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psycofang2

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Everything posted by psycofang2

  1. i tend to make yosukes chase me. we'll call it a fly vs the swatter.
  2. because its cat and mouse vs a guy with a better arsenal and reveral than you, he's alot faster, you are alot stronger (when you get red axe). i dont remember who exactly is the cat and mouse.
  3. play ranked like a gentleman, sip wine, have a small smoke, any bullshit is ok. just play labrys
  4. thanks for the videos man and thanks blade. also i have alot of faith in them seeing as they are slowly fixing the problem 1 at a time and not all at once. they seem to have a real grasp on what they are doing.
  5. i am still looking for that said mentioned fight. can you post it?
  6. no wonder, now it makes sense.
  7. ah ok makes sense, also i did not know that fatal counter 5A combos add 20 points extra damage. crazy stuff im noticing.
  8. Thats something i smiled at as well, also i have a strange question about 2A, does it have better poration or am i seeing shit? for example red axe 5AA 66 5A 2B jB jC j214A does 2020 damage were as 5AA 66 2A 2B etc does 2067. does it just have better poration? another example would be red 5AA 66 5AA 2C max charge B+D 66 5A 2B jB jC j214A 236236D does 5474 damage were as simply switching the 5A to a 2A changes the damage to 5494.
  9. Now that just sounds plain weird. Kishin is his OD right? So then does the hitstun proerteis of his drive change when kishin is activated allowing him to combo after its activated or are we talking kishin>5D>etc? or 5D>kishin>etc? or lol dont even drive just do a normal combo?
  10. turning my brain off, lol i wish i played ragna. but maybe thats my problem, maybe...ive been going at this all the wrong way since ct, instead of using my brain to try and get into the opponents head and abuse their weaknesses like ive been doing why not just...let haku win for me...:O but no seriously the fact that his drives (NOT COMPLAINING MIND YOU) are blockable, seemingly uncomboable, and the can be blocked makes me think his drives are becoming more of a deterent for multi hit attacks and not sinlge hits, which lessens its use. so basically stop using drive on anything that has a brain, gotcha.
  11. only to a degree, either make him Labrys teir so i can insanity all over the place for good reason and win or make him csex teir so i avoid playing him. these dont make sense because, 5D is a legit grab, you have to grab someone with something to throw them over your head, 6D is a pimp smack so i dont mind, 2D is the same as 5D, hes grabbing and latching onto you. jD has never made sense so whatever. other than that im all for anything else crazy.
  12. Honestly i feel this matchup is about 6-4, but its very winnable. You just have to be a bit more creative when on the offensive, Iv'e fought a good few mitsurus that know what they are doing and taking full advantage of her stupid range and damage. ;_; Best this i can say is be creative with your appraoch, also 5C oki isn't guaranteed because tech droit will eat it and you. Best time to use it is off sweep, delay it a bit so its active during her tech, also the beginning or end of the bows needs to touch her, not the cross section because theres a gap she can droit through. I dont know why but A driot is unpunishable from all that ive tried while blocking minus IB, even then punishing it is risky because of her choices sweep/ (hold), 65B, 45B DP etc. It can be command dashed through, still risky but its good vs pressure crazy mitsu. whenever im on the offensive i make use of Labrys's safe normals to build meter 5a into iad crossup Jb works wonders its also unpunishable if done low enough. mixup between your uses of 214A during pressure to make the scared of blocking low. this leaves them open for 2AAA 5B sweep 214A, which leads into red axe almost immediately. off on 214AB i mixup between 22A 5A (so they get it by the 22A) the cancel 5A into 5 for a psuedo unblockable, you wont believe how many people get caught trying to block this, or if they block sweep, 214AB into 22A while 22As coming out i simply IAD over to get them to block the wrong way. its a bit risky but you gotta be creative sometimes. just a few examples.
  13. best thing with him is his pressure, he doesnt jump much, his ground game is crazy good. though he throws out a ton of meat set ups which depends on you emergncy teching for the meaty to work. I usually delay and mix around with it if im at the disadvantage. hes not too good on the defensive, he'll try to IB ID if he cant he'll mash a tiny bit. thats usuaully where i profit. its either remain on the offenive or he'll kill you, or thats how our matchesgo. the 2C wiff thing idk dont try to mess with that unless you have a DP or you are haku. it recovers too fast to do anything about and then 5B smacks you. 9ball, hes nutty.
  14. same to you. under night in birth lookin juicy as hell now. later.
  15. its my dinner yo. ima be sleep by 12pm.
  16. trust me im aware. had a good sip of wine before our matches. now im eatinsg steak mashed potatoes and french cut greens. cant wait for new GG
  17. ggs to Moy shoutouts to texting on my cell mid match and getting ice bladed in the face shoutouts to jins grab shoutouts to hakus broken bs shoutouts to frame advantage doesnt mean shit vs haku shoutouts to 9 vs 8 in my favor and calling it a 1st to 10 shoutouts to BB being fun for once shoutouts to knowing the flashiest jin ever, fuck you nigga <3 shoutouts to ggs finally
  18. except me, all i need is dream sign magic and time square baby. it barely functions to the point "oh heeey~ im resurectiiiing~ come punch me in the loin cloth broooo~" SHORYUKEN...K.O. again...
  19. Hisoutensoku+ wasboss s all hell bro. IaMP...i mean...its good i just...nah. i really dint derstand the point of declares honestly. also ask me anytme bro im still working on my pressuregame with MY lovely maid. @zeth how theell is gills resurection broken? you can literally jab him out of it.
  20. star got banned? yo when was this? ggs to all the wild people i played last night. shit was crazy as hell.
  21. i honestly say the hardest to land while having useful abilities to do so bangs and rachels. rachel trw them into the corner wth a wind aided 6CC into astral. ive seen it almost too often. bangs is an attack, unblockable and it auto guards, and i think it also teleports but im not sure. can be comboed into but its always been situational. its still dangerous. hakus astral is the same as baiting yukikaze. honestly the hardest to land in the game is carls, arakune, hakus barely makes it but its just tediuos to make them hit buttons vs someone with that thing...ya know...common sense.
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