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Everything posted by psycofang2
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[CP] News & Gameplay Discussion (Old)
psycofang2 replied to kosmos badgirl's topic in BlazBlue Gameplay
doesnt matter if japanese or americans still get hit by it, it can still be reacted to and blocked, ch 3C isnt just going to fall out of the air either, thats why i put in my wall of text "IF you can land those blows after blowing your OD" its not a given its a possibility. hakumen has alot of hp and can take some punishment, i agree. but why not save the burst and burst mid combo during a move they cant use to burst bait and get out of jail, waste more time and still build stars. i wont deny his abare isnt amazing but like i said he only need 1 to 3 to actually make a dent in you anyway, a big one at that. im not dismissing your opinion as it is insightful but why take the risk? even vs characters that cant screw you up quickly, (Tager) they still get in, even on jp hakus if we are going to use that, and they win some and lose some. im not saying the option is bad im saying its not as strong as its being made to seem. even then he gets and even larger (a little retarded) reward for ODing mid combo. a massive game winning/securing combo than going for 3 extra stars at the start. he could play like he always does, space, possibly land a CH get a free meterless combo, with corner push, and gain. or play the spacing game and keep his burst or OD for when he really wants to hurt you. so he could either Od at the start of the round , gain a total of 4 stars for a moderate damaging combo/reversal option, lose a burst,and a really strong combo option off practically anything, and possibly wont get it back until hes nearly dead and by then the enemy is expecting a burst, or play like normal, keep his burst and use it to defensively save his ass or kill off someone. -
[CP] News & Gameplay Discussion (Old)
psycofang2 replied to kosmos badgirl's topic in BlazBlue Gameplay
its a good thing if played well but even then its weighing the out comes from your decision. start of the match if you OD even if he has hotaru the chances of him not getting hit and losing the advantage isnt full proof, he'll have stars that he could have easily gained if he played it smart. now theres the possibilty that he could get hit from making the wrong call, which can happen all too easily, and get destroyed for it and put in a situation where a burst would have sufficed. because a fact of the matter remains he only needs 2 to 3 stars to do really good damage (with ABSURD corner carry) and gain back what he uses anyway. people are playing it a little too much as a powerful starter, it is but it isnt. the options he gains at the start of the round wont do him much, zantetsu is slow and reactable, renka is a low, tsubaki isnt that powerful unless in the corner now, and the only way for tsubaki>hotaru combo to work is if he pressures them close enough to the corner which would be tough, without using that meter. by the time that happens, alot of time, hed have those stars anyway. alot of these are from the possibility of IF you can land those blows after blowing your OD. this situation puts more emphasis on makng the right call. OD at the beginning of the round isnt necessarily bad, but its not necessarily good either, no matter what you say offensive choice vs defensive choice balances out via situation/ matchup. he could be scary at the start or he could be scary later on and keep the burst. -
she thought the arm ragna got blown up was the azure but it was his other natural arm. now he was 2 fake arms, thats where she got confused. flying meat trucks.
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[CP] News & Gameplay Discussion (Old)
psycofang2 replied to kosmos badgirl's topic in BlazBlue Gameplay
idk seems pretty situation dependant honestly, vs some characters and how you handle them it might be a good idea to stack your options as much as possible, where as some characters that can get up in your face quickly and are hard to get them out it may be a good idea to save a burst. in the end you make a choice, you deal with what comes as both are valid decisions. -
same later bro
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never knew that im just theorizing right now. i always knew vs tager hotaru a hit or miss and regret it type situation but i never really on other possible outcomes
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what about late jump cancels couldnt you just jump cancel hotaru again?
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ive been watching you for a long time dude. keep growing. Ac can beat it clean if done as hotaru comes out, 2C beats it if it comes out too early. i think 2C has late invincibilty.
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your execution has gotten leagues better than i last remeber sechs, its becoming more fluid and less broken.
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no i was just askin bro. i was kinda curious.
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what 1 sided matches have you had?
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my bad mir i knew i fought another hakumen. somewhere.
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if gets predicatble yeah, im unsure of anyone who would throw it out mid block string except me, to bait out mashers. or do it vs that faggots j2C.
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no its still there actually hotaru throwing you a bit higher gives him MORE options. if it was lower hed hit the ground before being able to hit D. ppl always fall for that. it may be possible for whiff specials off a a tk so in that regard it might be stronger.
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le void connects us
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sorry to break it to you son, it wasnt nerfed the way you think it was. you still gonna get hotarued and its still going to hurt badly. actaully i think alot worse in cp because lol overdrive. dat ass ragnarok
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no i mean on whiff, if your are high enough you can throw out tsubaki if hotaru misses, im thinking if CP hotaru throws you high enough you may be able to tsubaki anyway. not hop hotaru unless you hop jmp cancel hotaru tsubaki but thats tight through and through.
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thats some kinda gay, but less to complain about. shouldnt he still be able to whiff cancel into tsubaki?
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seriously im watching this right now, haku for god teir. wait hotaru has a launcher increase? or the hitbox?
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close enough to getting away with shit. unless IBed, or Aotmic collidered, or backdashed. i rarely see the latter 2 if ever, the 1st happened happened because i ibed hotaru and 5Ad that shit. your are a faggot if you use it against me, im god if i use it on you/ my logic.
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i love if for all these reasons, it unpunishable as fuck. whiff hotaru leads to JD, tsubaki, 6B, 3C renka, zantetsu, throw, jumping defensive mixups to fuck the ppls AAs. the list goes ooooonnnnn~
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i pressur ethem so they cant and when i see it coming i either get hit or block and 5C their nuts off. hakus DP still da bess, aint no body gettin on that level...not even you ragna.
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tsubaki and litchi are my worst matchups. Azreal save meeeeeeeeeeeeeeeeeeeeeeee ggs to nineball, moy, swagna5b, star, vixination, somerandomguy and someother people i may have forgotten.
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i get hit by alot of dumb shit, i just learn to space so less dumb shit happens. star look im not on here often, im not one to care about other peoples issues since thats a waste of time but on a rare occassion ima drop this small bit of advice drop litchi, obviously you say youve played her for 2 years and got nowhere shes probably not the right character for you- BUT I WUV HER- nigga i dont care what your bond is with that bitch, if it aint workin it aint workin. try a different character, learn from a new characters perspective then add it to your arsenal? quit bitching, its never good. ever. play hakumen, his troll levels are absurd. go back to the lab, the grind, hit the fuckin books what have you, LEARN how to actually fight. combos are good and all but you need to learn how to actually hit the opponent, learn how to pressure them, use their logic against them. i do some wacky ass shit to land a blow and when i do it ususaly becomes big damage for what it is. thing is you dont know how to actually fight yet, neither do i, too often i see people run for the 1 2 haymaker combos without knowing how to jab. i was there im slowly crawling my way out, i get my ass kicked and i give what i get if i can get it. this is my 1 and only bit of advise bbecause im out of my element for caring about someone else learn your shit, actually LEARN, go to training and learn your normals, learn what they can and cannot do, the recovery, whiffing, damage, counter hits, block strings, then finally combos. LEARN your shit and keep that depressive shit under wraps, we all get there and we all crawl out its time you do the same or get the fuck out. your move bud.
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[CP] News & Gameplay Discussion (Old)
psycofang2 replied to kosmos badgirl's topic in BlazBlue Gameplay
idk man dispite it being an unlikely set up its still possible to be hit by it, its a crossup so it always has the potential to hit. im just a bit afraid of how good online will make this crossup. i agree and disagree, i see what they are trying to do with him but at the same time its al ittle silly, when and how it can be landed but at the same time im seeing the same old absurdity he always had it CSE execpt it costs more to do and not as easy.