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Everything posted by TD
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that's right... keep on talking to me from that wheelchair. no seriously though l hope the best for the poor chap, however l just don't see any of his (or anyone else's) changes making him any better against his worse MU's... particularly rachel. it's one of those things that you don't need the game in your face to see. it's not even being funny, just brutally honest.
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@elochai, not sure if that counts as a trick lol. actually any special/5d will cancel cards. @synthesis, that's a pretty known mixup by now fullscreen. in fact, it's her only 'mixup' that isnt totally ghetto conditioning. you highlighted the options they beat though which is a helpful refresher. l usually just do b.bufu instead of sb.bufu on wakeup, even with the slower startup it does just as well the job. sb.bufu seems useless as a whole, at least imo unless i'm missing something. @eshi, seems neat. i'll have to try that out.
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very good. it would seem a lot more situational than before, if that's even possible and not being helpful at all vs mitsuru is just bananas. l hope her ass goes bankrupt. *ahem* but anyway, it's beginning to look like 'why bother' tier. at least chie can't herp2d once we get 100 meter. that's a huge plus. this will never be a bad thing to do. go for it.
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so it's more for getting combos to hit? she might be cranking out the damage in OD. in terms of neutral though... l guess if you count comet cannon in here, maybe it'll be faster.
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you don't have to be so modest outlaw XD. even if it wasn't your intentions you helped out pretty decently with the list. if the list is missing stuff right now or needs some correcting it's not a big deal. at the very least it'll keep guys from just 222CDing and hoping it works with no sort of plan.
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there would be no originality. her combos inn OD would be 5DDDDDDDDDDDDDDDDDDDDDDDDDDDDD for 15 seconds. yeah... her OD just sounds really bad tbh
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you're very late. that combo has been around for years now. how'd you think we were winning sbo all this time? japan wasn't prepared for that shit
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agreed. like how bad tager's going to be in this game rofl
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essentially it's exactly the same as the midscreen combo except with mori ender. non fc version in corner does about 5.5 to 5.9k. outlaw vinegar's post is pretty important. it should definitely be highlighted. liz's IK is very good to get to know considering how readily available it usually is to her, and the nature of it: l would go as far as to say, once she gets 100 heat some character's gameplans, pressure/mixups etc. needs to be carefully reconsidered, because the risk is death. obviously it's not the best IK nor is it consistent, but knowledge and proper execution of the move could very well put you in the opponent's mind and in the advantage.
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we'll see. we...will...see...
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...idgi. not really. technically, they died. nu died too but she lives on as a part of ragna. it also shows by her being unlimited-only. l don't really care if the murakumo's are gone or even if they aren't, but it's an educated guess that if they do somehow get back in, they won't be playable in some way or another. l don't really see them coming back if not fully. (l mean, there's even a murakumo graveyard...)
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is the video thread updated and/or is there an updated list of top slab players somewhere? l dunno which lab to play and usually the vid threads are starving for more videos.
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crush triggers are probably going to be avoidable in a universal or character specific way, and the method of dodging may also vary in different situations and blockstuns. l don't know how this is going to turn out. however l don't think it's fair to judge the system before fully experiencing and and experimenting with it (though, l do understand the skepticism). i'm pretty sure arcsys is trying their hardest to make a balanced system, and it may take a few tries, but the best product usually goes through trial and error. watch, blazblue accent core will be the best iteration.
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N-N-N-NETPLAY!!!! ggs to that one mashy chap who won because my tv shut off at the most inconvenient time ever.
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thank you very much.
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how does crush trigger work again? (a link to a post or something would be great if not easier.)
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guarding the gates of hell, one quack at a time.
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there's not enough info on cp rachel to give even a half-serious opinion of her overall right now. everything we know, which is very little, could very well change in the next loketest anyway. her new special looks really good for the type of character she is, though. just now seeing this lol. td as meteors would be absolutely broken... l can live with this.
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l think l remember hearing that before. she kinda floats right? and the more you do it the higher she goes. isn't it like a 1 frame link or something. ALSO (ironically) after a long break from gg l can do dem 6frc6 combos 95% of the time, both the tk and ji versions. my hype cannot be contained. l will be maining this character once psn gg drops. is there a list of her basic/advanced mixups, pressure, and/or other misc. stuff? anything would help. l know shes very hard to master and her matchups are shittier than diharrhea... but hotness>>>>everything else imho
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twitch... my mortal enemy.
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both statements were pretty far-fetched, l like to dream. part of what makes rachel so adorable is her douchebaggery. it's not a pretty job but someone's gotta be the one. well, besides the villan, that's kind of a staple. and rachel vs hazama theme would be extremely badass. they both have darker motifs and the pure hate between the two would (should) provoke some inspiration. i'll continue holding my breath in hopes that one day l may exhale. back to turning blue for the time being.
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yay more people are playing. you guys need to play me. and show me how to get rusty in this game, because l can't.
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supreme sadne- wait, rachel isn't a douchebag, she just saw your entire life over 1,000 times and she knows how to get what she wants out of the deal. now hazama, that guy is a douche x n.
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c garu is very unsafe. d garu is between -2 and -6 (my estimate based on what i've seen in most matches). so some characters can flat out punish with 5a while others can't. because of it being unsafe but not punishable in some cases, liz can r action on landing which beats the foe's attempt to act aggresively, prompting them to bait the r action by jumping, backdashing, blocking, etc - in general, reacting defensively. of course once you have them expecting to punish the r action, you bust out the 2b, or a mixup (if they like trying to tech the r action). i'm pretty sure d garu is punishable on ib, too, and it could very well be a lack of MU knowledge on the defending player's end.
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l guess l should just stop fucking waiting on that rachel vs hazame theme huh. l hate my life.