Jump to content
Dustloop Forums

Tong

Members
  • Posts

    2,666
  • Joined

  • Last visited

Everything posted by Tong

  1. Sure, but colors may be abit off. And nah, no color charts for +R yet. :/ http://img30.imageshack.us/img30/5449/7dac.png Use gradient maps and sprites as a reference.
  2. About that, I've just realised that the sprites rips don't have her missiles effects/sprites :/ Sorry for taking so long to respond and notice. You mean the victory poses right? Didn't really get the "end of their astrals" part. By BlazyBloo you're talking about Help me Miss Litchi chibified designs, right?
  3. I dunno, 5AAA looks pretty predicable... Also, it looks like Air Raging Lion recovery is nerfed: http://www.youtube.com/watch?feature=player_detailpage&v=NYOAVwOR-ik&t=92
  4. Yeah, Voltedo is 3D and I cant mess with this stuff There you go:
  5. By reloading, I think they mean re-filling the Bullet Gauge rather than stance cancel.
  6. You can airdash ou double jump out of it since it just sends him into the air.
  7. At least Yu can still cancel 2B to safety by gattling into 5B. And yeah, the command throw looks kinda telegraphed (Yu bends his knees before running) but the running itself is rather fast.
  8. Yeah, dat Saito stance. Even the name is the same!
  9. Indeed. Btw, new oki off sweep: https://www.youtube.com/watch?v=SFll51E2gLg&feature=player_detailpage&t=40 Looks pretty standard but can be gimmicky.
  10. Damage on that command throw looks pretty decent, not to mention it looks pretty fast.
  11. LV edit: Post whatever silliness regarding the Naotos in P4U's sequel here, if you find info, post it in the info thread if it's not there already~ Extra recovery on Traps and Reloading will definitely hurt her Oki and Zoning. It really sounds like a cheap way to remove her SMP Loops. Hopefully it's not that bad.
  12. It's kinda like how Ragna's 6A got nerfed lol Maybe the new stuff will compesate that?
  13. Yes... http://imageshack.us/a/img194/3635/uf8.png http://imageshack.us/a/img194/1041/orzc.png http://imageshack.us/a/img197/6968/a3er.png Quality may vary, so pick your favorite. Bonus Might as well put this to use Remember to click the thumbnail to get the full-sized picture! Also, some pixel art recolors... They're pretty easy to path, but feel free to ask for the .PSD They're larger but I have downsized so it may not look so pixelated.
  14. Sure:
  15. Sure:
  16. That's great! Good to see that he can now finally AC without losing oki. Level 2 stuff is too good to disregard now.
  17. Since no one has commented, I'll give you some feedback. Aside from some character-specifics, this was basically a FC cmv with couple of variations thrown here and there. Some of them also have room for improvement. Now, I'm not saying the best cmvs are the ones that feature the most damaging combos but, it feels like yours didn't take any particular direction. Not your fault though, it's just that the whole forum knows about all combo routes and expect to see something new and exciting.
  18. That's great! Hopefully the timing won't be as tight as AC.
  19. Are they ok?
  20. Stagger 5A/2A -> Frametrap/Throw/Mixup/Stuff
  21. Hell's Fang pushed his hitbox back, and the new burst, as appointed by Tari, has only 2 active frames. Just bad bursting.
  22. How's this?
  23. Yes, at least this is the case with Ragna's OD. And by cancelling a JC with OD, I mean the character cancelling the startup of the jump animation, where he doesn't even leave the ground, into an OD. This makes OD last longer.
×
×
  • Create New...