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Everything posted by TD
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@kirbster, yeah l certainly was. csx is rather meh right now in comparison to cs2. s-subway!... l haven't tasted that goodness in a while. but theres a different five dollar footlong every month luf.
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nice. nicovideo has been americanized alittle.
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for 4b, the reward is pretty good and pays for the risk on hit (combo) or block (primer break; wide, safe options afterwards). with this being said, sneaking it into blockstrings often is important for keeping foes from sleeping on your pressure. mix it up with her faster overheads to keep your opponent from disrespecting a future unsafe attempt, or those who block low and just react to 4b.
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6a of course, because the guardpoint can be used for more than just aaing. l think any move that is affected by sylpheed can possibly be filled out. 5cc can be used with 1d/3d to extend combos in/near the corner, respectively. 6cd has it's situational uses using the sword iris feint to get into point blank range. 3c, well, still looking to see if she could low profile certain things such as litchi daisharin, or something crazy like aaing valk's j.c (still experimenting :<). these are just examples.
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not to change the ...delightful... topic of whales, but concerning the rach tutorial vid: l am unable to record, which l view as extremely unfortunate. but life goes on. anyway, not to rush things, but if this gets procrastinated, it might never get done. l understand that things do need to be planned, and really l have zero right to rush anybody with their things, but looking at how it took to produce one vid (almost a year)... l guess i'm just a little concerned. also, info wise if there's anything needed l dont mind helping out. just throwing that out there, l doubt it'll be necessary.
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this rachel got dat pressure for days. people were giving him alot of respect, and the rach was dropping a few strings, but overall very varied pressure and he definitely knows the basics. the only thing that was saddening was that the foes weren't really barrier blocking, or jumping. l would have loved to see how he dealt with those situations. oh well.
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of course. dont let csx stop us, she didnt really change. we'd just put as a little side note that the properties of the move will change in csx. like saying (for 6b): "in csx, this move is no longer jump cancellable". even better, a minisection that lists the cs2 -> csx changes.
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my suggestion is that the tutorial would be like kro's guide: combos, zoning, rushdown, defense, and misc stuff. combo section would be of course, bnb's. zoning would be an explanation of her specials and how wind can be used to affect them, and how to use 6a/6b properly. rushdown would be an explanation of her normals, how george/pumpkin/wind is used in pressure, maybe a few ways around ib/barrier/backdash etc, maybe some mixup routes. defense, well... what defense l guess a short explanation on 2c and universal options i.e barrier, ib, backdash. misc... ldk what would go here. basically what everyone is saying, but not being too similar to the rag video. plus kro's guide put into something visual would make learning rachel a cinch :3 whether you want to read it or see it, it'd be very informative.
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when konan plays a noel, l noticed that he likes to keep at a specific distance, out of noel's range almost entirely but also out of tsu's normal range. what is that about? besides [d] and charging star, l don't see how he can start a good offense from that range. unless he's opting to just react to noel instead?
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http://www.youtube.com/watch?v=xEQ0IY-FfcA#t=50m http://www.youtube.com/watch?v=_1p3miC6yKg#t=2m40s http://www.youtube.com/watch?v=_1p3miC6yKg#t=5m53s http://www.youtube.com/watch?v=_1p3miC6yKg#t=13m51s http://www.youtube.com/watch?v=_1p3miC6yKg#t=20m10s http://www.youtube.com/watch?v=_1p3miC6yKg#t=30m him vs nezu.
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didnt get to watch the stream but congrats!
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3c is still good in continuing pressure if you're really good at manipulating the hits, the last hit in particular. you can get anywhere from 1 to 8 (7? l always counted 8) hits from 3c, and can make some of the hits whiff, making instant blocking or punishing a move after it inconsistent (and dangerous. proper confirm off of 3c is at least 3.5k). at any point that the foe dosent block low they will get hit, and you can set up high/low/throw/crossup/throw feint from the last hit if it is blocked. (I could possibly do some sort of writeup on 3c in pressure once l get some more practice in.) but thanks for this info! l for the life of me couldn't find a combo that would hit a far crouching foe. now l have all combo scenarios for rachel noted! :3
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good stuff. just ought to learn it have you tried ...236b j.c dj delay j.c j.214c on the characters iris whiffs on?
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this.been dodging nl and casuals for awhile, but l wanna try and get back into things next week. times are hard. ._. but i've been dying without my offline fix.
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l'm going to try out the persona. never played the game but was interested by the concept, so the show should be good.
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sure gli. kotokot the goal is to stay outside of sledge range except if you are pressuring him. here, no move should be an issue for rachel. its very safe to be here because you can react by punishing with pumpkin, 6b, or jumping. you see him start sledge, you get up close and personal on his ass with the fork. be prepared to combo from it! l rarely see rachels combo from 6b and they are giving up 3-5k, let me tell you. play alittle streetfighter if you want, start whiffing 2a and dare him to flinch
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lol got a little carried away. anywho, at first these ads were annoying but they add more color to my otherwise dull forum experience :D
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l want to focus on tager's hitboxes and improve my matchup knowledge when magnetized soon. 6b seems to turn from gdlk to shit when l try to trade with his d's, but 6a might guardpoint the moves. lt's definitey easy to lose once in tager's grasp if you fuck up even once, but it the same respect if the rachel is good at punishment (l love this word!), you can one-shot him to the corner from most hits, particularly 6a/b, or frog and pumpkin - and keep him in guard bonus. oo bad the only gdlk tager on psn is lostsoul, and we lag like crazy x.x in neutral, l feel that the few seconds before he gets sb you should stay on the ground and get wind. once he has it take to superjumping, get every summon out. he runs the risk of getting hit by george once you land. even if you block it, it's pretty hard for tager to deal with everything around him. dont forget to use wind for mobility. dont be scared to 44d or 1d after a high george summon, or wind lobelias in funny directions when it's safe (random poles save lives).
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I think (read: think. from my experience) if the rachel plays a mostly reactive zoning method against tager she has a much better chance. realistically you're not getting much damage from pure zoning and he can sledge you on the ground. get a pumpkin and/or frog out, and go to sleep on couch nago right outside sledge range until he tries to approach. let the flowchart begin sledges (regardless of the reason) = 6b tried to kill george = 6b superjump = 6a/ run under backdashes = free approach/combo with pumpkin if he has sparkbolt you might want to move away though.
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cant rachel force guard bonus on tager windless? loooool 5b jaaaabc land 5a 5b jaaaabc etc on top of that any ja that hits will combo into anything including j2c3d. poor tager.
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you really have to delay both 6a and 6b to their max on valk, find the rhythm. in this case it would be when: valk's body is falling below or around your head height : 6a you delayed 6a to the point where you see valk's body start to fall again: 6b valk can be a pain to combo on, but i'm glad at least that we don't have cs1 combos anymore. l found those to be a real headache when fighting valk. so much stuff to time just to connect 3 hits. lol
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2a is very common btw as well as 5a, in fact 5a in particular is starting to catch my attention as her best pressure normal. for me
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by the way, if 3c will hit without a wind, you can just do 3c8d and continue the combo. in order for that to happen you have to be close to the foe and 3c has to hit the foe without a need for 5d. like example say you get in a close 2a on the foe. you can hit confirm the 2a into another 2a and then 3c8d. your hitconfirm has to be good, most of rachel's normals will push her out of range after 2a. 5b/2b can be used ONCE from point blank range but then you pretty much have to 3c immediately. was supposed to post this ages ago: fun fact, ground sword iris combos from crouching foes and/or a 5c hit. yes, 5b 5c 214c -> combo works if that wasn't known. ...and there's advertisements here and the stuff in my profile is unseeable! :O