoring my pressure; annoying. This matchup is super-irritating because of Mitsuru's derpy normals. Dashing 5B can challenge her sometimes, but not something to count on. I feel lots of movement and staying fullscreen is the way to be safe, but Mitsuru has options even then with 5D Persona ice whip (ARTEMISIAAA).
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
GGs everyone, I learned a lot and have more confidence in the game now. Nice to see everyone together playing the same game for once. Wish I could've played Justin, Nam, and others that showed up, we need even moar setups. Shoutouts to Marq/Brian for rides. Edit: Ray check this shit out, great breakdown of SMP loop starters: http://www.dustloop.com/forums/showthread.php?14537-Naoto-Shirogane-Combos-quot-My-skills-have-been-honed!-quot-%28WIP-updated-8-8-2012%29&p=1373924&viewfull=1#post1373924 -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Zeromus_X replied to ludwig van's topic in Archives
You're definitely not alone. Naoto is not easy to start the game with. There are times when I want to go "fuck it" and just press buttons with Mitsuru but I want to keep at it because this character looks really rewarding once you finally get everything down. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Btw, during the 24-hour charity tournament in Socal, someone used this stick and played Mitsuru...and won, I thought it was gdlk: http://24.media.tumblr.com/tumblr_m8gljpdDPr1qkqql9o1_500.jpg -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
I'm at work until 4:30, I'm gonna go with Marq later around 6. -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Zeromus_X replied to ludwig van's topic in Archives
Same here, timing seems tight. Trying to figure out something simple off 236B FC midscreen with no meter/burst. (i.e. after Mitsuru DP, possibly others) Spent a lot of time in training mode last night. Disregard one of my previous tips on IAD combos; it actually helps if you do somewhat delay the first jA or B to get the opponent at the right height. But otherwise, the IAD, jC, and 5C should be immediate. Also for throw > 236236B, midscreen you have to buffer the input while doing throw followup, then press B as Sukuna-Hikona's sword finishes stabbing them and they start to fly backwards. Corner, just do it as soon as possible. Anyone have tips for buffering Mudoon after C shots? If I buffer too early, I get Hamaon, but if I try to time the cancel properly Mudoon won't combo.