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Even I wouldn't read this. And I have glasses, so you know I like to read. Please do us the honors... Break this great wall of China into several smaller walls of China.
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Mmh, online tourney. Wow it has been soooo long... And a new generation of hosts. Interesting. I will join if more than 5 people do.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
TD replied to Anne's topic in BlazBlue Gameplay
Tags in this game? Team Entourage (Rachel/Kokonoe) -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
TD replied to Anne's topic in BlazBlue Gameplay
Who comes UP with this stuff, seriously. Mindfuck doesn't not even begin to describe this story. -
It means do 214k -> 214s. D stands for derivative, the follow up to chemical love. Just means to input the follow up.
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Ino definitely got a ton easier. At one point you needed a degree in fighting games just to touch her, a PhD just to do a combo, and several grandchildren with PhD's just to do an advanced combo. She will not consume your life this version, but there are still a few slightly technical aspects to get used to.
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Noel and azreal are not to difficult to rps backdash/jump/mash against if you know in general when these characters need to do slower pressure, especially if your ib game is on point/connect is that bad. Block initially, option select throw so you aren't caught of guard, and when in doubt mash 4 while holding 7and barrier lol. Jin is much harder though, you have to adapt to that player, hopefully they get predictable or you have a dp. Usually online though, backdash still helps vs him, just watch for 236x, and 2d specifically. If they can frame trap, you, can backdash. But like a dp, it can be baited, and punishes could hurt. More experienced players will likely know how to punish you. In many situations, backdashes have to be hard read, like a dp, so both players are taking the risk. Jumping and mashing are just supplements to this strategy. Mix it up!
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What kind of tactics exactly?
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Oh, very much so. Some of her combos will prorate a little more than they used to, but her gaining midscreen routes from random standing hits upped her damage considerably. In the corner she is still getting 3-4k off most confirms or more. Granted, a lot more thought has to go into which moves to use in her combos, and her combos being optimized is no longer a freedom she possesses, it's a requirement. Plus she has to keep more careful consideration on how that combo will affect graviton stocks. Longer, graviton less combos need a bit of execution and do less damage but are quite important now, and for that matter so do many graviton high damage combos. This matters because dropping a combo will lead to less damage, no oki most likely, less vital resources, and all will affect future damage. She has to work harder for the same or less damage. But she still hits quite hard, and she can carry to the corner a lot easier now.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
TD replied to Anne's topic in BlazBlue Gameplay
Tsubaki mugen super did this since cs1 iirc. In the wiki it was always listed as "can move 3f before your opponent" or something like that. I didn't understand it before how a move with no sort of block or hitstun value could do this for awhile, but yeah; It just might be how installs were designed in this game. This may be useful to some characters if someone could find an application that doesn't just , for example, extend damage by a couple hundred points (though every bit helps sometimes). yes. The difference is noticeable. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
TD replied to Anne's topic in BlazBlue Gameplay
That's one thing I'm experiencing a lot less on the 4: lag, delay, and all of its malicious glory. Not to say it is extinct, however, if today was any evidence... -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
TD replied to Anne's topic in BlazBlue Gameplay
At least for me, ps4 does have significantly less load time, but I think that will be the only thing that is really noticable between the consoles, unless you're a stickler for graphics. So while you don't get too much for having it for ps4, both being so similar may actually be a good thing in this case. -
Yeah he's designed for main status but if you're willing to put in the work, he can be a lot of fun. But there may be no end to the frustration in the beginning.
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623b does have better minimum damage. With terumi though if it won't kill you probably just want to end in oki though. Ending with 236d would be best. Easy, meter gain and whatnot, though 6c carries farther, does more damage, and also knocks down. Just harder to punish rolls.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
TD replied to Anne's topic in BlazBlue Gameplay
That isn't all she lost apparently, though it is easily the most important. She is more tactful than she was before, simply. Neutral is mostly the same bar lotus bats losing a lot of utility (and gaining some). Her pressure before was the only thing that I would consider very easy once mastered in cp1. Good damage, easy confirms, fastest overhead in the game, almost inescapable oki for much of the cast. Very easy to ride a combo to victory. This Rachel wants to make sure each wind is used for a good cause, and assumes that the Rachel player is responsible enough to keep her grounded, in some sort of advantage, in the coming seconds. Combos now have plenty more routes and have shifted to fit her needs (using less wind for more damage and same corner carry). Due to this some of her matchups liky got worse because of how much more defense she will likely need- never a good thing for a very offensive character. Overall she has more self-imposed risk for guessing incorrectly, could still run the gauntlet with the best of them in the right hands. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
TD replied to Anne's topic in BlazBlue Gameplay
Recording matches and whatnot live? I'm pretty sure it is possible, since I have done it several times with Evolve, or at least something similar. Joniosan streamed videos live from his Ps4 for ggxrd iirc. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
TD replied to Anne's topic in BlazBlue Gameplay
I'm just glad I don't have to stream bbcp on the ps4 anymore, the inherited lag on top of whatever netcode lag was unbearable, almost unfair, though that isn't a word I like to use often. Digital version is extremely fast, and at least lag can be properly adjusted to like when I was playing digital on the 3. Gripe aside, sounds dumb but I enjoy all the "extras" included. Not having to rebuy colors, stages, characters etc. with real money, being able to create a virtual room for random fun, some characters becoming harder and some becoming more stylish. Rachel is low on the tier totem, but I love her new combos. Kokonoe seems immensely more interesting now that she is balanced and needs more decision making in her game plan. Looking at potential subs and who won't make the cut on this bb season. Overall the game runs smoothly and is quite refreshing, a far cry from what I thought it would be after seeing uninteresting dlc characters and a broken nu. -
I think that's his peeve? An interesting one lol
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Got me ands on c2po, and I must say, really enjoying Rachel's new combo routes, how they feel. Certainly more interesting aesthetically... This tempts me to make a combo video.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
TD replied to Anne's topic in BlazBlue Gameplay
Ok, raisin. I see what's going on. You want answers. Against lv3 5d, you have several options. If you must block the move, mash 4 and hold a and b once you confirm it was blocked. You will barrier the 5d not losing any health, and instant block the multi hit drill. You gain massive meter from this and it is universal. You are also left at a slight more advantage I believe since you ib'd. Regular ib grants a frame extra to react. Before the situation is reset, amane has one more trick, he can hold the drill to mix up your ib barrier game, so react appropriately. Depending on the next attack hakumen's 2a can become a viable option with all his defensive options in midrange neutral. You can preemptivy counter (d) the 5d. Risk/reward here, how good are you at reacting, what level drill is he on. I do not know amane's drill levels in block completely, but I just need one value. Anyway, 5d level 1 I know is like -7 or something, so either amane is hopping backward for a safe jc, or going offense with fabhop in or 236d. You beat those moves according to their weaknesses. Level 2 I'm not sure or level 3 but pushback is apparently severe on block, so you can punish him for holding d of you barrier ib. You can counter assault as soon as you block the first few hits of the drill. Careful, as he can probably bait this if he's seen it enough times. Massive advantage, puts amane in a defensive situation. Better have stars On hit... You might have to eat it. Burst immediately if you so desire. Burst knocks down so take advantage of its positioning. Which leads to my next point, grab momentum as quickly as possible. Do an offensive stall of sorts, 2a mash in pressure, meter less high/low pressure, punish his blocking habits. Midrange, dare him to use 5d. Show him you aren't afraid to do it. Get him closer to the corner, and predict a super jump. Airgrah, jc, jb sometimes. Amazing midrange tools against amane. If you absolutely must play his cat and mouse game, make sure you are getting his c normal attacks down. He gets one or two chances to whiff a c scarf before he is open for a punish. He also needs you to be exactly where the knot is. Exactly. Haku can low profile 5c with Enma iirc. Please correct me if I'm wrong there as I do not remember. Your main goal is to get pressure started, and play a fundamental game that at best, will whittle at amane's health, and at worst, explode into a very, veeery damaging combo for yourself. Learn his gimmicks. Nuff said. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
TD replied to Anne's topic in BlazBlue Gameplay
What would be broken is if his drill was actually broken. As amane stands now, I don't see what -anyone- could complain about, because even when drill is blocked and reset to neutral, he can't press the advantage as he could have before. I also think it's being completely missed that amane has zero mixup whatsoever. His cross ups are slow as shit, his one overhead is extremely impractical and on top of that unrewarding, and his throw game needs him to be too close for comfort where he is arguably at his riskiest due to the nature of his pressure being short and having exploitable holes. (There is only one other character with barely any good overhead or at least usable consistently, and his name is terumi. Look where he is on the tier list. Mixup is a very important thing in this game, and if you don't have something to circumvent the loss, you are in trouble.) As if that weren't enough he is punished for not using the drill, and for using it too much. It's not like he's going to be doing 5b 5d xn or 5d fabhop jd all day, and his neutral leaves a lot to be desired so he can't really rely on that, even though he has to, much more so, in this version. :/ On his design, I don't understand. Why does terumi gain so much meter? Why can nu zone you all day? Hell, why can hakumen counter? There is nothing "wrong" with their designs, and there is nothing wrong with amane's, either. It all depends on what the developers make of it. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
TD replied to Anne's topic in BlazBlue Gameplay
Amane barely has a purpose anymore, unfortunately. he lost his best gimmick which was the drill. It's too bad because this character has a ton of potential, but we are just going to have to see what is implemented in the next game. It is safe to say though he is unviable in top level play, extremely inconsistent character as it is. Not to say he can't win but either the people being played aren't high level or the person playing him is a God. Unlikely. -
Yep.
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Welp Though, that answer does not satisfy my brain. I need to know why. How has she become easier? I have a large idea from watching many of her 2.0 videos, but some clarity for everyone would be nice, too. And the end-all question, is she an execution heavy character as a whole. Not just doing a microdash or a combo into 2 supers.