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4r5

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Everything posted by 4r5

  1. K then 8, the really fast H. The 8 and H will almost be at the same time. And you would have done the jumpinstall, BUT that won't let you jumpcancel from a H, that's not what jumpinstall does. What jumpinstall will let you do is doublejump/airdash from a DBT>DB(frc).
  2. You misread the FAQ. The full sequence from the Sol example is this: c.S 8 2D 236K(1-hit) RC ... You can only install a jump on moves that are jump-cancelable, from the example, that would be Sol's close slash. c.S 8 2D - close slash is canceled into a jump, but before you leave the ground you gatlinged in to a sweep. That's the entire Jump Install squence. Now to take advantage of your Jump Install: c.S 8 2D 236K(1-hit) RC ... cancel your sweep in to a Bandit Revolver, then romancancel the Bandit Revolver while still in the air, you can now double jump or airdash when normally you would not be able to. k8H and K8H mean the samething? Here's a quick Johnny example. KH>DBT>DB(frc) - After the frc you can not double jump or air dash. Now try K8H>DBT>DB(frc) - after the frc you CAN double jump or airdash even easier Johnny example. Kc.S>superjump - you can not double jump K8c.S>superjump - after the superjump you can double jump!
  3. Namco Stick is fine. If I play pad, I play with the D-pad. I've never seen anyone good who plays on thumb stick.
  4. uploading now... http://rapidshare.com/files/12191675/070114_ggxxac.zip.html
  5. Don't seem to be any problems, now. I just clicked on it and am downloading, no problem. The server might of been full or maybe they surpassed their daily transfer limit. An Error 403 is an all purpose 'NO, without a reason' So it could of been anything.
  6. Says it on the website, under the filebank link "tenaba"
  7. 2HS is a good move, as long as you don't whiff.
  8. http://blog.livedoor.jp/roz_to_beni/ Vids are along the left side Bii (BR) vs Shakunetsu no CPU (灼熱のCPU) (IN) Akaniku (赤肉) (PO) vs Kouta (SO) Shakunetsu no CP◎ (灼熱のCP◎) (JO) vs Hare (ハレ)(BR) Kedako (MA) vs Shakunetsu CPU (IN) Abiosu (ZA) vs Shakunetsu no CPD (灼熱のCPD) (TE) Kedako (MA) vs Hyottoko Kamen (ひょっとこ仮面) (BA) Kedako (MA) vs Shakunetsu no CP◎ (JO) Shakunetsu no CPD (TE) vs Hyottoko Kamen (BA) Kabegiwa no DC (壁際のDC) (JO) vs Akira (明) (AX)_04 Kabegiwa no DC(JO) vs Kedako (MA)_01 Kabegiwa no DC(JO) vs Rise (リセ) (TE) Kabegiwa no DC(JO) vs ANG (AN)_01 Kuni (六合) (BA) vs Rise (TE) Sanma (OR) vs Kedako (MA) Sanma (OR) vs Roz (KY) Sanma (OR) vs ANG (AN) Hiiro (JO) vs Akira (AX) Hiiro (JO) vs Roz (KY)_01 Hiiro (JO) vs CPO (PO)
  9. 2HS is my new best friend. We'll have to see how long this relationship lasts.
  10. 1-hits are still around. Just diffrent setups, I'd imagine.
  11. Welcome To Hell Johnny AC combo vid http://page.freett.com/johnio/ => 8th link down : http://page.freett.com/johnio/movie.html
  12. It looks like there are two kinds of throw brakes, Early and Late. Early is like in Third Strike, where both players are at neutral. And Late is like in Super Turbo, where attacker is on the ground at advantage and defender is in the air at disadvantage. Yeah. It would seem that Dizzy hooked back up with Testament and Chipp moved in with Bridget.
  13. I'm all for Bandit Bringer looking loops.
  14. Was probably #r-Sol/EX-Sol or something.
  15. http://www.guiltygearx.com/am/lis_14.html My japanese isn't very good, but it looks like you hit P while holding your charge. One of the vids showed Venom do a Stinger Cancel. It looked pretty slow, about as fast as a tkMadStruggle. I await the silly looking non-tick throw setups this will produce.
  16. #r had online play. For however bad it was, the online play caught people's eyes. I dunno why people are so bummed with Johnny. First they up the speed of his Mist Finers. Then he gets an Alpha Blade that's better then Chipp's. And now he can airdash twice! What more could you want? Anyone else tired of these joyboxfilebank vids? Do we really need gigs of hours of a single dude rocking all the newbs at a machine? When are tournaments going to start happening?
  17. The more characters with "Mist Cancel" the more characters I can play and still pretend I'm playing Johnny.
  18. Hey guys, take your pick! http://db.gamefaqs.com/coinop/arcade/file/guilty_gear_xx_a.txt http://db.gamefaqs.com/coinop/arcade/file/guilty_gear_xx_reload.txt http://db.gamefaqs.com/console/ps2/file/guilty_gear_xx.txt http://db.gamefaqs.com/console/ps2/file/guilty_gear_xx_reload.txt
  19. First Ho-Sol gets Charge Cancel and now Venom gets StingerAim/CarcassRaid Cancel. Everyone is a Johnny.
  20. It's always been like that. But the diffrence from Third Strike is that you can start shaking out as soon as you get dizzied.
  21. I was hearing something (in the AC thread at SRK) about how there's an early escape and late escape, for throws. Maybe that's what an early escape looks like.
  22. On my lap. Knees at right angles. Feet flat on the ground.
  23. Those rings are getting harder and harder to see. They aren't the solid ribbons they use to be, back in XX.
  24. I'm kinda liking that you can barely hear the "romantic." Makes mixups after an RC/FRC stronger, now that the announcer isn't shouting out a warning to your opponent.
  25. Anyone live in Japan? What do the Japanese think of the new announcer?
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