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TD

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Everything posted by TD

  1. damn. l see the news. ldk how bad the storm is gonna be but stay safe nj
  2. ldk. l think it's the headband helmet thingy. looks like makoto's hair.
  3. everything looks pretty in black. ok imma get my depressing ass out of here. nice stick solar :3 everytime l look at you avi l have to double back lol, l keep thinking that's makoto
  4. walls of text are fine lol... well l dont mind it unless lt dosent make sense. ok so basically setting/recalling staff if very similar to pumpkin except it fully resets your options. i've seen frame traps, crossups, high/low/throw, throw feints (run j2c), and general safe jumpins when watching good litchis play. ls it good to have a 'plan' of pressure? this is a huge part of why my pressure sucks, l think. no plan. l mean l see lk (for instance) do something safe first like a frametrap or w/e, then a mixup, and l just wonder lf he plans this or is it just improv. alright im starting to get an idea on how pressure -should- work. l guess the next step would be to work on my neutral, and then combos/char specifics. thanks guys
  5. yes and no.more like l said something and then things got out of hand... again...sigh, lm just not meant to be a social guy. i'll stick to observing again.edit: found a better word
  6. oh my god. kure hane is the most clutch rachel i'ver ever seen.
  7. TD

    [CS2] Rachel Combos

    lt works on all of the 3c 236b chars. after the 5a you can do whatever you want, but usually dash 5a(1) jc dj2c would get the best damage. never tried adding jb though but l never needed it.
  8. TD

    [CS2] Rachel Combos

    that's my combo the dash is to connect the j.2c. lf you dont dash than it will whiff by like a centimeter or something. pretty much, buffer the dash into 236b; it's alot like litchi's 236c dash 5b link. lt dosent work on non-3c 236b characters... thats the only limitation.
  9. killi lol. l was just asking an innocent question l didnt want this T_T
  10. l fucked up pretty bad huh :l noooooooooo- D:
  11. oh you guys. lts just out of curiousity. my intentions are good... n-not that l have any intentions to do anyone-l mean anything! o.o;
  12. polka, are you a pretty girl? lol sorry for being so blunt with it and its kinda random but hey... im curious. lol you dont have to answer if its too personal.
  13. thank you guys. l appreciate the crit. l do realize that l have not unlocked my full potential with her, and try as l might to improve with her, theres always something else to learn. maybe if l really went into the lab with her l could do much better than this. but anyway. a few points l wanted to address. sg said my pressure is sort of weak and to be creative. how so? l get that she's very freestyle, but what are some staple things l should be doing with(out) the staff? also, l kind of take pride in midscreen daisharin. it reminds me of pumpkin, which l like (read: love). l love the space l can command with it. now lk, you say you dont use it but l did ok with it. so, ls it something l could use often in high level play if l mastered it? lastly lk you said my overall skill as a player won and not my knowledge of litchi. l should feel shitty but... was that a compliment? because l got kinda hype when l read that part... lol
  14. TD

    [CS2] Rachel Combos

    edit: yt link http://www.youtube.com/watch?v=H1DqRbULxMM it has not and that vid is incredibly sexy. right away it starts of with a legit makoto corner combo, something i've been dying to find. the damage she can do, the setups... its all unfair, bs, and broken. and bs. l love it! i'm locking myself in the lab tomorrow until l can do these setups right. l have to learn this video. woot! cant wait. i'd make a transcript if my laptop wasnt broken. sighs
  15. lf l may post these here. http://www.youtube.com/watch?v=iW3Vq83ByPc http://www.youtube.com/watch?v=ccS9hwuea7g (the matchup times were thankfully put in the description) this happened to be on my bday, so l wasn't the most sober playing.... haha but yeah this is my litchi in a nutshell on a normal day. she is probably the the most unnatural character i've played in bb, but she's pretty fun. that's no excuse for my risky play though. not gonna lie, 3 years of playing her and l still cant play a good neutral game with her. its sort of embarassing - but thats why im here. so, any and all critique accepted. dont spare me, l need it.
  16. l dont like lolis. just rachel. yush, ty
  17. noel mirrors are probably the worst though. imagine the hurt of getting out-2d'd by your foe. yikes
  18. you actually cant do 3c iris 3c on makoto, so one would have to end the combo prematurely. hopefully this will get fixed. against ragna that 7d was an input mistake most likely. l agree though he was pretty solid. cant say the same about the makoto or ragna though, so who knows. l thought the guy was Uate since he plays the black rach.
  19. TD

    [CS2] Rachel Combos

    turtle and 6a without wind. stay on the ground. try not to do anything risky. being windless is inevitable. but to avoid using wind all too quickly, you have to understand it. there are lots of variables that play a part in how to manage wind so my point will be pretty vague. stay on the ground. do not rushdown with one wind. even two is a bit iffy unless theres a summon nearby. quickly go over any thought of using wind before doing so. plan ahead. improv is good but poor thinking habit will often be harmful. when low on wind, theres no time to be fancy. a quick air combo will net decent damage. a 3c ender also works. blockstrings dont need wind usage all the time either, she has some nice windless/low wind tricks. my favorite trick with 1 wind and no summons is to do tk george + 3d mid string and then 5b 2b until george activates. while he's hitting i'll set up more poles and a pumpkin, and regen wind.
  20. l only watched a bit of it, but from what i've seen: - he was ib punishing your 3c. its -3 on ib. by throwing he would make your 5a/2a/2c/throw etc completely useless. if he ib doing this, right after 3c do a j2c to catch the throw, or hold 3c to throw him off. lol after bbl ALWAYS end with ground oki unless the air combo will kill. your blockstrings were pretty autopilot. you might want to sneak in 4b's often. then, start frametrapping with 2a/2b 6b. always keep your strings fresh to open the foe up, and take a look at wind while pressure so you'll know what you can do to confirm/keep safe. for the most part ending strings in 236a is pretty safe. keep a very sharp eye on your foe and trust your instincts/reactions. dont fall for the same trick over and over. note it and be ready to deal with it any time the situation arises.
  21. what was the air td for anyway? lol every time l see it l get a brain fart. a level 2 td is awfully slow for a punish. but yeah, lots of dumb shit happens in bb. haz is just one of those chars that everything tends to work smoothly. the best rach can do vs him is be defensive and definitely play smart to avoid random hits. not only that but the footage paved a way to more knowledge too. at least we know that td can be punished on reaction even in the air by haz, which could very well aid all of us in a tourney one day.
  22. whats wrong with the one you have now? it's pretty kawaii.
  23. lol, l was under the impression that everyone saw this already huh. l wonder why the guy didnt get a card or put his name up. l bet there are more like him who dont get recorded. they probably like being secret
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