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TD

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Everything posted by TD

  1. valk does have true oki o.0 you dont need a spectacular display of frogs, bubbles and daisherin's to have great oki though that does help lol 2a 2c option select, an even still 2c hits tech rolls iirc. back into the corner they go. and of course once the start respecting you, you go in and eat them alive
  2. TD

    [CS2] Rachel Combos

    @gli, 6c only prorates once. you can tack on as many hits as you like and still do a full combo off of it. last night l goit 41 hits and still got 3k from it.
  3. TD

    [CS2] Rachel Combos

    new combo (i think) (corner) 4b 5c 3c(3)9d 5b j.c2d dj delay j.2c(level 2) land 2a(slight delay) dash 5c(whiff)c 214a 3c(1) 236a (frog hits) dash 5cc 3c(1) 214c 3c(1) 3.5k, 2 winds, gain 41 meter its very easy to hitconfirm this but some of the timimgs are hard to get down. this combo is also very weird, it tends to drop at times it shouldnt but maybe thats just my execution. l hope you guys dont mind if l update periodically with combos :D
  4. l never played maho in gg before, l was too busy being trapped ._. we should play soon.
  5. all right thx, tsu's new combos are pretty challenging, im definitely using her again except i'll just have to be more serious when playing her
  6. cs2 sekkajin p1 is 100.
  7. who are the best tsubaki's right now? her combo are full of so much win too bad she not a troll char anymore
  8. lol l really need to get that game soon u.u
  9. i dont think its how long you sit, with valk its a matter of how much respect is given. he has frame traps and ways around mashing. he has a mix of very safe things (pressure) and very unsafe things (mixup) and its the valk's job to get the respect he needs to dominate. l mean look at makoto and rachel, two short range chars with very few chances to pressure without having to do something risky and get back into point blank range, but with very safe pressure once in, and ways around mashing. goes to show you dont need 20 seconds of pressure in order for a char to be great. valk can stop/bait many escape routes from many chars with his bs normals/specials, its just a matter of applying the right one at the right time. cs2 valk can do great imo with safe pressure, good mixup and ways around people who dont block. you just gotta be creative. l personally like cs2 valk WAY better (hence me learning him :P)
  10. yea valk has to condition ppl and even still he aint that hard to block. give it a month, everyone's going to be blocking hima's blockstrings :P he's more of a frametrap/bait char with good mixup IF YOU RESPECT him alot. rachel? she has all the gdlk mixup. not valk.
  11. l always thought jd was a good tool on her for above approaches and jc for midscreen/below. edit : Idk either char though, so lm very likely wrong ._.;
  12. thinking about forming a twilight team in cs2. if not, imma need one of you guys to be my personal butler
  13. http://www.youtube.com/watch?v=f4eZNjlTcnk 8:48 valkenhayn ragequitting. l lol'd
  14. TD

    [CS2] Rachel Combos

    2d j.a j.b (land) 5b 6dc j.c (land) dash 5b 5cc 236b dash 5cc 214a oki im having trouble with this. after the dash 5b 5cc 236b part, l have problems connecting the last 5cc on alot of the characters. i've tried hitting with the fat part of the first 5c but thats a little too inconsistent. i've tried 5cc early and it whiffs, and delayed it a little but the opponent teched. is there something specific l should be doing here?
  15. if youre magnetized, sod is a great tool against his 5d, and 2d (max range though or 360/720 pulls you in). if he tries to superjump on you just run under him and repeat the process until mag runs out. this matchup dosent require too much depth even when he has SB. fullscreen was covered by ve so l wont say anything on that. midscreen your 5c cannot lose to tager outside of his 5c range. if he jumps and your 5c whiffs, you have more than enough time to run under him and reset fullscreen. lf he has SB fullscreen, lol just sj and spam lasers. lf he tries to hit you on the way down, 236d just above SB range. if he has it midscreen your priority is to safely get back to fullscreen. you can just sj backdash if youre outside his atomic collider range. thats what l do anyway. definitely the easiest match ever. but the moment you get impatient you will lose. LOVE THE LAME. EMBRACE IT.
  16. the rest 9) heat: 51 dmg: 6629 10) heat: 13 dmg: 2246 11) heat: 38 dmg: 4092 12) heat: 27 dmg: 2353 13) (this one is hard to determine its values, ill leave it for now) 14) (this one is hard to determine its values, ill leave it for now) 15) heat: 50 dmg: 6180 16) heat: 49 dmg: 5830 (I had to omit the last super to get the heat value, with super its 7012) 17) heat: 56 dmg: 6714 l may do the hitconfirm section later.
  17. think about who will get hit by a raw 5b midscreen from a mu player though, outside of oki. not only that, but ok, the string pushes you back. mu still has to know exactly what to do afterward, since death is certain for a mu that mashes. if she corners you? so what? you actually have to KNOW mu's strings along with stein placement. shes not your 'herp autopilot blockstring' type at all (at advanced levels). its all a mind game because her mixup is ass without planning setups beforehand (unless the opponent is the type to get hit by slow ass overheads... lol) scrub mu players would need to know how to use her c normals correctly since theyre very punishable if whiffed, CORRECT stein placement for correct trapping... l mean really, combos arent everything. a bad, even a decent mu has trouble keeping the entire cast off of her. no 'scrub' is going to be kicking ass and taking names on day 1 like cs1 ragna.
  18. l may swing by.
  19. ill get to the rest of the combo sheet in approximately an hour neo. boy my schedule today was so unusual today. cor l think you should hold up on that. nothing really new has been found yet. if there are oki setups/setups in general lurking around already that would be a much better thing to make a video on imo.
  20. as gdlk as this sounds... damn, jersey im just an impoverished ny hobo.
  21. she is not, people are overhyping it. only thing about mu is that her combos are easier to connect (in cs1, oftentimes when doing her advanced combos, you have to be EXACT with your positioning. in other words, random hitconfirms were very frequently dropped despite doing every fucking thing else right *rage*). theyre still not even that easy. its easier for her to setup without getting hit but harder for her to zone (shes a TRAP character, after all). oh, and she has actual pressure with the same shitty mixup so you still have to think about every single movement you do with her. l assure you guys she will noooot be easy modo like cs1 ragna. dammit people play the game for awhile first.
  22. 1) heat: 39 dmg: 4065 2) heat: 41 dmg: 4782 3) heat: 37 dmg: 4457 4) heat: 45 dmg: 5094 5) heat: 43 dmg: 5046 6) heat: 43 dmg: 4982 7) heat: 28 dmg: 2899 8) heat: 33 dmg: 3282 thats it for now. l need to get back to my loli :3 ill most likely finish the rest by tomorrow afternoon. i'll edit this post (or maybe l wont, idk)
  23. i'll only list the damage /heat gain for each number to save myself time. btw, theres no second jd in the first combo.
  24. finally got my copy of cs2, if theres anything anyone would like me to test feel free to ask. has mu's cs2 combos been posted anywhere yet? would also be good to work on setup ideas too.
  25. Thanks zidane that's actually what I meant to say. Well the money part, lol.
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