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Tong

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Everything posted by Tong

  1. It wouldn't at reasonably close ranges, pushback isnt so bad as it was in CS2. And here's one funny thing, 6B (RC)> 2C> 5C> 6C route deals more damage than 6B> 2D (RC)! Had he had that meterless 6B> 2C route he would have decent damage off of a safe overhead, and ASW just couldn't let that happen and nerfed his best options so they had more risk involved and less damage.
  2. It actually helps alot for Dash-ins Deadspikes.
  3. Well he needs 2C before 5C> 6C anyways to space 6D> j.214D properly midscreen, so said high midscreen damage would still be there. But I agree that 6B> 2C would make his mixup better considering 2C is a great move for enforcing pressure. And if I really want to keep momentum after my 6B gets blocked, I just use 6D> j.D because people often expect a 2D or 5D into GH/DS/BS.
  4. Yea I guess they wanted to make 6B a less attractive mixup choice. Not only the damage has been lowered but also the options force you to pretty much give up all momentum if ever blocked, and maintaining it carries many risks without meter.
  5. Some Ragna mirrors: https://www.youtube.com/watch?v=xbJeNPoL3sY https://www.youtube.com/watch?v=51bj-iXK9ow https://www.youtube.com/watch?v=uY6xq7b3TmU And Jin matches: https://www.youtube.com/watch?v=wqXPxzaJlbQ https://www.youtube.com/watch?v=hQznfCKMG2A
  6. That makes sense actually considering plumes are used to give a personality to the android/person.
  7. Your input makes you jump forward. Try super jumping backwards and then doing the BS on the air.
  8. Happy? http://www.youtube.com/watch?v=RfrFjOR8ySk
  9. Yea sure. And there they are:
  10. Shadow Berserk looks pretty decent as a reversal tool. It's dangerous as well considering that Yu just got killed because of that unfortunate Zio and Shiden's projectile invul. Depending on how fast is S.Berserk startup and its invul, it could potentially destroy any careless pressure by just IB'ing something somewhere and delivering the pain.
  11. Hizansen route should be avoided against characters with good options to escape from corner, such as Arakune and Hazama. I usually go for Sekkajin safe jumps because after they start respecting j.2C, by neutral teching, blocking and not doing reversals, I can go for better mixup options like empty jump> 2B, IAD j.2C> whiff j.C> 2B or a throw somewhere. Freeze resets in corner generally comes from less damaging combos and good reversals can shut down your mix-up attemps. But outside corner it's one of his best options.
  12. One thing is an already unbalanced game, another one is a relatively balanced game getting screwed over by a single add-on character. And comparing different characters from different games is pointless, there are alot of things to consider.
  13. Zero, because there are no CP sprites yet.
  14. Yea
  15. There they are: Bonus, large Platinum: http://imageshack.com/a/img842/1381/svpu.png
  16. CP Ragna's DLC and Limited Edition colors: Color accuracy is about 99,2%
  17. 5B> 3C> 22C> 236D> 2C> delay 5C (JC)> j.C (JC)> j.C> j.214C> delay 2C> delay 5C> 5D> DID~Kick Damage: 4614, Meter gain: 29. j.C (JC)> j.C must be done as fast as possible. And a more practical version: 5B> 3C> 22C> 236D> delay 2C> delay 5C (HJC)> j.C> j.214C> delay 2C> delay 5C> 5D> DID~Kick Damage: 4523, Meter gain: 28
  18. That trophy below his avatar isnt for show. I think I've also played you and your Bullet, but it was on a red connection :p gg anyways
  19. Will CP matches do? If yes: http://www.youtube.com/watch?v=46r79DfCHXM
  20. You're probably talking about TK Hizansen combos. Well on some characters dashing the 2B isnt needed, which is the main difficulty on that combo. I have yet to try it on all characters but Ragna is one of them. 5B> 5C> (2C)> 3C> 214B> dash 5B> delay 5C> TK 214C> (dash) 2B> 5C> 6C> 6D> 6C> 22C> 5B(1)> 22C Does like 3.6k and gives you the best Oki options.
  21. I can try that Pot wallpaper later, if you wish. Now changing walls, Yu served me pretty well but I've been playing CP more often Original Size: http://imageshack.com/a/img35/5996/2f0i.jpg And some others I've made for friends: http://imageshack.us/a/img850/8496/rfgu.jpg http://imageshack.us/a/img69/3007/k6dx.jpg http://imageshack.us/a/img827/908/4oir.jpg
  22. Full body Naoto: Full Size: http://imageshack.com/a/img835/9166/vwrm.png
  23. Fixed: http://imageshack.com/a/img132/1346/uvbd.png
  24. No CP Bang or Relius... yet. I'll see if I can get them next week, and if not, I'll let you guys knowing.
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