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TD

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Everything posted by TD

  1. I'm not entirely sure because it's been so long since I've first did this story but I though after the war he was caught and placed in a prison for about this long? Cp, his debut is when he either broke out or was busted out by someone. May need confirmation. Edit: my apologies, please disregard this piece.
  2. Luminous, surely such concentration of seithr on normal humans would result in consequential effects on the body? Aesthetically, and in terms of power, azreal is superior to that of a normal human, when seithr is bb equivalent of poison in a large enough dose. There would need to be an explanation on how he survived smelling seithr in the first place, besides freak accidents (doubt a radioactive seithr bit him), or tragedy, and why his body doesn't seem at all affected by it and in fact looks healthier than ever. he was also locked up somewhere for 200 years (though I think it may have been cryogenic which would disprove what I'm about to say), so that apparent immortality would have to be explained along with the bloodthirst. i really can't even begin to brainstorm his origins or amane's, I just know each symbolically over-represents the masculine and feminine traits of man and that they are both cool. I'm hoping they are further explained in cf. amane at least may have a greater purpose; he forbodes a grand stage full of some really great fighting, and you can't spell fight without azreal.
  3. Not too sure about j6d and j2d, but can't jd be held for quite some time? If spaced right, held jd would be able to beat dp's on the fact that it can be delayed, preventing the clash. Yes she could guess wrong, but the risk/reward would be heavily in her favor, no? maybe it's because I generally do not play characters with a materless dp, but when I have to block her I don't think her options individually are too strong, just that she has so many of them and they hurt. It's more like she forces a person to be on point, and if you can't infernally divide her pressure, you have to sit there and let her continue to gather information until someone eventually screws up -that person is increasingly likely to be her opponent. The longer this goes on the higher the chance of her foe eating all that damage. She is sort of commiting with her face though, sort of like terumi, so it's easier to disrespect if you know what to look for, which you probably do crossfire.
  4. Those "how the bleep did I get hit by that" moments moves that don't have certain properties working as such once in a blue moon, going for a grab and getting trm'd... Makes me want to scream. No, put in my mic, turn it all the way up, say 'ahem', and then scream.
  5. She can kill you... Neutral becomes so freaking hard and everything suddenly feels congested. She makes you want to hold block from fullscreen. (Maybe not that serious, but damn, whiff one thing and she can realistically get in your face with heat up full screen, at least as zoners). That circle of death is all-consuming. There is no escape. Really reminds me of ABA from gg. Laughably weak to start, but give her a hit or time to bloodpack, and her horsepower goes from 0 to 60 in 3 seconds. She scary. Bullet definitely knows how to break a back (including her own, apparently lol).
  6. At -least- one match analysis definitely needs to make its way to the front page. Show new members how to to watch a video and extract info from it, since videos make up a decent portion of the site. Whether it be beginner friendly or hardcore option selects everywhere would be up for debate though... I too think maybe anyone can present ideas for an article. Stuff related to the game but not entirely about info. There isn't a reason humor or entertainment can't make it up there, if someone wants to make a funny video about their character or something. At least if the article guidelines are clearly outlined (you can post this, but NOT this), it could inspire some creativity and, more potential articles. Going off of tari's idea, one or a small few members can then choose the best article from submissions and post them within a agreed upon timeline (every week? Every day? In between?). Close runner-ups could then get archived and used if no quality content is given within that time frame. This way we aren't waiting for those scarce, important updates and aren't scratching our heads about what to put up there. Plus you might make that member feel good about themselves, and I don't think I need to explain the begin it behind that. Just remember not everyone is good at posting info, but may be good at being funny, or motivational. Give them a chance to shine too.
  7. I mean, why is the sky blue? Why can't it be green? Or purple? Why can't we have polka dots? Life is so unfair sometimes. (Don't forget the bullet forum if you need help~)
  8. Her huge rack also weighs her down, clearly. Look at her stance. Is standing like that even healthy for one's posture? Anyway bullet is well rounded with some obvious weaknesses. I think minus her most terrible matchups, she stands a chance against the entire cast including the zoners, when the bullet's mind is quick and decisive. I know I dislike fighting her, as a zoner (that isn't nu).
  9. Double jump
  10. To do it, your foe must be juggled a certain height above the ground. A good starter is j2b itself into the loop (j2b rc low j2b into loop) It's all about execution. Press 8 or 9, and immediately afterwards, tap 2b. You are free to move. Immediately after landing you do this again ad infinitum. I do not use it, not worth really learning for similar damage and positioning as his optimal combos. Edit: made a quick video. https://www.youtube.com/watch?v=DtZ4QaI5o5I
  11. Honestly only looks like combos and move descriptions need to be filled out. Maybe some gimmicks added? There doesn't seem to be much missing in the strategy section.
  12. It's still going to be a guess, however you can analyze what you were doing and try to do something that is the polar opposite of that, such as if you were turtling before you can become more aggressive. You have to rock the ship a little and sometimes that takes bold measures for a bit until you can go back to normal. If a little ship rocking doesn't fit you, you have to play safer until you can get ahead into the information race. Eventually, against a decent player, you will have to rock the ship.
  13. At dreiko, there is nothing wrong with even the higher power asking for help sometimes. After all, the content created is meant to please us, so having at least a little input is almost required. 200% agree with exclusive content on the front page though... What else is there to put up on the front page anyway? Frankly I never though it was a good addition tbh besides from a select few amazing reads. Most other content seemed mundane or not important enough to be an announcement in the first place. Maybe the article page can be implemented as a header into the forums, similar to a sticky, viewable on the home page, as I don't think the article page is important within itself. These games, while sporting a large community, is lacking enough varied ideas to keep people motivated to keep coming back to that page in particular. Free stuff. People love free stuff. Stream some matches, offer content to viewers. Have view quotas to reach and inform viewers. Of course it would have to be related to the game... That may require a bit of funds, but a community stream where people pitch in can be immensely fun for all seeing their online supporters grow and such. That's all I have at the moment. Dust loop has fallen into a veeerery predictable pattern, and I hope a few strong ideas can change the way people think, because the traditional methods simply are not working. Well, they work, but not producing, and apparently, that is important. I'll leave the rest up to the people in charge.
  14. Mmm. She can thank kokonoe for that head invul. Or maybe, good anti airs must run in the family.
  15. Why is 6b so good? Not damage wise? More like in neutral and pressure situations.
  16. Well you already have the information you need to stop this pattern thinking, you just need to apply it. Part of it is consciously paying attention to what you are doing, giving yourself reality checks to make sure you are in the moment. You also need to know why you press the buttons you press in the first place, playing to both you and your character's strengths. That comes with matchup knowledge, so jotting down which of your moves are generally good vs your foes and those move's counters (so you can counter those counters) will help give you more knowledge to adapt with. You can also ask for more specific help in your characters sub forum.
  17. it was stated in the news thread that exceed accel is a universal move with complete invul on startup and completely safe on block, but needs overdrive. It could be untrue, but I hope it isn't.
  18. No more lockdown, so infinite George would make sense. I wonder what j2c level 2 being slowed down means though. Then there is blossom again, still mysterious. Blows bats when wind is used... Do they stick to the opponent or just follow them until wind shakes them off? Hopefully they are like lotus bats.
  19. What the fuck.
  20. So we have a rush down Rachel, how exciting. I'm beginning to see why pumpkin was removed, with all the offensive actions being added, they want her to recover wind quickly and then find a way to get in. Once in she is probably going to get a hit and do heavy damage depending on resources. Her pressure can last long so the bats doing poison over time can work? I wonder how long they last. Plus she got a "dp" in overdrive, So the idea of being an extremely offensive character with few defensive options under pressure is shifting. Wind will become even more dynamic than before, sounds fun. However, in general... I'm worried she might be becoming more like other characters. Also, bat motifs. Shifting away from Halloween and going more toward cemeteries I see.
  21. We need to start a "where is pumpkin?" Petition. I too hope wind regen is fast, having not watched the stream which apparently has shown some footage of the princess.
  22. Oh pardon, new fancy coffin... How morbid, even for the queen of the underworld. The loss of pumpkin likely means a change to wind is going to happen to, but in which direction is the question.
  23. Those unknown counters lol. Saltier than KFC chicken, but not as delicious.
  24. Rachel lost pumpkin. Seppuku time or what? This new move seriously better be worth it. I can't see how Rachel is supposed to play without the pumpkin. Things have a way of working themselves out, but this is an incredibly sobering thought, to lose such a good tool. Apparently, little bats come out of Rachel's new fancy teapot. It is clearly a heavy pot (probably the bats inside) because it knocks down from the air. The question is what the bats do and are they offensive or defensive. Knowing Rachel, probably both. Definitely need more information on this move, so much relies on it being good since wind still appears to need recharging throughout rounds.
  25. She is a very aesthetically pleasing character, so much oddity mixed with her own skills. As usual, the company went all out in their design. They could make some really great tattoos with art like this.
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