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Tong

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Everything posted by Tong

  1. That I understand, but I meant Stun as in "Dizzy" state lol Sorry for not being clear. My point was that Dlanor dizzied with 2C, like the previous combo which had extra hits. So, shouldn't the Dizzy occur before 2C? Going by that logic, it's safe to assume that Dizzy scales as well. About actual hitstun, I'm unsure on how it works, but I think that every move has a min. hitstun that allows you to chain into anything without the risk of the opponent recovering before the next move hits. Unlike Blazblue, where moves lose its effective hitstun/untechable.
  2. ... Outstanding, omitting the dash cancel actually made the combo Reach 5.5k :o So yes, Dash cancels are not healthy for damaging combos, and it seems that stun scales with it as well since the stun happened at the same point. Nice info there dude Video Reference [5.8k] oh and btw: http://www.youtube.com/watch?v=7SQWtPqD0jQ A japanese match involving Erika and her potentially "cheap" SP2.
  3. Surprisingly, this game scales damage rather well. Including the extra j.214AB resulted in 5187 damage. However that extra j214AB plus 623C in the Second SP2, results in 5202 damage.
  4. Indeed, dem Tandem Super... This is the best I could do using Battler and Dlanor: http://www.youtube.com/watch?v=3kFT0_UwdX0 Unlike the other video, I used Battler as a starter and a very impractical starter... I guess it's possible to milk more 10~30 dmg since I was afraid to DP in the second SP2. From practical/realistic starters the damage will surely get past 4.5k. In a real match that would be a Deathcombo long before the combo ends, but good luck building all that heat and not getting Bursted.
  5. Omg, explain this madness mash... works on? Better damage than GH Midscreen combos?
  6. I believe that that DS BK dash 5D link is impossible, you need to either add a 5B or maybe 2C (in Fatal Counter) there And even if it was, you wouldn't have enough height for the incoming 6D So the combo could be like: 6B 5C 6C delay 214D dash 5D(1) BK 5B 5D(1) 214D 6D...
  7. That would be appreciated Haus! :o And tell me what his ability does too... Btw, BBattler/Knox 100% combo: http://www.youtube.com/watch?v=E7b3pP0YTUI&feature=related B.Battler makes any impossible combo possible.
  8. It's almost CS1-like, so yeah.
  9. I'm making characters guides right now with collaboration of SxB and a handful of people. This game is seriously underrated. This is how a good-level match looks like: http://www.youtube.com/watch?v=3SCJ4xqk-4o http://www.youtube.com/watch?v=SPa5YKi6430 http://www.youtube.com/watch?v=IOIqppTFr9I
  10. Awesome! I wasn't expecting for that!! Thanks for it bro This is probably your best tab imo
  11. Walk forward a little.
  12. Normal ver? Stupid, he is not imbalanced or overpowering. Boss ver? Fuck this shit, I actually could beat ST Akuma. Boss Battler in a nutshell: - Attack him = Lose 50%/25% - Make him block = Lose 50% - Activate Meta = Lose all of your gauges - Miraculously FULL combo him = 20% of his health. DONT GET HIT. - Spam projectiles = Black Hole/Violation Finger to the face - Get hit = Loses 50% AND Totally recovers his
  13. Bored and made this: And with Cross hype and ripping, this deserves a little bump
  14. His 5B/6B is mighty. Resetting/making it safe with 2B is a good way to reset pressure, like a certain character.
  15. I was trying to use D ID in blockstrings, ala SF4, as a mashing/trap punishing tool, but the Invul is inextistant and its range shorter than a 5A. D ID needs a bit of invul, enough to not lose to mashing and to not be suitable as a reversal.
  16. C ID Cant reach 5k õ_õ
  17. Not to mention it's extremely char specific... Seo nearly didn't drop any combo and made pretty nice saves with midscreen Belial 5C ID. That is more than enough to be considered an average Ragna
  18. You can't really compare movies with games, especially Fighting games.
  19. Did you read what Klaig wrote? It's an insult to compare these distinct beings.
  20. I would suggest you to improve your blocking, but everyone gets hit sometime...
  21. Thank you for these Witch! I'm preparing a color sheet for Battler. This game needs a color editor. Nah, too lazy right now.
  22. http://www.youtube.com/watch?v=kbKdj2-gFDI
  23. rofl gramas, I loved these quotes.
  24. I'm giving up(well, almost) on my side: 1- Our Blazblue community only cares for a new version. Otherwise, they won't play until it comes out. Been 1 month since anyone played with anyone. Also, the online ranbats were complete failures. 2- Lack of overall interest, we have guides but it's pointless since no one is going to make use of them. Besides, there's dustloop anyway :L 3- Treats BB as a sub-sub-game. The guys who play BB have bigger priorites, play something else like SF, Marvel, Call of Duty. 4- Feeeeew and always same people. A new player plays once and is then never seen again. 5- Our forum has no highlight, and remains hidden in the depths of the Internet... This too "kills" players interested in the game. 6- The biggest fighting game community (Versus) is dominated by SF4 and Mvc3. There's a Blazblue section but it's useless (Think of BB in SRK). The problem is, our community is not even 1% of what DL is. So... yeah. And 7- The old Guilty Gear players (90%) don't like BB and still stuck in the past. Thing would be VERY different if they played it. I didn't totally give up yet because I want to try one more thing, a radical measure...
  25. Man, that's awesome... I was going to fix him but since no one requested a color for him, I thought it would be ok to leave as it is and fix later. Superb job I put your name and everyone else who helped me, in the credits. Sry if I forgot anyone.
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