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Everything posted by Tong
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For those too lazy or want all the-musts compiled: Ok, lemme explain how to achieve a "sucessful" Bnb, which is, a combo for MAX heatgain+Oki, and how Ragna's combos work. A combo starts when you sucessfully hit something then proceed to chain into more moves that will improve damage and lead to a finisher, thats it, when your opponents tea is ready. Basic "rules" for making your opponent go to the kitchen: -Do not use "scrubby" moves twice or more in a combo. By that I mean, moves with lots of proration, like 5B/5C.This is pretty obvious already, but Its always nice to keep in mind in case you, lets say, hits a Hells Fang and feels like going for the kill or best damage possible. If you try to do anything but this after 5B 5C 214A RC: 2C+/5D blabla, the combo will fail before/after the air starter.HOWEVER, If you use 6C, your combo capabilitiy will RISE dramatically. While 2C/5D or 2C 5D will only allow you to do a single Belial+Oki, 6C will allow a Double BE+OKI. Its like 6C made the game believe that you never did the 5B 5C 214A. Thats because 6C is a very good move that will prorate much better the next hit, AND serves as a launcher at same time.This leads to: -Use the BEST move whenever possible. Thats it, use the move with less proration/better damage If you can. If you hit a close range 5B, pretty much every combo will be possible, but we want the best option in the ender, which would be a 22C, so we combo 5B in 3C, blabla ender. At max range, the basic 5B 5C 214A 214D would be the only possible choice. Somewhat far, 5B 6A blabla and so on. And keep an eye for CROUCHING opponents, most of Ragnas painful combos comes from the uber 6C. As I have already said, 6C with magically nullify all(or most) the crap you hit before, allowing the best combo possible. {[j.C 66 [5B 2B]} or [6B] 5C 2C 6C 66 6A 29 j.C 9 j.C 214C finisher VERY EASY 4k+ and corner oki Please, dont just 5B 5D blabla ou a crouching opponent, or I'll get ya in your sleep But remember, common sense... -Proper distance, proper move Aka practical stuff.Yes, choose the best move when possible, but sometimes you'll have to settle with something "worse".Corner GH 5B 5D blabla is good, but 2C instead of 5B will wield better results, but its harder to hit consistenly.Being comfortable and familiar with Ragna's moves is the key to combo with high consistency. Very, that sums up the basic principles for combo'ing.Now I'll talk about the stages involved. Basically anything that hits(Starter)+Floater+Air Starter+Air Bnb+Double BE+Finisher Keep in mind that a Floater may act as a starter sometimes. Floaters These will set you up for the next step.Will leave the opponent helpless at your mercy - [1] xxx /5D Panic inputted or after an anti air - [2] 3C 5D For mada owari - [3] 6C You can input with a different floater for more damage, just dont go overboard - [4] xxx 6A Basic launcher.Follows up with an Air Starter or 5D.Anything after 5D may fail. - [5] 2D Knocks down.2B 5C afterwards will setup for air BnB. Air Starters The link for the rest of the combo, very fundamental - [1] 5C Very good horizontal range, use when far.Not recommended - [2] 6A Good diagonal/vertical range, use when close or already inputted 5D.Best launcher,use this one often. As an anti-air, and CH, use [1] Floater, dash in 2C 5D recommended. - [3] j.B Useful when your victim is very high, and 6A wont reach.Bind with [2] Air Bnb.Use this one also when 6A/5C has been used in the combo. Basic air BnB For most, this may be the end of a combo, In fact, may be in some cases - [1] xxx j.C j.D 9 j.C 214C If you are aligned with the opponent in the first j.C, use this. If above, use [2], If lower than you, add a j.D. - [2] xxx j.C 9 J.C 214C Also use this when you think your combos got too many hits and YOU are kinda lower than the opponent. - [3] w/e 623C/D If you find youself in a very bad position,messes up, jumped backwards etc, just finish the combo CT Style. Double BE starters Most sensitive part of a combo, but also rewards with LOTS of extra Heat - [1] 6D j.D 9 j.C 214C If it doesnt work, opponent techs before j.D/j.C thats it, It just doesnt work in your combo and you CANT do double BE in any way. - [2] 6A 29 j.D 9 j.C 214C Alternate doubly.Used often after [3] Air Starter and when a 6A wasnt included in the combo.Nice option if you are not confident with dash 6DD. - [3] 6C 66 29 j.C 9 j.C 214C Very hard to connect properly.Very flashy also, but [1]/[2] are better options. Finishers The match might be decided here, choose wisely! Honestly, there are SO MANY and depends so much where you are that I will only list the "proper" way to end a combo since this is all about combos, not Oki/mindgames...well...abit of Oki Dont forget to dash in! - [1] 5D 623D 236C 214D Best damage/Health gain overall.Very bad for Oki. - [2] 5D 214A Use this for better positioning and If you wish to control your opponent better afetr he techs. - [3] 5D 22C THIS!!! Best possible damage, excellent Oki.Usable only after knocking your opponent somewhere in the combo, like 3C'd/2D'd/DID 214D'd. - [4] 5D 214B 214D Needs some field testing, but got meh damage and oki as well. - [5] 3C Best Oki'ing, being second only to 22C. Kinda hard to hit after a Double BE.Besides being jump cancelable, floors your opponent in place because he can only Neutral tech. Thats it! I hope it helps someone outhere in improving combos or understading better the combo system.
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Question Do a REALLY need to connect all j.As in wolf form? I feel it prorates way too much my combos
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Well, fighting games are not DLC hungry except for future chars. You CAN live without them most times. Compare with Carpacks, fps maps, skins for guns etc, and you'll find this pretty "fair".
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Cant believe community already dropped it People are complaining about THE universal combo (ABC-SPECIAL/META-ABC ETC) when its obviously just a SMALL part of the game. For me, It LOOKS deep, but we'll only figure out if we DIG IT. The strategy behind the special bars are beyond of what most can see
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Wondering why there was not a Vs Tsubaki thread. I know Ragna can outpoke her freely, but somethings are not free. Like when she does her Ultra fast Hell's Fang and when shes charging on the air, very high, and descends very fast also. I know 6A can beat that CLEANLY, but a smart player will then just bait my 6A. Thats prety much it.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Ask for Misae, she might have it -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Ok, Its done! Lemme knowing If theres anything you would like to change! PSD included also, just check the first page. -
AmericaMost people, even in high level play, can barely block 30+ frames overheads...Imagine If it was any faster Also, I think It is a little more faster than SF4 series lets say
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I heard Dante is pretty much like BBCS1 Ragna. Good normals, good abare etc. Didnt watch that much videos, but Im also getting that impression. Any BB/Mvc player dis/agree?
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Actually, its from a trend on danbooru/pixiv! http://danbooru.donmai.us/pool/show/2490
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Pretty much, yea
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
With this and Carl done. Only Valk,Rachel and Tager will be left. Im pretty sure there is a Litchi and CS Bang 'plate floating around D: -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Hey! No problems, this topic still mine, no need to help If you dont want, I wont be pissed or anything Thanks for all the help! Well, no template I broke my promise, ironically, I had to buy a new HD because my old ones died. So yea, Im still setting up stuff, but It will SURELY be done this week! -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Very sorry for the downtime. But I'll finish it today. I bet your eager! Rachel is next probably. -
I believe mixups are something that forces you to guess, because it occurs so fast you cant simply react to it. Like Abel's stuff. Maybe thats because they say Ragna's mixup is so lacking, most of his moves are predicable. A gimmick otherwise, would be something that works only sometimes and relies in your knowledge of your opponents behavior.
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Kaqn didnt suck and got baited by Buppa. Vs ragna I mean.
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Tier lists are based on matchups charts, so It OBVIOUSLY exists.
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"The more you know, the less you know" Quick one. based on the final tier list for BBCS, Is Ragna roughly at the same position he was at CT?
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He can get 5k merterless from a 3C ... And again, anyone who gold bursts is going to finish his opponent, like, he has 1k/2k remaning.
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Yeah, I've been playing too.Game is pretty nice. Just came up with a tier list based on my experiences, here goes: Eva Lucifer Beatrice Siesta Ronove Shannon Kanon Ange Virgilia Battler Based on their reliability to do stuff without wasting too much resources. I posted somewhere else explaining their qualities etc, but unfortunely Its not in english and im tired atm Please, discuss healthly.
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So I guess online play, even high-level, data is not enough to put the DLCs charas somewhere? I'll be damned but, cant the most proficient players from here try to explain every matchup to fit them somewhere in the list? If not. Lets wait for BBCS2 tournies!
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Yeah, I'll do it when I have time. Just be patient! -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Sorry for the downtime, but there is Arakune with templates n' shit!