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Everything posted by TD
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l bet if you really concentrate being defensive while youre like this youll see that your an improvement. getting on in a few. someone inv please
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6d four winds? did you mean something else? that never connected. unless you're coming from cs1, in which case, that gatling was taken out and l dont think it even connected. *shrugs*
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block low, look for overheads first, then throws and lastly crossups. adjust the sequence according to the player and the character being played. alot of reacting just has to do with being awake. just think about it this way. would you stare at your foe in a daze in a real fight, throwing blows mechanically? no, you'd get fucked up. get that adrenaline up so you can ib everything like a boss.
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dont get hit! duhh l might make a room tomorrow night, l hope someone is ready for dem thanatos hickeys.
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1- her pressure is simple but strong. after 5a and 5b she has a lot of options. she can do 5b or 5 (after 5a obv) to frametrap/bait throws, 2ab or 2[ab] for a low/safeish position reset, aoa for an OH (after 5a) 2c for another way to reset pressure from your current range, droit for backdashes and yet another safeish reset. 5a(aaa) are used so your foe doesn't disrupt your rhythm so easily. 2,3- you pressure until you get a hit or guess wrong, really. her pressure is decent at BAITING the foe, so they're not going to want to keep pressing shit or they will eat a 12 inch rapier. if they dont, keep on keeping on. 4- alternate between blockstrings as to not become predictable. bait dp's every so often (stop what youre doing and block for a sec to scout the foe). make unsafe things safeĀ® with droit. experiment, play, and watch videos to see what works when, how it works and what's optimal to do afterwards. disclaimer: l dont play this char, just watches lots of SHUUTO
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[CP] Carl Clover Loketest Changes and Discussions Thread
TD replied to Akira-Shiro's topic in Archive
would you rather boring or completely useless? -
whoo, great wall of china text, but well said.
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...it totally does dude
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so only in a neutral position. maybe you can jump install it from a jcable move. that could be interesting. and if rachel can activate hers while george is hitting she could probably do some big damage with all that free wind....
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that happened at my job yesterday. some kid didnt want to put his toy register on the counter so l could scan it (takes a second literally). he didn't throw stuff around but he did scream and stomp until l was done. of course the mom just let him do w/e. forget a condom, take off your belt and beat that ass. that'll teach them not to play around on business.
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but she still might get you pregnant. WEAR A CONDOM
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the crossroads to top player-dom and mediocrity.... pick yourself up and try again. and again and again and again.
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it sucks, but hey. she's just like a worse version of rachel (of whom they've balanced wisely after ct and cs) imo, and they should have taken more pages from hime's book. she should have decent zoning at the least, zoning and really good rushdown at best. even if liz could zone well she'd move up in the tier list.
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thanks for clarifying outlaw. gonna have to agree with eshi on her aoa's viability though. 'it never works' isn't even exaggeration. it's gimmick tier at best. l understand alot of her attacks are bad solely because of invigorate, however at least make it slightly medicore for reliability's sake.
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someone invite me please.
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but you still somehow get 4-5k off of it. same with aoa's
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dude i'm late night drunk. l wont be doing much playing, just passing out at some random point, naked with the door wide open and the window blasted cause im a fucking boss
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poison isn't particularly useful except in certain matchups, naoto and yukiko come to mind, there are a few reasons as to why. first, poison takes a long time to become threatening. while liz loves to stall, a lot of the cast doesn't, which leads to the second issue. a lot of characters can punish liz from throwing out pretty much anything even fullscreen. with a rather lacking keepaway and zoning game, it's only a matter of time before she gets nipped (or punched in the face. hard). then poison is gone. even on her pressure, which she barely has, the foe could dp in a lot of places. besides that her pressure isn't particularly long, unless the foe is super respectful. in which case, 2b j.b is gdlk. l guess if you think you won't get hit for 20 full seconds you're good, but in that case you should be using mahamaon setups.
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s... sayyyy... sayveen?? what does that mean again? ?
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mysterious princess. since she has a death persona, l decided to use CRYPTic instead of the former. you know... crypt. death. it's a pu- *gets shot*
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synthesis, l watched all of the matches. this is what l think. you're decent as far as liz goes. you have a good grasp on how she should play. you controlled the pace well and also had a few decent setups. there were a few things you should work on: MU knowledge. this became evident the more l watched. you seem to play every MU the same from what i've seen. your opponents, while decently skilled, weren't really putting that pressure on you to try different things imo. reactions. you have good decision making but oftentimes you were a second too late in following up. and that's it, really. l would only point out (in a very polite way) that your opponents weren't exactly... exceptional players, or they just didn't know the matchup (l dunno, didn't watch the whole stream). l would love to see you under stress and see how you deal with that. but anyway! you did well.