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Everything posted by TD
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it's a little difficult to give you advice on these matches, kirbster, considering the lag and all. you had a nice showing in the lambda matchup, l think. excellent pressure and yomi. your blocking was also on point. overall, you seem to have a lot of knowledge on the matchup.
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what exactly is giving you trouble.
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once you condition them to block on wakeup, try to mix them up with high/low/throw, and meaty as a mixup. assume this scenario: ...5cc 214a (foe techs)... in the corner. some option's: 1-...236a(catches rolls... sometimes -_- can be made dp safe, is a true meaty, blockstun long enough for george to activate (lockdown).) 2-dash 2b (low, beats wakeup jump. leads to lockdown: 2b 5b (frog activates). unsafe to dp's). 3- dash 4b (high option to save wind, the reward on hit and block are both good. leads to lockdown: 4b 5b(frog activates). easy to react with dp/burst to.) this is the time to get creative. once george activates you can do whatever the fuck you want. use high/high, high/low, summon a pumpkin for further pressure after george... experiment with her gatlings and see what works best for you.
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that's the best you're going to get. garu loops are her best combo route. edit: on aoa, if you're willing to use 50 sp you can do aoa (max hits) OMC garu 2a 5b stuff for around 3k. probably 3.5k but l don't remember right now. it's useful if you're looking for some good corner carry but can't do the sb.garu route after aoa-c which is probably better.
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the easiest people to practice on are akihiko, lab, slab, liz and iirc yosuke? you just hold down during garu, 2a, 5b, sweep, garu, rinse and repeat. it's good to build your morale a bit because it only gets harder from here.
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yay rachel made it into p4
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yeah i've seen it around too. l never use it tho. 5d too strong rofl
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no doubt there are better things, but this is great simply for it's ease and decent damage. particularly when you don't want to run the risk of dropping the combo.
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we still have a few good players. kyou, abarenja, hazure metal... too bad they don't have updated videos, but the archives are still good too look at. right now we need to focus on breaking down the character. sure, some of us may be doing well in our local scene/online. sure we may have varying degrees of knowledge on her, but we still do not know everything. for example, what exactly should you do after paralysis? l may know, you may know, but does the elizabeth behind you know? we can't keep depending on jp for new labwork, it's time to stand on our own two feet. l wanted to propose an idea l had for awhile but i'll wait until tomorrow to unveil it.
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hell no. they're gimmicky as fuck. l just dia after sb agi, or sb zio replaces sb agi.
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watch more damosu.
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yep
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rock paper scissors. just like in the game, you choose one option (rock) that will be another (scissors) but not the other (paper), putting you in a guessing game that doesn't end well for the foe should they choose wrong.
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this is your idea of trolling? all l see is chie being chie. and uh, to stay on topic... uh... ggs to... training mode?
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haha thanks, l somehow managed to miss the spoiler altogether.
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kiba, you should add rising j.b as a combo route since you can do rising j.b j.a j.c stuff outside of 5d. it's much better than doing an air combo too. you can just add rising j.b j.a j.c 2a 5b 5c 2c b.bufu (b.bufu j.c) or 236 ab) for now. but i'm pretty sure a garu rep can be done on normal/ch, definitely fatal.
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ikr. it's like weed being illegal. just... just stop already, it's pointless. l also cannot wait! so when is this game show exactly? (the date)
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paralysis on mitsuru makes predicting droits very slightly harder, but is it worth it? hell. yes. paralysis is probably liz's best offensive stat option right above fear. it makes her mixups safer and very dangerous. with 25 heat l always end my combo with ex zio on everyone. it's too good. fuck mitsuru. lastly, @ the aoa gimmick, you can always 2b as a throw feint for 5k damage...?
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block yes, whiff no. this aint marvel
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ggs to raiza, enuf, wing
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it's hard though for me lol. l hate blocking longer than a second, and it's ridiculously tempting when l have 150sp to just throw caution to the wind and hope for the best. when it works, it does it's job very nicely, but getting it to work is the problem. but l WANT shuffle time in general to be a part of my play! the act of inflicting multiple debilitating status effects on the foe is too good to pass up. it'd be great if she could combo into shuffle time. but alas, l am straying off the original topic, so i'll save my wishlist for another day.
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shit, l'd love to. hooooooooooooly shit on a biscuit, i'm going to start investing in one. very, very soon... l could help out though. maybe post a little something on her neutral tools since i've played her awhile and have a little written MU stuff. but in terms of publishing it, that l cannot do in my current predicament.
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yeah chie's stomp is pretty funny. l cant block that shit. the way it looks to me is like... the first hit is a low and the second, a high... l always get tripped up