Jump to content
Dustloop Forums

Tong

Members
  • Posts

    2,666
  • Joined

  • Last visited

Everything posted by Tong

  1. Just saw his 5A nerf, and damn. Wont it make Tager even more predicable on blockstrings?
  2. The "impossible berial" and final Divider makes it look long imo.
  3. 6B 5C 6C (DC) 6B 5C 5D (DC) 5C 6A (HJC) j.D (JC) j.D j.214C dash 5D DID. and 2B 5B 5C 623D~Wallbound (CU) 2C 5D 214D dash 6A (HJC) j.D (JC) j.D j.214C 5D 623D~Heel drop. Sure not CS1 Litchi long, but damn, these combos cant get better than this.
  4. Guys check this vid out: http://www.youtube.com/watch?v=NqaxFjn1HlA Kaqn is the only one that I've seen to pull these long-ass combos, everyone else finishes their combos way too early lol. Kaqn... Overrated my ass.
  5. So, that's name of the Red/Gold Ragna who's been beasting lately, Komomo... And boy, feels good to see Ragnas everywhere pissing on everyone. Back then, people would pitty him
  6. He always did, you probably confused him with Ketuago, who uses Yellow Ragna.
  7. That's right, MTW twice+Tera break in a single combo, that's 150 Heat. For starting 88... Tager looking pretty Hazama thar.
  8. Lol wtf, 150 Heat combos for 88 meter. Not even Blood Kain can pull off shit like that.
  9. 6C (DC) 214D might work since 6C has increased untechable now... maybe if we launch DS extremely early, might give enough time to catch with 5C.
  10. Thanks you two, both plates are wonderful. Anyway, time to post one of the most expected packs... CHARIOT overrated PLAYERS :8/: KAKYUN CS1 DENPO YUTTA SAKAMOTO RYOMA CSEX KAGETSU
  11. AH, thank you and whoever made these... Pics this big are overkill, even for a wallpaper lol "Re-fixed" Mu: http://img717.imageshack.us/img717/1559/muwallcopy.png
  12. Ty, btw I didnt find a higher res Mu crest, that's why it ended up kinda blurred. I'm sure someone re-made all crests and posted somewhere... Can't find it tho >:
  13. Alright delivery time, sorry for the wait guys/gals... almost 1 week x_x Lamby Wall: http://img191.imageshack.us/img191/3264/lambdawallwhit.png +Bonus, Hi-res recolor: http://img713.imageshack.us/img713/1290/lambwhite.png Mu: http://img717.imageshack.us/img717/1559/muwallcopy.png Fixed² As always, just tell if anything needs a change.
  14. Damn, Ren really got blown up by that Lamb... Guess the matchup worsened.
  15. Tong

    Baiken in #R

    j.D AD j.S feels so difficult I can pull it out off Tatami j.psd pretty consistently, hell almost 100%. However it feels much harder and specific if I omit that j.P... Does Superjump help in this case? ( Tatami SJ.sd AD j.S...)
  16. That's not really midscreen..
  17. Ragna Continuum Shift Extend Combos Notation CH = Counter Hit FC = Fatal Counter JC = Jump Cancel JCC = Jump Cancel Cancel HJC = High Jump Cancel DC = Dash Cancel RC = Rapid Cancel CU = Cross Under (dash underneath an airborne opponent, also denoted as "dash under") Green = Easy Difficulty combos Black = Normal Difficulty combos Red = Hard Difficulty combos Purple = Very Hard Difficulty combos Orange = Ragna Must Die Difficulty combos -> = Previous special cancels into next special. (attack or dash) = The attack or dash is optional. (nth hit) = Only let the nth hit of the attack connect. e.g: 5D(1) means, only the first hit, off a total of 2. 6C(2) means, only the second hit not both. Plain 5D/6C implies total hits, in this case 2. [???] xN = Repeat ??? N amount of times. About CSEX combos Only *new* combos will be put since they didnt change that much. The old combo thread can be used as a reference for his most standard BnBs. General changes - More damaging combos, thanks to 5B/5C damage buff. - Tsuika(Hell's Fang follow up)'s decreased recovery makes 5A, 5B, Inferno Divider and 22C afterwards possible under certain conditions. - j.D buff allows Berial Edge even off the most prorated combos. - 6B knockdown allows more stable and damaging combos and earlier 22C mid-combo - Special cancelable throws. What is gone - Midscreen/Non-corner Deadspike combos to some extent. - Meterless 22C dash 5A links. Still works on some characters on Fatal Counter state. - 50 heat BK combos that include Devoured by Darkness ender. Requires more heat now. - Backthrow dash 5D. - Mid combo 6D, to some extent. Filter these in the CSII Combo thread and ta da! You learn 95% of CSEX Ragna combos! CSEX combos are just upgraded CSII combos, but who knows, maybe something completely new may popup. Notes: After 3C or 5D, you can pick the finisher of your choice. Note that some combos will require a specific finisher, be it for Proration/Range issues. Combos denoted with either "5D~ or 3C~" will allow any finisher. 22C: Always damages for 400 and gives +4 Frame Adv. Only possible in combos where the opponent has been knocked down, by either 3C, Air Catch 6B, BK 5D, BK Heel Drop and 2D. Can be Rapid cancelled for extra 3C 22C (Total Damage = 800, requires 50 Heat) or Carnage Scissors (Total damage = 1390, requires 100 Heat) as finishers. Hell's Fang -> Tsuika: Provides awesome Oki and very good heat gain Inferno Divider -> Heel Drop(not recommended):Decent oki, meh damage, life drain, meh heat. Only used on combos where neither of the aforementioned are possible. Carnage Scissors: Good finisher if you're sure that it can finish the match. Can be Rapid Cancelled for extra 3C 22C ender. Damage: Heat Gain: Midscreen Combos 5B 5C 214A 214D Damage:1919 Heat Gain:16 5B 6A (HJC) j.C j.D (JC) j.C j.D 623D~Heel Drop Damage:2564 Heat Gain:23 5B+C 214B 214D 623D~Heel Drop Damage:2174 Heat Gain:17 5B+C 214B delay 214D High Jump j.C j.D (JC) j.C 623D~Heel Drop Damage:2507 Heat Gain:27 5B+C delay 214B dash 5A 5B/5C 5D (DC) 6A (JC) j.D (JC) j.D 623D~Heel Drop Damage:2835/2904 Heat Gain:34 j.B+C dash 5B 5D (DC) 6A (HJC) j.D (JC) j.D 623D~Heel Drop Damage:2931 Heat Gain:29 6B 5C 6C (DC) 6B 5C 5D (DC) 6A (HJC) j.D (JC) j.D 623D~Heel Drop Damage:3341 Heat Gain:38 6B 5C 6C (DC) 6B 2C delay 5C 5D (DC) 6A (HJC) j.C j.D (JC) j.D 623D~Heel Drop Damage:3518 Heat Gain:43 Notes: 2C delay 5C doesn't work on Carl 6B 2C 5C 6C (DC) dash 5D(1) 214D dash 5C (HJC) j.C j.D (JC) j.D 623D~Heel Drop Damage:3615 Heat Gain:39 Requires 50 Heat 5B 5C 214A (RC) 6C (DC) 6B 2C delay 5C 5D (DC) 6A (JC) j.D (JC) j.D 623D~Heel Drop Damage:3378 Heat Gain:27 5B 5C 214A (RC) 6C (DC) 6B 5C 5D (DC) (5C) 6A (HJC) j.D (JC) j.D 623D~Heel Drop Damage:3293/3404 Heat Gain:29 Notes: 5C 6A may whiff on some characters. 5B 5C 214A (RC) dash 6D delay j.D dash 5D(1) 214D dash 5C (HJC) j.C j.D (JC) j.C j.D 623D~Heel drop. Damage:3596 Heat Gain:27 5B 5C 2D (RC) dash 6B 5C 5D (DC) 5C (HJC) j.C j.D (JC) j.C 623D~Heel Drop Damage:3925 Heat Gain:18 5B 5C 2D (RC) 6C (DC) 6B 5C 5D (DC) 5C (HJC) j.C j.D (JC) j.C 623D~Heel Drop Damage:4118 Heat Gain:29 214B (RC) Airdash j.C j.D 5D (DC) 5C (HJC) j.C j.D (JC) j.C 623D~Heel Drop Damage:3419 Heat Gain:13 214B (RC) 2C 5C 5D (DC) 5C (HJC) j.C j.D (JC) j.C 623~Heel Drop Damage:3666 Heat Gain:12 214B (RC) delay Airdash j.C j.D dash 5D(1) 214D dash 5C (HJC) j.C j.D (JC) j.C 623D~Heel Drop Damage:3788 Heat Gain:17 623C (RC) 6B 5C 5D (DC) 5C (HJC) j.C j.D (JC) j.C 623D~Heel Drop Damage:2747 Heat Gain:11 Corner combos 5B 3C 623D~Wallbound (CU) 2C 5D(1) 214D 5C 6A (HJC) j.D (JC) j.D j.214C dash 5D~ Damage:3373 Heat Gain:43 6B 5C 6C (DC) 6D (JC) j.C j.214C 6B 5C 214D 2C 5D 623D(1)~Wallbound (CU) 3C~ Damage:4026 Heat Gain:51 5B+C 214D 6D (JC) j.D j.214C 6B 2C 5D 623C~Wallbound (CU) 3C~ Damage:3542 Heat Gain:40 Requires 50 Heat 5B 5C 214A 214D (RC) dash 6B 5C 5D(1) 214D 5C (HJC) j.C j.D (JC) j.C j.D j.214C 5D 623D~Heel Drop Damage:4001 Heat Gain:43 5B 3C 22C (RC) 6C (DC) 6B 5C 5D(1) 214D 5C (HJC) j.C j.D j.214C 5D 623C~Wallbound (CU) 3C~ Damage:4886 Heat Gain:37 2D (RC) 5C 5D(1) 214D 5C (HJC) j.C j.D j.214C 6D j.D 5D 623D(1)~Wallbound (CU) 3C~ Damage:4806 Heat Gain:27 5B 5C 2D (RC) dash 5C 5D(1) 214D 5C (HJC) j.C j.D j.214C dash 6B 2C 5D 623D(1)~Wallbound (CU) 3C~ Damage:4673 Heat Gain:40 ---------------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ---------------------------------------------------------- -> Specific stuff Contrary to popular belief Ragna has specific combos, that while not that much better than the basic stuff, will give an extra edge to damage and heatgain. Every combo listed above is universal and works on everyone. 22C dash 5A Unfortunely, 22C got nerfed and 5A followup can no longer be done outside Fatal combos. Thankfully, still works on: Ragna, Taokaka, Rachel, Tager, Bang, Haku-Men, Λ-11-, Hazama, μ-12- and Makoto. Against Tager, you do not need to dash after the 22C. Difficulty level varies. xxx 6A TK GH 5B Specific that has the only purpose to milk that extra damage on midscreen combos. Better than ABC SRK imo. Characters hit by this are likely to be too by 6A 214B with proper correction. Best way to input TK GH is inputting a High Jump Cancel right after 6A, and then after a brief delay, 214B. If done correctly, an after-image will follow Ragna during GH. Ragna, Jin, Noel, Rachel¹, Taokaka, Carl, Bang, Hazama², Tsubaki³, Makoto², Platinum ¹- Must hit with the latest part of GH then landing 5A 5B ²- Only High-jumped GH will work. ³- Same as Rachel xxx 6A 214B 5A 5B/5C Same thing. Some characters are very picky about this and will require proper correction, like delaying the Gauntlet Hades. Used only when TK GH doesnt work. Both may work on some characters, but TK GH is encouraged. Only characters than can't be hit by TK GH are listed. Litchi, Arakune, Lambda, Mu-12, Hakumen¹, Valkenhayn, Relius ¹- Must delay 214B Midscreen 5B 6A 214B 5A 5B/5C 5D (DC) 6A (HJC) j.C j.D (JC) j.D 623D~Heel Drop Damage:2860/2946 Heat Gain:36 5B 6A TK GH 5B 5D (DC) dash 5C (HJC) j.C j.D (JC) j.C 623D~Heel Drop Damage:3159 Heat Gain:35 Near Corner 5B 6A TK GH 5B 5D (DC) 5C (HJC) j.C j.214C 5D(1) 623D~Wallbound (CU) 3C~ Damage:3169 Heat Gain:35 5B 6A TK GH 5B 5D(1) 623D~Wallbound dash 6B 214D 5C 6A (HJC) j.D (JC) j.D j.214C dash 5D~ Damage:3302 Heat Gain:46 Notes: -If you decide to use Hell's Fang->Tsuika finisher, you can add 623D~Heel Drop as an extra finisher, as long as Tsuika is delayed properly. The combo will then be: Damage:3477 Heat Gain:65 -Against Hazama, only dash in 5D and Tsuika->22C works instead of ID. Damage:3799 Heat Gain:58 -Doesn't work on Makoto 5B 6A 214B 5A 5B/5C 5D (1) delay 623D~Wallbound dash 6B 214D 5C 6A (HJC) j.D (JC) j.D j.214C 5D~ Damage:3191 Heat Gain:48 Notes: -If you decide to use Hell's Fang->Tsuika finisher, you can add 623D~Heel Drop as an extra finisher, as long as Tsuika is delayed properly. The combo will then be: Damage:3335 Heat Gain:67 -Against Relius and Valkenhayn dash in 5D -Doesn't work on Arakune Corner 5B 6A 214B 5A 5C (HJC) j.C j.214C 6B 214D dash 2C 5D 623D(1)~Wallbound (CU) 3C~ Damage:3360 Heat Gain:43 5B 6A 214B 5A 5B 5D(1) 214D 5C (HJC) j.C j.D j.214C 5D 623D(1)~Wallbound (CU) 3C~ Damage:3410 Heat Gain:45 5B 6A TK GH 5B 5D(1) 214D 5C (HJC) j.C j.D j.214C 6B 5D 623D(1)~Wallbound (CU) 3C~ Damage:3791 Heat Gain:46 ---------------------------------------------------------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ---------------------------------------------------------- BK Combos! -Obviously, every BK combo requires at least 50 Heat for activation. -Any combo that earns 50 heat allows DbD finisher. -"Minimum Heat required for DbD Finisher" denotes what it says. Remember that there won't be any heat left after DbD in this case. Note: Heat required at the beginning of the combo. -Includes necessary heat for BK. This means, a combo that requires at least 50 Heat will give you back all the spent heat for BK Activation and allow the DbD finisher. -"Heat Gain" states post-BK Heat Gain. -"~" means, finish with either 22C (not enough Heat for DbD or for saving it) or Devoured By Darkness (Always deals 1500 Damage) Midscreen Combos 6B 5C 6C (DC) 6B BK 5C 5D(1) 214A 214D 5D(1) 214B 214D dash 6D j.623D~Heel Drop j.214B 214D dash 5D 214D dash 5D~ Damage:4320 Heat Gain:32 Minimum Heat required for DbD Finisher:66 Notes: 100% corner carry Overhead j.C dash 5B 5C 6C (DC) 6B BK 5C 5D(1) 214B 214D 6B 5D(1) 214A 214D 5D 623D~Heel Drop j.214B 214D 5D 214D dash 5D~ Damage:4995 Heat Gain:34 Minimum Heat required for DbD Finisher:50 Notes: 100% corner carry Crouching Hit 5B 5C 6C (DC) 6B 5C 5D(1) BK dash 5B 5D(1) 214B 214D 6B 5D(1) 214A 214D 5D(1) 623D(1)~Heel Drop j.214B 214D 5D 214D dash 5D~ Damage:4844 Heat Gain:31 Minimum Heat required for DbD Finisher:50 Notes: 100% corner carry Requires 100 Heat 6B 5C 6C (DC) 6B BK 22C (RC) dash 6D (JC) j.214B 214D 5D(1) 214A 214D 5D(1) 623D(1)~Heel Drop Air Dash j.D j.214C dash 5D 214D dash 5D~ Damage:5054 Heat Gain:52 Minimum Heat required for DbD Finisher:100 Corner/Near Corner combos Requires 100 Heat Crouching Hit 5B 5C 6C (DC) 6B BK dash 5C 22C (RC) 6D ,j.D whiff, 5D(1) 214B 214D dash 5D(1) 214D 5D(1) 623D~Heel Drop falling j.D (JC) j.D j.214C 5D (DC) 5D~ Damage:6048 Heat Gain:53 Minimum Heat required for DbD Finisher:98 Corner combos Airhit 5B 5C (HJC) j.C j.D (JC) j.C j.214C 5D(1) 214D 5C 5D(1) BK 5B 5D(1) 623D~Heel Drop j.214B 214D 5D 214D [214A 214D]x2 3C 214A 214D~ Damage:5047 Heat Gain:31 Minimum Heat required for DbD Finisher:39 Requires at least 72 Heat before BK Activation 6B 5C 6C 214214D dash 5D(1) 214D 5C 5D(1) 214B 214D 6D (JC) j.214C 5D (DC) 6D j.623D~Heel Drop j.214B 214D 5D 214214D Damage:6627 Heat Gain:11 (earned by 6B 5C 6C) BK 623C(1)~Heel Drop j.214B 214D 6D ,j.D whiff, 5D(1) 214D 6D ,j.D whiff, 5D (DC) 6D (JC) j.214C 5D (DC) 5D~ Damage:4115 Heat Gain:26 Minimum Heat required for DbD Finisher:74
  18. Persona 4 takes place in 2011~2012, P3 2009~2010 I wonder if Junpei graduated... he would be an awesome character. GET BACK HERE YOU SONNUVA
  19. Failly overhead into sucessful 4k+ combo. Requires 50 heat Blocked GH (RC) j.D j.214B j.D j.214B wont combo, so you *may* earn a delicious clean Air GH. Have at least 98 heat to be sure in case the last GH fails. TRIPLE overhead, who the heck is not going to fall for that?
  20. "Both characters have new outfits. Mitsuru has a black leotard and Akihiko is shirtless" That's fan service guys/gals.
  21. Did I see Ange doing a ground pickup combo?
  22. I can see I-no on the cover.
×
×
  • Create New...