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TD

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Everything posted by TD

  1. you sure do like to write xD
  2. rcing with plat is great. however, my suggestion is to save heat. plat has amazing corner carry and cs2 favors the corner. l suppose if the opponent is a bit reckless mami is always a threat, but with her poor defensive options (everyone knows shes going to dp if she has bat at this point), id save heat for defense and be a bit more patient about getting in with her - though, the threat of mami is quite rewarding despite the expense of resource.
  3. I remember looking up that game on yt and saying...
  4. 2c has more raw damage, more heat gain, and more p2 that 3c. though the difference is somewhat negligible, its still an advantage.
  5. but didnt hazama kill her? unless she can raise the dead... shes dead. :l
  6. i'd add nine to that list, sadly. i'd love her, but honestly... ALL SIX heroes are all suddenly able to not age after many years, yet alone die? yeaaaa... somethings wrong here.
  7. you dont have the bible!?
  8. game is -alot- better. and more hype. l remember looking up some vids of it and getting bored rather quickly (background changing, bunch of lolis etc). but now that l played it, l appreciate the game mechanics. l picked up nazuna first day but l seem to really be getting the hang of liese. ldk who to main yet :l
  9. since it dosent look like kokonoe knows any ancient leg-splitting techniques, she might have a nago to do all the fighting/damage taking for her. l hope she wont be a damn grappler though happy bday cirno
  10. is mk not worth getting? l hear so many different opinions on it, and now i'm a bit skeptical.
  11. so who are the rachels worth watching as of recent?
  12. poor tager, bested by magical children. kokonoe really does need a better bodyguard.
  13. im barely going today *big fat yawn* l hardly play marvel or ah or gg... or anything else lol. im just going to watch inb4wasteofmoney, but thats why God invented unlimiteds hehe
  14. l really should make an effort to come this time, l have absolutely nothing to hold me back on this fine day... l should just leave out the door before my inner procrastination kicks in ._. lm going to try and come today around 7ish or later, but you guys probably wont even notice me the entire time.
  15. we all know how ara is, and he had his 15 minutes of fame.
  16. lol l have enormous respect for him because he's hard to play even by bb standards. think about how long he has to chase chars with awful approach, no dp, bad health and 4 primers. its all a risk, what he does. the players a carl player fights is just going to have to be 100% lame. l mean, 80% loops can be considered bs by many, but honestly compared to something like ara who can run away from you until it gets curse, l find fighting carl to be much more of a 'dont get hit' guy that has to risk his life on the front lines just for an opening. just dont get hit, thats all there is to it. we entered an era where carl's 2a will once again kill the cast. you best run or keep bursts stocked. lf you character cant run/dodge/2d through everything, or if you refuse that mindset then... well, sucks for you! besides that, l think we only have 2 gdlk carls in america and l doubt anyone is going to start tier whoring him out anytime soon.
  17. ...im not sure if his oki (rather, resets) are actually qualified as unblockables. idk the character. assuming they arent its still very very very hard to determine which attack will come first when they are done at the same time. idk if it has to be timed exact like eddie's, and even if so, if it would still be 'unblockable'. and assuming it is indeed unblockables hes doing, then yes, carl is another eddie - at least to chars like lamda who have no dp (i've seen him 80% a lamda/litchi before, possibly more chars but l dont really pay attention to carl matches). idk if anyone can actually dp through if its done right, but l didnt exactly test this myself, ehehe... not hating on carl btw, l like carl and kyaku is good. just saying though that he can pull an eddie on the cast right now.
  18. TD

    [CS2] Rachel Combos

    dropping them off as l go~~~ (corner) 3c(5d) 8d(last hit of 3c) 5b j.c 2d dj.2c(lv2) land 2a(whiff) dash 5c(whiff)c 214a dash 3c(2) 236a (frog hits) dash 6b 5cc pumpkin oki - 3 winds (corner, pole in corner) j.a 2d j.b land 3c(1) 214c j.c 2d dj.2c (lv2) land 2a(whiff) dash 5c(whiff)c 214a dash 3c(2) 236a (frog hits) dash 6b 5cc pumpkin oki - 2 winds (corner, frog oki)... 5b 6b 236a (frog hits) 3c(2) 214c j.c 2d dj.2c(lv2) land 2a(whiff) dash 5c(whiff)c 214a dash 3c(2) 236a (frog hits) dash 6b 5cc pumpkin oki - 1 wind (corner, for trying to jump out, pole in corner) j.c j.214c land BBL sj8d j.2c(lv3)... needs to be finished (it was dropped lol, but its a good anti-jumpout combo starter) (corner, after frog oki, foe rolls forward)... 2a 5b sj.b j.a j.c 2d dj delay j.c land BBL 214a 5cc delay 236a (frog hits) sj dj.2c(lv2) land 2a (whiff) dash 3c(1) 214c 5cc - oki, 1 wind thats it for now this is all mixup combos really and how to transition into standard bnb, there's hardly any variation between them
  19. not that bad? its the same shit! except its a cute little shota with mobility issues. srsly he rapes the cast at this point once he gets started.
  20. this this this this. pro tip - ib is all you need in most cases. especially in america . ib a move and dp 99% of netplay constantly, consistently, and happily - if you're prepared to get really goddamn salty when lag ruins your combo and you die anyway. against better aka 'average' players ib'ing really trolls people. bb's defense system is so fucked, that ib is enough to put fear in the vaginas of those men. "will he dp!?!?" they will ask. "will he not!?@#" they will ask. of course, you'll dp anyway. and then...
  21. l played 5 games and stopped, and often still do. playing against people is really, unusually draining of life...
  22. alz going back to rach? huh, maybe he'll teach me something. l told you guys before, long, unmanageable hair is where its at
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