Protip: if your BE is not "clean" (meaning all the hits aren't untechable), your opponent can tech before the last hit that ground bounces them. However, it's a bit hard to tech because of BE hitting so frequently, so it often ends up as a "blue beat" combo. If this happens, it counts as them being in an OTG state within the combo, even if you didn't do 2D or 3C at some point in the combo to ground them. In cases like these, you can end the combo with 22C. Very useful and something you should look out for in a match.