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Everything posted by Tong
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Yay! Finished the coloring I started yesterday.Wasnt really considering in coloring Chimelical Complex, but this page was AWESOME. Not sure where I would post this, because It is at same time fanart(the colors) and official(Chimelical Complex) Got the page in Kokuujin, I think Emma translated the stuff also, but I removed the type because It was in english and in japanese would look more awesome imo D: Original https://lh3.googleusercontent.com/-d_T6G6zu8sw/TX9o1kF5YlI/AAAAAAAAAzc/ku_bw3s0ctk/s1600/20.png Edit! oh crap, theres a BIG BIG MISTAKEEEEEEE in the image...I think It needs a fix tho, too imperceptible for must but hurts when I spot it Edit2 updated with Ver.2
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Siesta/Battora is my Main team! Battler got a very solid uppercut(623AB), that is a free jailout ticket, even tho It costs 1 gauge.Extremely good for reversal and will definitely beat jumping opponents.Not sure how Counter AA mechanics are now, but probably you might be able to combo stuff from it. His new and improved 236C(Projectile) now hits crouching and can stuff most jumpouts attempts, It is very slow tho. Siesta just got THAT Oki game, and the best normal AA in the game( 6C aka Nyappa!). Any combo ending in knockdown its mandatory that you throw a guided arrow. I guess thats al I can say, didnt play for quite sometime.
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I believe he posted this combo because It is very easy and practical online. 6D whiffs are the best, but needs finese.
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oh Why, thank you. Marionette is one of my favorites, but I also love bullet dance.
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fire1>fire2>fire3>fire4>fire1... Just loop the fire, i dont know how many fires are there, but thats the principle behind it and any sprite animation. If you dont know how to animate AT ALL, things will get abit complicated...
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The FX with black background is supposed to be used in "Screen" blending mode(photoshop). Now for the actual animation, you just need to merge said effect with each sprite animation then animate it... If thats not clear enough, I'll post some pics.
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AWESOME WORK with this and the rest. Loved Black Onslaught tho, the drums gave a new life to the already superb song
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Nice stuff man, please, continue to support Umineko scene.Just had bad luck imo because of AH3. I'll download this new patch and try to discover "new" air combos for other character Cool.
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r0fl1 Good stuff as always dude. So I guess you've playing w/e game Ragna was?
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Ragna/Bloodedge thing is like who came first, Chicken/Egg. While Ragna origins remain unclear or how Bloodedge exactly "got killed", I could say Ragna is Bloodedge reborn or "Bloodedge's spawn", since the Black Beast probably absorbed him and much later became the false Grimoire. However, Its also unclear how the other half ended up on Nu, because the BlackB/Grimoire was buried in the church.
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Jin is Hakumen. JK Point is, not everyone read the novel. Lord's Son might also be a possibility or Ninja D.
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Mori said the next batch of confirmed characters will be Kokonoe and "someone known but never seen before" in the history. If he's talking about console/arcade story, it may be Bloodedge. Canonically, who knows, maybe Phantom will do something weird to Ragna like what she did to Lambda vs Nu. Iunno, Order Sol happened lol.
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Yah, I gonna flip it later and paint the eye green. Initially I was just going to make a coatless ragna, but I thought it would be harder How wrong I was.
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Bloodedge sprite, about 50% done His "right" side will be difficult, because the coat is free and flowing so the folds are going to be a hassle to makee.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Quickie, made for an user elsewhere Found incredibly easier than doing BB! But needs extra care. -
BBCS1, Rio Ranbat, quarters. Impressive comeback http://www.youtube.com/watch?v=jXsfkDu1EGw
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
omg, that was supposed to be a secret ): <3 Sure you can, and nice work! Looking very good. Huh? Few hours just for the hair? Well, I can give some tips to speed up the process... -You dont need to path perfectly the area around a transparent area, the borders.Just fill it quickly, dont worry about the transparent background. -If you already did a part, you can overlay over the previous path then delete the overboard stuff, using CTRL+CLICK on said path. Like here, when the skin path overlayed the hair. I can just exclude what is not skin, because of the already done hair. This will save you alot of time, since you wont need to constantly path stuff that is somewhat half-done. -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
*NEW* Ragna CT, with ALL main colors and color sheet. Updated on first page! -
Yup, It is possible, but Tsuika needs to hit when the opponent is directly above you;
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Yo, just passing by to say a BIG overhaul is coming to this topic. Also, mini-bump, Please wait warmly -
No idea who made it.Found on 4chan Edit by Circ: you can't hotlink Danbooru, dumbass. Fixed.
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So, negative edge IS different from just pressing. When I do a 3C 22D IAD j.2C allecan the doll WILL crossup with me...however 3C 22]D[ IAD J.2C allecan will sucessfully sandwich! Even If I input 22D Ultra early the doll will teleport with me lol Also, challenge #9/10 iare kinda glitchy I guess. 9 wont accept IAD, I need to jump normally THEN dash. 10 wont register 214C after the J.2C, even when It clearly hits, I dont IAD J.2C like the demo tho. Thats it
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Cool, always nice to see a happy ending Spoken like a true leecher(jk)haha Say, I found THIS Sketch lying around the web and decided to ink it and color.So far, its like: HOWEVER, I CANT figure out how to color the hair properly, like, Daisuke' style(BBCS portraits).Any protip?Using SAI. I know this aint a FAQ/help topic, but hey, Its +1 "fanart" in the making SAI is awesome btw, utterly rapes PS in painting.Wouldnt change my PS for nothing tho, I love its effects 8D
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Finished I guess
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I dont understand, sometimes the [w] j.A will just whiff, like Im not pressing fast enough. Like in: blablabl[w] j.B j.B land 5B IAD j.B j.A and [h] 236B RC 2C 6B 2C 6C 2C 9 j.B j.A These j.As just miss :I