Jump to content
Dustloop Forums

Tong

Members
  • Posts

    2,666
  • Joined

  • Last visited

Everything posted by Tong

  1. Im finding much more easier and reliable to let the 5C pickup hit twice, then 4DA 6DA. Works much more better than 5C(1) seems.
  2. Thats part of 90's motif. ZOMBIES SON.
  3. Patiently waiting for Kaqn :/
  4. Yo fellow Ragna players. This topic is about hard but, yet, practical combos. Combos that requires extremely precise specifics, even though they look your average BnB. No, do not be mistaken. If you're a beginner, do ALL the combos posted here , then you may stand a chance trying these, ok.Oh, and check for notations also. I spent some time of my life today, trying to find the best Meterless, midscreen/anywhere, with a practical starter. Believe me, I tested these almost endlessly, and I assure you, 150% of these WILL work, however they are so tight, so haard...?, that its specifics varies from chara to chara, so yeah it feels like Guilty Gear. Enough, allow me. The combos These are the badguys: 5B 6A (HJC) j.214B dash 5B 5D(1) 214D dash 5C (HJC) J.C J.D(JC) J.C J.D 623D~Heel Damage:3327 , Heatgain:37 5B 6A 214B dash 5A "5C" 5D(1) 214D dash 5C (HJC) J.C J.D (JC) J.C J.D 623D~Heel Damage:3073/3155 , Heatgain:36 "5B" Variation of the above Damage:2969 , Heatgain:36 5B 6A (HJC) delay j.214B dash 5A 5B 5D(1) 214D dash 5C (HJC) J.C J.D (JC) J.C J.D 623D~Heel Damage:2998 , Heatgain:35 5B 6A (HJC) j.214B (dash) 5B 5D (DC) 5C (HJC) J.C J.D (JC) J.C J.D 623D~Heel Damage:2946 , Heatgain:33 These are the raw stuff, you will need to do some crazy and overcomplicated stuff for it to actually connect, and they may vary on each character... Colored this way for easier future reference. Some of these wont work at all in some charas, which will be explained in the specifics part. Watch for redudancy, for example If the Orange combos works, obviously you wont want to use the Blue one, its variation, because its harder and weaker. If Green combo is landable one someone, obviously you can hit with the Pink one. Who's going to get hit? Assuming you're midscreen, far from a corner Ragna █ █ Rachel █ Jin █ Noel █ Tsubaki Lambda █ █ Taokaka █ █ Hazama █ █ Hakumen Carl █ Bang █ █ Arakune █ Tager -- Litchi █ █ █ Valkenhayn -- Mu Makoto █ Platinum █ Combo Specifics Section dedicated to the people who tried these combos and deemed it to be impossible.Told ya, its *Hard*, and they are so susceptible to human error that I think its pretty much impossible to get some of them consistently. These are the uninersal stuff you need to do to connect most of them. Universal -[Dash] 5C The brackets imply "hold". Just Dash 5C wont be enough to reach with 5C, you must absolutely run then 5C to catch them. Too short, the 5C will whiff, too long they will tech right before the 5C, its very hard to notice which one occurs sometimes because of 5C's deceptively long hitbox puts in question whether or not you Dashed 5C briefly or for too long. -1st frame dashing Another essential requirement, you need to dash as soon the Deadspike ends. Thanks to the gigantic buffering system, just input 6[6] as soon Ragna "holsters" his sword after DS. Semi-specific/Optional -Dash... 5A/5B Thanks to the new(?) dash buffering system, dashing attacks wont need an extra frame to execute.Dashing is 'free'. However some combos require that extra frame, so the dash momentum may throw you closer. This is essential for some characters. Dash, wait 1~3 frames then input 5A/5B. -6A (HJC) j.214B Self-explanatory, High-jumping is the best way to connect TK GH after 6A. Its a requirement on some characters. Standard jump cancel will work on some characters, but get used to doing HJ, theres just no reason to not use this. Specific - j.C delay j.D (JC) j.C... Thankfully very few will need this. Instictively, you will know when to use. -6A delay 214B This one is dumb, thats all. The delay is needed because of some weird stuff involving "horizontal space?" I believe. Only 2 specific and rare characters require this, so no need to strain yourself training this. -6A (HJC) delay j.214B delay dash 5A 5B Simple, you want the latest active frame from GH to hit, so you may land asap and still have time to input the rest of the combo. Alright, its not that simple... but its easy to spot when it fails. Either: The opponent techs(too late GH). GH hits, but 5B whiffs after 5A(not properly "last hitted"). Everthing goes right, but Deadspike whiffs completely(the dummy is too high, wait for the fall after j.214B). Thats it for now, theres more stuff. Im going to make a table later for the sake of aesthetics.
  5. I NEVER PLAYED MARVEL BEFORE. Besides, I think the video was from ver. 1.00
  6. That would depend how close your 5B is, from closest to far do either: 5B 5C 6A stuff 5B 6A stuff 5B 5C 3C Hells 5B 5C Hells Dont forget you can replace Hell's with D inferno divider+wallbound If you're near the corner, nets better combos. And yes, you should always aim for the highest damage possible in a given situation. Another thing, about 6A j.214B. If you're having any problems to link 5B afterwards, try 6A 29(High Jump) [wait] 214B. I believe this is the only way to combo on Hazama.
  7. Its right there, on the main page. Neither version gonna work on Litchi... Hell, I think thats the best the Bnbs can get on midscreen. Later I gotta try a dash 5A 5B 5D(1) 214D dash 5C version. IIRC it wasnt working on eveyone because I was dashing too fast, so the 5C whiffed.
  8. Yeah, those combos are better Bnbs in general, though they dont work on everyone, so if you forget if it may hit or not, stick to the easy BnB. And you should do 6A 8(Neutral jump) then 214B, because it takes sometime to jump cancel.
  9. For practicality/reliability use 5B 6A 214B 5A... Hits on everyone except Tager, theres a special and better BnB version for him. for 5B 6A j.214B 5B... you need to delay the GH abit, so the 6A may put the opponent higher and land fast enough for the 5B. Tip: To tighten the link, press and hold 5B after TK GH so advance input may kick-in. Believe me, it helps alot.
  10. OH thats nice, even tho there are few bumps here and there... However, I think the pic is too small, on the main page I provided Hi-Res artwork D: But thanks man, surely Its better than nothing, I'll attempt to fix it later.
  11. TK GH link is good, however It wont work from a starting 6B, horrible P1, the dummy will recover right before the deadspike. It works from a j.C combo on crouching opponent tho.
  12. I found the original artist. http://www.pixiv.net/member_illust.php?mode=medium&illust_id=8443762 Sadly, dont know how to mess with Pixiv, leave alone speak moonrunes, sadly :/ Good luck! Dignity, very nice work, most of them are nice...most... Your white tones are way too light, and damaged the lines and contrast. Probably because you used Hue/Satuation to make them. I used to first clear dark tones using Black/White gradient maps, but now I just sample the colors from the sprite and create a gradient for it. Much more accurate. The detailed tutorial on the main post explains this very well Use this as a reference If you're wondering "how much white" is needed. But that would depend on the color you're making too, take a look: http://guilty.xxxxxxxx.jp/ggxx/07_chipp/chipp_special_k.gif http://guilty.xxxxxxxx.jp/ggxx/02_ky/ky_special_k.gif Both are indeed white, but what differs is the contrast or which color is the darkest, grey or black in this case. Somtimes also, the white will be in a pearlish tone, mixed with other colors that is: http://guilty.xxxxxxxx.jp/ggxx/11_johnny/johnny_normal_s.gif Making gradients is the best for dealing with these examples, but It is possible also by First Clearing with B&W gradient map, then using Hue/Saturation. The catch is, Hue can only "color once", that is, cant deal with multiple tones: http://guilty.xxxxxxxx.jp/ggxxac/16_dizzy/dizzy_reload_hs.gif See how the yellow actually has redish shading? This happens very often on skin tones. You need to use a gradient map in this case, and again sample the colors from the sprite for more accurate colors. I personally now preffer Gradient to Hue because of this. Hope this cleared some stuff.
  13. The sprites are in weird clown-colors I believe.
  14. reverse 5D may be hard, like double Berials used to be in CS1, but I think it can only be used when ground tech is possible after 236C. Wouldnt work If theres an airtech caused by proration I think 3C hits "higher" from this, not hitbox wise, but because 5D has so much startup frames that It seems to hit lower. Gonna test it later, very nice.
  15. I'll do it later k?
  16. The colors are "templated", so you may color by yourself. Do you need all of them colored?
  17. Is it safe to say that Jubei can temporally change to human form? He's a bakeneko/nekomata afterall I believe, and because of the...x Nine thing...
  18. Just tried with said colors, not bad imo. If you need high-res version,just ask Very low quality and white background... I dont think thats gonna be possible Do you know who made it? Hopefully he can provide you with the PSD, and you can change colors much more easily thats great, any particular reason for the No DLC? Cant find its colors? Anyway, Tager, Rachel, PLatinum and Valk are the only ones left, in CS. Bang and Litchi are missing or already wip.
  19. DAT DERP!!
  20. Burly Heart, Momentary Life, Existence and KYA.
  21. I apologize, didnt mean that. Its just that I didnt find my answer before, but now I did.
  22. I know, but who knows. Maybe he matured and changed his mind about these questions, maybe I also wanna hear from a different POV... Just to be sure and safe.
  23. I would answer all your questions, but that would lead to people doing the same thing and eventually, It would be a massive discussion like the locked thread. So, let me ask again Why air instant blocking doesnt beat unblockables anymore like CT? I know It's been around since CS1, but never gave too much though about it, were people really Air IB'ing everthing that was supposed to beat them? Also, do you believe wake-up Break Burst(Gold) is better than Green Bursting in general? Gold is just too good for it because It does what supposedly green was meant to do, get you off pressure and puts you back in the game. Why isnt Hazama doing very well in qualifying for SBO? Just lack of players or the char itself isnt that reliable? Same for Rachel, she's playable again but cant see many in Is game-chariot crew overrated?
  24. Because there's always someone making for them. If no one attended requests, people would man up and learn for themselves!
  25. I cant believe people thought this game wasnt for real... lol ABout screenshots, Leach's bloody thingy kinda reminded me of Xray moves. Malcom's gun kinda reminded me of the Nox Nyctores, herp Looking very good now, hopefully there will be a demo next month!
×
×
  • Create New...