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Everything posted by TD
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think about that though. ONE mistake... technically, if you win, you made zero. l dont like the momentum style tbh but she was the closest to resembling rachel and l kinda liked the whole stein mechanic. l may only stick with mu through cs2 for her bs normals and hopefully, better development. and l absolutely love hearing her OST too. since no one gets reward midscreen without huge resource investments i'll actually feel content with her shitty midscreen damage now. lf only 5c staggered on ch or something...
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yeah l know, and it's sad there werent many good mu vids on yt, but i'm kinda hoping this will change with mu being in (jp) arcades. lol
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global meaning: assuming we all buy jpbbcs. which we very likely will.
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HEY! blowing me up pochp ._. yes i'll be frank, the guide just gave us her moveset and gatling chart... which we kinda know. and really old setups. no "what l should be doing in x situation", or, "why this move should be used". one can say "you should know how to play already derp" but... its a guide, l do not and thats kinda what the last guide felt like. if it's too much l suppose neo could help out since his guide was gdlk. ve, we need to start preparing to restart the matchup shitz. l got kinda lazy last time since l THOUGHT cs2 was around the damn corner. i'm watching mu vids and seeing what exactly is going on, so we should have a headstart when cs2 drops. somebody tell me why l should use cs1 5c x.x she has like no good options and the reward is skewed compared to the risk -_-
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why not just buy jp version? l will if na date isnt released beforehand. whats with all these extensions :l
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like panties
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lk, in preparations for the revalations tourny sunday, can you tell me oooooooooone last time how to deal with bang and litchi as mu. l got all your pressure shitz down and l feel confidant l can block about 80% of bang's pressure. litchi l just know not to get hit. i've been cleaning up my act of autopilot too and im back to my old self - mostly. the thing is... l just dont know what the fuck to do with mu! day after day l try to play her differently - rtsd, zoning, trap, midrange - they all fall through. l just dont know her like l do rachel. not only that but mu requires this precise-ass playstyle that l cant grasp without getting blown the fuck up. like, alot. it's making my beautiful lion hair fall out. lf you know anything about what mu is about, plz tell me!!!!!
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@katz, l will admit l think your ragna is pretty amusing. he certainly dosent look 'press bcd you did a combo' when l see him, lol
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anything from max range can be backdashed from any character. from point blank range, no one should be backdashing unless its a -specific - answer to the opponents next move. iirc not even tsu has backdash-able strings. the thing about a good hazama is that his pressure (from anywhere, really) is, in fact, intimidating. l myself choke on haz strings more than anyone in the game besides carl. you shouldnt be disrespecting hazama too often unless he's doing blatantly risky things. hell, 3c 236d catches backdashes and is safe for the most part. ln most instances, better to just ib and look for holes like jumping back in, 3c stance etc.
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I can't help but stare... Every single time...
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that girl in your avi shes 16 (inb4iknowyounottalking)
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essentially, using 6c from far away, where its startup cant be punished, makes it a 3 frame attack. it's unpunishable and unbeatable unless the foe throws out a move early or has some sort of dp/ body inv. add to the fact that 6c leads to MANY SAFE options, corner carries, and has 100 p1 (you can get 3k from a raw 6c, maybe more in the future) and you have a gdlk poke. same with 3c sorta (but not really). its REALLY good against rushdown characters.
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
TD replied to DaiAndOh's topic in Bang Shishigami
thats like 4 bangs right? l srsly have to devise a counter to 5a or im going to get blown up. -
he knows that he has to respect buppa. buppa knows what hes doing in general against anyone, and on top of that haz is still mu's worst matchup, probably. dosent help that he does soviet damage now. l dont think hime-san has ever fought a good mu before, l was heartbroken D:
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whats funny is that the way dio played mu is the way mu should be played. normally you'd have to play steins in a controlled order (4d for midrange, 2d for air assaults etc), but vs haz scattered works best. not only that but a good mu is a lame one. playing her 'honorably' will only get you so far. l hope dio spams his way to greatness.
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Pardon me but idk how the valk threads work. I'm curious, where is cs2 valk's combos? Or are they pretty much the same? Or are they not up yet?
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it does feel alot faster on psp, but the vids l see look like its still cs1 speed. l guess thats what "not arcade perfect" meant.
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l almost spit out my coffee.
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we still get 3k though + corner carry + oki you must tech neutral + oki that cant be dp'd (for the most part) + significant wind regen from a 12 frame overhead that cant be poked through or dp'd through and STILL leaves us safe, not to mention its perfect to set up the j.b fuzzy shiz once the foe starts blocking it there will be lolz.
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wtf doraaaaaaa!!! youve done it this time.
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weeeeeeeeeeeeeeeeell... nah lol, it is very hard and its a no risk/huge reward mixup (3k + pole and frog oki), but... well, idk if she wiffs shes safe but thats -1 wind... l suppose its something at least :I fortunately though, rachels new combos are much harder than theyve ever been. unless youre fighting a GDLK rachel in cs2, you have nothing to worry about. shit, if you fight a gdlk rachel, let me know who it is! lol
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ja is safe before during and after lol. sorry to break the news but if you cant react to rach's ja in the future youre going to have problems.
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http://www.youtube.com/watch?v=7kw4XhrGZOI so much disrespect D: (then again, it IS noel...) looks like 2d gonna wreck his shit
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nah haku has answers.