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psycofang2

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Everything posted by psycofang2

  1. tch i see your point. ill find my way of using haku. thnx kuro. but honestly idk where to even start yet. i can beat alot of high lvld players but when i look at the replays my style seems sloppy and unpolished. so ill try. i still need closure on him me and strike are 2-2 i need a tie breaker win or lose.

  2. IVE BEEN FOUND!? howd you know it was me? lol sup ol buddy

  3. yaya... i challenge thee! :v:

  4. yo zeth those fights yesterday against your broken bang was fun. :v: also was there lag because if it was good then i wanted to try and join the next tourny.

  5. yo up for a few matches today? we still havent fought. wanted to try myself against another haku. also you seem good so i wanted to play with nu n ragna. hit me up when your ready bud! :)

  6. well... 1) mag waste combo : CH gurren or renka(1 hit)>zantetsu>5c>gurren>kishuu>2c>j.2c 2) CH falling j.c>zantetsu>gurren>kishuu>2c>j.2c>AD>hotaru>jump>grab/j.2c mugen oh god... mugen changes some attack properties like for example: zantetsu if you hit anyone with this the second blow gives the enemy an automatic quick tech. so you have to cancel all your attacks safely and reasonably. unless your me : air CH gurren>kishuu>gurren>kishuu>gurren>kishuu>gurren>kishuu>gurren>kishuu just for kicks otherwise you could do: CH renka(1hit)>zantetsu(1 hit to be safe)>gurren>6C>shipuu or CH renka(1hit)>zantetsu(1 hit to be safe)>gurren>kishuu>2C>jump>grab (believe 5b causes them to be able to tech) but thats all i got. sorry but honestly try to max damage for minimal mags. one day...ASW will make hakumens shit free...then we move to stage two of our plan >
  7. ive been using haku since day 1 n hes way easier than NU D MASH McGee
  8. LOL you lovable bastards you imo haku is the easiest to learn hes very straight forward. plus move cancelable ability makes it fun for some shananigans.
  9. well damn. i understand the ADing but damn... the match up is fun imo to a point. >_> but yeah i see your point. i'd love to fight you sometime. you seem good with haku. i could learn a few. videos help but actually learning when or when to execute those skills in a real fight seems different to me. on vids i see all these magical combos but then i notice... some of those combos can't be done before the enemy techs. like 4 example: mugen gurren CH > zantetsu > kishuu > enmma > j.b > j.b > 214b > j.b > 214c 1: enemies can immediatly tech after zantetsus second hit if it isnt immediatley cancelled into a different fast ground move ( 214b or gurren). 2: if the combo does continue after air 214b and j.b if you even try tsubaki enemies can tech before it hits. just an ex. tho just need real fight exp. thnx in advance.
  10. ello me again >_> Q: whats a good approach a on a GOOD nu. like yaya or better players. b/c from waht i understand and how many times ive fought yaya... i cant get in unless they come to me. and when they do... i get random melee into a D combo. thing is i cant counter attack because of so many different variant approaches in nus favor. yaya proved this by air grabbing me while i was on the ground (thats sheer bs imo) just against nu... what is a good approach because my gawd D: is this woman invicible to hakumen?
  11. oh question because i literally see every litchi use her BnB combo. idk what it is... it takes all the way across the ****ing stage then corner rapes you till the game feels sorry enough to let you out... then you get trapped... again... im asking what are the literal moves to look out for? the starters of this death combo... **** you litchi but i <3 you.
  12. uh... my bad buds. i havent gotten used to being on DL alot yet... but what exactly do you mean by connection? connection status was ok it was blue but it went far smoother than expected. sorry for the late update. hey thanx sophi ill need all the training i can get. add me by FR though im on eastern time so im usually on around 3pm then on agin around 6pm till... >.> uh 3am? XD on my days off. i got a week off so ill be waiting
  13. heh.. np ill invi you or you invi me ill enjoy our match also sorry about my earlier post those were just surprise gimmicks on pro carls ive played. they always expect AD or AID so i use some unexpected tactics though yes i see were you are going. these tactics are very dangerous to use on defensive carls. as i said good advice thnx
  14. mAc Chaos ive had this problem too. for CT i fight DJFOODSTAMP alot so ive got good match up experience. 1) never gurren of throw ( it only works if carl is deep in a corner (>.<)) from what ive used and people can agree/disagree a combo i use goes: kishuu> ennma> j.2C > air dash> j.2C ( or if you cornered him j.2c loop) also if you are close enough : zantetsu (2 hit) >5c> gurren (its luck)/ or kishuu>ennma ect. also kishuu> ennma > squall deals a nice bit (though for 6 stars its not a good trade imo but it works) 6C (CH)> squall is the devil for carls also the last one i used to kill Dj with is a "weird" gimmick: zantetsu>kishuu>ennma> jump and air grab* ( i know already what your thinking) after grab you can either : 1: allow grab to continue (with luck) and keep up the offence with falling C>5C>gurren* (luck) 6C or after 5C dont use gurren but use 2c instead. ( a panicking carl will most likely air tech >:D) if this happens delay for a second then use 2C to keep him up then J.2C rape or w/e you can think of. also a quick thought: if they do air tech j.B works in conjunction with 2c. what im saing is this: Carl air techs you j.B him then when you touch the ground use 2C then then he stays in the air > ( if you dont like this go to #2) 2: cancel your air grab with tsubaki (if you have the stars) jump (again you can either go for a second unexected grab) or j.2C him away for safe distance. though this piont is a little one sided you have to watch ADA carefully so as not to get wrecked by something ****ed up. also these are merely the things i use so agreements and disagreements are welcome ( with helpful advice) to further our destruction of carlz and his ghey azz loopz.
  15. any challenge? > then i challenge you sir to a duel! i will show the real power of the white void!!! (and possibly some cheap shots and dirty tricks, as i think to myself mwahahahaz) but really id love to fight you add me anytime k?
  16. ok ill calm down and restate my Q ( my DL comprehensive typing skills suck) ok 2 days ag im met a person by the name of "KENSHUMA" and we continued to have a conversation for a while. i asked him Qs, he answered. just the way he spoke about the "top#1 players" he seemed on a whole other level compared to them. so out of curiosity we fought once. my haku vs his litchi. i won 1 round out of three ( possibly due to lag as i said) he still won of course. due to how he spoke about alot of the DLrs i know he seemed different somehow, so i asked him who he was and he said" go ask dustloop" so here i am. who is he? oh and i have a request i wanted to ask if any and all dustloopers to help me train my hakumen. i read the posts i learn the combos but in a real fight its hard to know when to apply those combos. i want to get good enough to have a fair match agian with kenshuma. i could tell he wasnt trying when we fought and thats what gets me. its selfish possibly even an ego idk. but im requsting training from all of you guys and your advice and experience. so i can take kenshuma ( or at least fight on fair ground) thank you in advance for any info or trainings. ps if you still cant read this, this means my com skills blow...
  17. uh unusual Q... i fought a guy last night called kenshuma his litchi was... my words cant justify his skill we played online while we chatted in a CR but he seems diferent from "pros" we had a 3 round match i won 1 (possibly due to lag idk...) he won the other two of course. im just asking im sorry if this is a stupid Q but when i asked him personally he said go ask dustloop so here i am. ill take any answers evem from faulty_defence even though you know him. also i have a request to any PSN players. i need to train hard even if you destroy me i want to get good enough to equal or even surpass kenshuma. in a weird way hes what ive been looking for someone with overwhelming skill. so yea sorry if this sounds weird but i have a goal and ill take any help thank you in advance. i know combos but reading and doing are completely different in a fight. i need visual experience.
  18. but wait i play DjFOODSTAMP alot and carls whiffing gear moves he can still operate Ada i remeber once i tryd this and ate a fucco for it. though the reward is greater than the risk i agree with you Sophisticat. but when i fight Dj i become severely careful (which isnt me im a violent haku...) so if he whiffs Gear DD i just 6C plus it hits Adas fucco too. just a safer option. but question... whats a safe way to get out of carls throw loop? when i break his grab Adas clap stops me from recovering. love to hear some advice.
  19. well about that. my bud outlawassassin he manipulates drive and magnetism in a way that its incredibly dangerous to approach. sometimes when hes "goofing off" hell just use D>atomic collider>D>atomic collider ect. plus he uses mixes in sledge and atomic collider. he pretty much he corners me plus hell jump and either use air 2C AIR B or air D he has powerful defensive wall. any idea how to get out of it? plus he 360s and 720s off block and he manages to catch me even if i use kishuu he still catches me... :/ also can kishuu go under tagers standing D?
  20. sorry about the sloopy text. but yeah seriously? i understand the throw combos are bad now. i never figured because i was able to pull them off againt a few top players who happen to be my friends. i thought it was a good gimmick till i got some opinions. also ill work on my DL skills. (read mah post nd i was like... wtf?) so yeah thnx for the help
  21. oh yea datboy we never fought but you did help me out thnx bud! XD i wanna fight you sometime your haku vs mine. how bout it? ill take any challenges too. tough fights are always fun.
  22. yo im psycofang long time lurker first post ect. i have a question on a combo i use alot since appaerently throws are scrubby tactics because i use: ( falling C) 5C 623aa jump J.2C air dash C 214B jump grab. or in corner in use again ( falling C) 5C lotus 1 or 2 hits gurren 2C jump grab falling C 5c gurren 2c ect. it repeats till they break it. but is there an alternative then grab? it does alot of damage but... i wanna learn alternatives too to be a better hakumen XD feel free to add if you wanna train im always up for it ! also regarding throw combos... are they truly that bad? i use them alot. they work on most do to my luck of getting counter throws... alot. but i would love your adive or opinions (or challenges:bad:)
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