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Everything posted by Tong
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2 hours-worth of Ragna gameplay neatly compiled and sorted by players: Komomo http://www.youtube.com/watch?v=4Euv_lGkHAI http://www.youtube.com/watch?v=zpOMUo2ER2o Sakamoto http://www.youtube.com/watch?v=iLegv6XFqCg http://www.youtube.com/watch?v=eGS0V6ZVTlQ Meshidoki http://www.youtube.com/watch?v=fhjwJA3FgSI Yutta http://www.youtube.com/watch?v=nF4UC1Vy5Ws http://www.youtube.com/watch?v=OPMECEZSZvk Buppa http://www.youtube.com/watch?v=PchLjs5JPmI Many/Random Ragnas http://www.youtube.com/watch?v=k16UmK2Fkiw http://www.youtube.com/watch?v=dc9PHn8-9WM http://www.youtube.com/watch?v=Q9VWrHY3d1U Next time I need to work on dat quality :L... never thought that 240p would look like that. Sorry.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Nah, it's paaerfecto! Thanks bro Here is it: http://img196.imageshack.us/img196/1765/valkreq.png And a quickie too, with PSD template of course: CHIBI RAGNA SAYS: GET LOST!! -
You guys need to learn how to buffer inputs, and fast... :L
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The Official Tabs Thread (2016-03-02: The Man!)
Tong replied to Beast of Fire's topic in Zepp Museum
Nvm then, do Endless Despair. -
Dashing Mada Owari Standard input: 6262C. Unless you have a hitbox style arcade "stick" or keyboard, it's impossible to input that fast enough and not very practical too. Easiest and most consistent way to input: 632652C. It must done that perfect, any additional direction will either make the dash/22c fail or an unwanted inferno divider. Practice it by doing 6326. If done right, Ragna will dash. Next, 6326C. If done right, smoke puffs will comeout from his feet during 6C. An accidental Inferno Divider may occur. And finally, practice dashing 22C by disabling Emergency Teching and do Inferno Divider Heel Drop midscreen. Again, a DP may hapen there and here so do your best to hit [2] instead of [3]. Smoke puffs will indicate sucess.
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Why aren't people downloading this and playing?
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The Official Tabs Thread (2016-03-02: The Man!)
Tong replied to Beast of Fire's topic in Zepp Museum
If possible, I would like to change Endless Despair to Get Down to Business >: -
Lols whattehell, a DP motion becoming 2x qfc... Are you guys telling me that you can 5C (HJC) j.C without Hisshou-freaking-ken coming out? They need to change the command for it, too much conflitct.
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Yay, Hokuto no Ken style character! Remove da freakin stars then combo into death :8/: If this is really a loketest, hopefully they will do something about that Kanji gayness...looks pretty cheap strong and easy to confirm into. Now, I wonder how many normal attacks are there since Yu's movelist is very poor even for a standard character.
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My bad, though you were talking about Gashoukyaku back there nvm. Well, if I delay 2C too much Hirentotsu will miss and too early, can't recover fast enough. And dash doesnt cost additional frames in CS2. Is this loop viable in CS2 or just for show?
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Lol, doing the untech trick? Anyway is Hirentotsu loop that possible in CS2? I think hazama recovers slower in comparison to CSEX. I was able to loop twice on Ragna, but afterwards, he lands way too low
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Surely it would be cheaper to buy your own mashing machine, but brand quality Sticks are easier to sell if you're not planning to keep it forever. Besides, these sticks have good quality and are easy to mod, be it by changing parts or putting your own custom artwork. If you wish to know more about, this site explains everthing about the matter. http://www.slagcoin.com/
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Thank for offering your help, and yes, everyone is welcome to. Our base template is to sort by screen position and then by sub-types, like Heat Requirements, Fatal, crouching, BK and char specific. The thread is not large enough yet to be sorted by moves, and pretty much every starter has the same combo pattern. That's very true for midscreen stuff.
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Hmm, this combo is extremely sensitive but I found the breaking point without sacrificing much damage.Off TK GH that combo works, but if you make only the first hit of D Inferno divider (after 6D), you can complete it. What I dont like about it, is that it requires 75~or so heat. You dont lose corner though. TK GH 2A 5B/5C 5D(1) 214214D 5B 5D(1) 214D 6D j.D whiff 5D(1) 214B 214D 6D (JC) j.214C 5D (DC) 6D j.623D(1)~Heel Drop j.214B 214D 5D 214214D. Damage:6577(5C) 6365(5B) 5C makes BK Deadspike hit twice on some characters, 6D afterwards is impossible on this case. 5B is universal and easier. This one is meterless and requires only "built-in" heat. TK GH 2A 5B/5C 5D(1) 214214D 5B 5D(1) 214D 6D j.D whiff 5D(1) 214B 214D 6D j.623D~Heel drop j.D j.214C 5D [214A 214D]x2 214214D. Damage:6673(5C) 6447(5B)
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Play Rawrgna.
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Why are you guys discussing a 3D-Mashing game? I thought it was the sequel to the 2D Fighting game >:
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MK's Kenshin? Wow, never thought he had fans. Both use a Katana though, so I wouldn't be surprised.
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A full BK *should* work from a clean TK GH, its proration is excellent. Imo, the first part in red is making it impossible. Forward throw has bad (P2 55) proration though, but it should be possible to finish with DbD, not for 50 Heat I think since the cooldown *might* affect the final Hell's Fang loop... It's possible to simulate CSEX Throw in CS2 by RC'ing it, but I'm sure that Heat Gauge use penalty PLUS BK's would screw up Heat Gain values. But hell, you can finish any BK combo off anything practically.