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Tong

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Everything posted by Tong

  1. Gonna take care of the requests soon, in the meantime I'll leave this here: Collapsed: thing:
  2. Couldnt find A.B.A's stage rips (assuming it's Frasco), so... Afraid you're gonna have to be more clear on this one.
  3. Looks like we all have been deceived.
  4. Doesnt work, this route is dead apparently.
  5. Some CP matches and a little surprise http://www.youtube.com/watch?v=nrL4ZFWyHVE http://www.youtube.com/watch?v=ANTXqsHuXB0 http://www.youtube.com/watch?v=Ia7xwe7cNJE (BONUS)
  6. CP Rachel, the first super ultra high quality recolor ever: You can tell by how large the file is! GIMP doesnt support Gradient Map Layers, which is the case of these PSDs. And yes, here's Mu: http://www.mediafire.com/download/gbbdmvl7q2y5b85/Mu.psd This one countains regular layers, so you should be able to edit even on GIMP. As for the other requests, I'll try to complete the simplest ones later.
  7. Awesome, these work fine. Thanks man Maybe Jin but that will be it.
  8. If this is true then BE> 2C> 5C> 5D combos should be easier to perform.
  9. Delay the first 5D(1) also.
  10. No wonder ASW wont ever bring their games to PC, look at these results. Yes, I'm the who voted on PC.
  11. Too bad Holo isnt playable... Wanted her wolf normals/mixup so bad
  12. If getting destroyed online or not willing to learn and improve are the reasons for not playing, then you're missing the point of fighting games. CP's super active, you can get matches easily in america. And yes, there are beginners too.
  13. Just make sure you're close enough before using the 6A route. I personally wouldn't say no to damage and fullscreen carry like that. It's worth practicing.
  14. And if you're that close from the corner you can go for this side switch combo: 5B> 5C> DID (1) (RC)> dash cross under 3C> 22C (DC)> 236D (DC)> 5C (JC)> j.C> j.214C> 5C> 5D> HF Does 4487 It works whenever you can get the first hit for DID and Ragna stays grounded after the RC.
  15. np I'm afraid that Imageshack somehow ruined some of your charts by automatically downsizing them. I can no longer get some of them at full res glory, like Rachel's.
  16. He can go for 6B> 6A> Midscreen BnB for decent damage and practically fullscreen carry from most places midscreen.
  17. Rumor has it that PS3 versions run at 58~59fps, giving an overall slower feeling to the game. 360/PC/Arcades runs at 60fps. I'm pretty positive that Extend on my PS3 feels slower than CT on my 360/PC. I dont have CT on PS3 to be 100% sure but given your impressions I'd say it also runs at 58~59fps.
  18. I agree, ASW is giving us new and interesting approaches to the same game without changing the core. But looks like some people would've been more happy with BBCT5. Balancing these kinds of games is not hard, but keeping it while adding new elements and characters is. BBCP is pretty balanced for a fresh new interation and I see people often comparing it with CSEX and CS2, but I believe that comparing it with CT and CS1 is much more fair. Then, we finally see how good CP is.
  19. redsilversnake is right. Let's all come back to a game where most confirms give 40~50 heat and combos that give back all the heat spent, unrewarding midscreen throws, a Burst system that slowly kills you by removing primers and characters that can safely break said primers. Naw man, character balance was fine but the mechanics were ass.
  20. You did pretty well against Kanji and you know your combos and some 5D Oki setups. I'd recommend following these advices, however: -Instead of finishing random midscreen confirms with D Slide/214D, use C Slide/214C. You can, then, perform a dash j.B safejump to continue pressure. You can also perform said setup after CH B+D. -Your 5D Oki is not bad, but can be better. -Do not ever do Sweep> 5D on block, it's unsafe. -That particular Labrys player was just jumping too much and you let her in 90% of the times. Work on using his 2B better, it could've beaten most of those jump ins. That's it I guess.
  21. Here is it:
  22. Well I dont have Kagura's art in high resolution, nor low. This might have to wait. Sure? Just downloaded it and the Gradient Maps are on the "Layers" tab (that's the method I use). Also check the "Paths" tab to see if there are any paths. As for the other requests, be patient please.
  23. How's this?
  24. Deserves its own section in DL, don't you think?
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