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Everything posted by TD
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liz for cryptic hime tier.
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ALSO. why in the flipping !@#$ does 2b have or need 18 active frames on a 9 frame, everything-cancellable, huge hitbox, big damage normal? hands-down this is her best attack period.
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basically what giovanni said eshi. once you hit that plateau, that's it. you're going to have to start doing some real unorothodox things which aren't guarenteed to work, because she has a rather limited pool of options, sometimes none at all. also, you can mind charge asap so you get 150 sp to mixup faster and more, and to gain access to all her options which can def. come in handy. l play liz because she's a very cute and very whimsical character. l know she's bad and l knew from the beginning that l wouldn't be winning tournaments with her, but who am l to deny character love? you have to find that reason as to why you play the character so you can get through the hard times. (or you can just pocket mitsuru.)
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well... yosuke is not chasing you... so. no. it gives you a disease.
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Ragna Critique and Self-Improvement Thread
TD replied to Bandit Revolver's topic in Ragna the Bloodedge
l don't play ragna but i've seen more than enough of his scrawny ass over the years to know a few things. l would say, it's not that youre overly defensive as much as youre stilk familiarizing yourself with him. to rushdown with ragna you need to know what tools work when. briefly. 5b, 5c, j.c, hells fang (risky w/o heat) - these are your tools for establishing dominance. use these as a means of approach and to start pressure. 5a, 6a, j.a - these are your primary AA's (he has a few situational ones). use to deter aggressive air approaches. properly AAing will give your foe less to work with so you can approach with your strong normals. once you manage to get in, your pressure increases as your fundamentals does. first, condition the foe with frametraps (2a stagger, 2a 2c) for mashing, lows (2b, 3c) for anti-jump, and throws. occasionally leave small enough holes to bait dp's so you don't look free. lastly, mixups. get creative. (j.c 6b, 2b 3c tk GH, 2a 5a(w) throw, there are a few possibilities). -
ggs zeth and mirage.
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does the uk still not have this game yet?
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Ragna Critique and Self-Improvement Thread
TD replied to Bandit Revolver's topic in Ragna the Bloodedge
rtsd=rush that shit down -
ggs to everyone who joined my room tonight. there were a lot of different characters tonight, it was fun.
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dat megido putting in work rofl. ggs to ranked earlier
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looking at my friends list and finding quite a few people playing bb has me smiling ear to ear... yehehes... i'll hop on in a half hour, l hope someone is available then. inv's will be spammed. games will be had. carnage will be spread.
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think about it like this: if it didnt need to go, it wouldnt have been patched up. l dont think 'it needed to go' is overreacting to the situation, and it doesn't have to imply that yukiko was strong with it, either. the above glitch sounds pretty serious though, pretyy weird that they wouldn't patch that up. also apparently there were some netplay bugs? anyone care to explain?
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ggs to koopa and toan. l got dat bb shot... i'm satisfied. *sigh of relief*
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any chance of this getting uploaded to youtube? l would love to see this.
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o...k? but for witty retort's sake, l bet i'd expose you. now, p4's fun has been drained. i'm looking for someone to play tomorrow, and l have all day tomorrow (well, today technically), so if anyone is feeling the same way about that shitty ass game, or just wants so friendly but not-so-casual casuals then by all means hit me up at anytime. l dont think i've wanted to play a game this much in forever. feening isn't the word, l feel like a rehab client rofl
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ggs to everyone these past few days.
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ex roll is throw invul l believe.
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@tectaleastside thanks. l wasn't really looking for MU coverage, just appeal, although i'll probably go with slab XD. truuuuue....
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my only thing with new spark bolt is that it doesn't actually stop running away, nor does it really counter much of anything. i'll use rachel as an example. she can avoid ground sb by sjing or setting out george to take the hit. both of these are easy, require hardly any effort, and tager has to wait 20 seconds to try again (because he's not catching her any other way, unless she's on some balls-to-the-wal type shitl). she has multiple ways of dealing with magnetism that are awfully consistent such as 3c, 6b, a lobelia, 44d, pumpkin, etc. so even if she blocks it she doesn't really care. as long as she doesn't mess up an input because mag is still dangerous. pretty sure tk george will murder both versions of sb but aside that she can block air sb, and it'll put them in the above situation. not even counting tager whiffing, it's still not a very good situation for him. and rachel will not be summoning pumpkin in the air anymore, that doesn't count as a punish for. and this MU is only 6-4. imaging haz/valk!
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l don't understand what you mean. can you clarify, please?
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i've seen that fail a couple of times. l think myriad arrows was only supposed to be combo fodder. she doesn't really need the range and the damage is pretty shitty. so...no.
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once you learn that you should never have a problem vs him. unless you're playing lostsoul. then you're never safe.
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was this really a surprise to anyone? we're in an era where everyone is fickle.