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Tong

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Everything posted by Tong

  1. That's intentional I think, because desktop icons cover that area. Now, it was time for a new wallpaper and I decided to make use of one of my renderings. This is the result. Fullsize: http://img707.imageshack.us/img707/6259/kg73.jpg I like it personally, because it's kinda clean compared to my old wall... but that might be just a biased opinion haha
  2. Unavailable for my territory, so I'm afraid you will have to wait.
  3. How is it?
  4. It is, but don't expect decent quality.
  5. Sure thing
  6. Yw.
  7. It's probably too late, but...
  8. Np. Is this it?
  9. You welcome! Yes, this makes things easier.
  10. Ok, I'll give priority to the easier requests first. Posting order will be the next priority if both requests meet the same difficulty. * - Image/Non-animated sprites resizes ** - Video/gifs rips *** - Simple sprite animations **** - Multi-character sprite animations ***** - Very elaborated sprite animations Naturally, harder requests take longer to get done. Starting from page 69...
  11. Alrighty, I'm finally done with this: http://www.mediafire.com/download/02vm122k1u3ci9d/illusrecol.png PSD: http://www.mediafire.com/download/u1qs9mmmyqqblis/illust_sp02.psd Just an old project that was frozen and decided to finish once and for all. Similar to this one: http://www.dustloop.com/forums/showthread.php?10813-Character-Recolors-PSDs-and-misc-goodies-%2ANew%2A-P4U-100-BBCS-100-BBCT-93&p=1201053&viewfull=1#post1201053 It's basically just some artwork I found cool and decided to render and recolor. I also plan on making a wallpaper with it. Full-size: http://imageshack.us/a/img818/4586/h0zq.png It's also fully customizable as you can see.
  12. Hm, looks like my combo doesn't work on Chie and Teddie...
  13. Unless you tell exactly what you're looking for, characters, game, size, colors etc, it will be hard for someone to take on this request...
  14. Yeah, I've tried this before but is far from giving better corner carry. Not to mention it's hell on my fingers haha
  15. Everyone should do: 5C> 5B> 2C> Mudoon> delay C Trap> D Trap> 236A~B(1)~D> 5C> IAD j.B> j.C> SMPx12 (Death for some characters)> 236A~D Does like 9.3k.
  16. This version certainly deals better damage, but "my" version is better for midscreen because you can run up, or switch sides, after the Hook to drag them to corner from anywhere.
  17. New tools,like stable Cross Slash> 2A, definitely makes up for his loss of awesome Oki/corner carry. Also the new 214B didn't affect his OMB/OMC combos damage that much, so he's still lethal with 100 meter. Now I just want to know the deal with the air fireballs... The lack of info on Shadow Yu is also kinda unsettling.
  18. This is probably outdated, but I managed to milk more damage from Lv.3 A/SB Hook starter: Lv3 A/SB Hook> dash 2B> [5B> j.B]x3 > 5AA> Sweep> 214C> 6A Does like 3.7k and more on the SB version. Makes SB Duck cross> Lv.3 4A much more dangerous.
  19. Ok, apparently I've found said color charts: Might as well remake the recolor: http://imageshack.us/a/img850/6748/thsf.png
  20. Slide effect is like Rachel's 5CC for example.
  21. Here's how I think about 5D change. 5D(1) had 7 active frames and was the responsible for scooping people who refused to tech in time. It's pretty much garanteed oki/punish if you Sweep>5D with no delay. But now with less 7 frames, and abit of range nerf consequently, won't it give enough time for them to delay tech even after tight Sweep>5D? I doubt ASW would overlook something like that, and it's still a loketest at the end of the day, but it's something to think about.
  22. This is bad, people are going to late tech 5D every single time without the first hit.
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