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Mystic d

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Everything posted by Mystic d

  1. we got stream stuffs
  2. Hey, unfortunately, there's a big BB gathering this week in Kailua. You should come down if you can make it. Also, I tried out Melty and I'd like to try learning the game when the new version comes out. PM me if you can make it on Friday though, and I can give you the address
  3. Sorry for doing what I thought would help other Tao players? I don't quite understand why you're bashing me for doing this. I don't check the video posting thread; I wait for jourdal or pktazn to upload them to youtube since I'm subscribed to them anyway.
  4. I can't read or write in japanese very well. I had some friends translate this for me as was mentioned in my post. I also don't have the link to the original video on nico :/ i know that the timing varies slightly based on the hitbox of the opponent, but for the most part I believe that the non-meter combos are pretty universal except for the rachel and tager combos (which i noted as ? for a possible char. specific combo)
  5. Thanks for your help guys :D
  6. that's what i was thinking, but i don't see any jump animation in there
  7. why don't u just make the kof tournament start at 2 PM or whatever? if no one shows up, then you don't have the tournament. if people want their tournament, they'll show up on time
  8. If anyone can explain what happened in the very last combo of the video, please share.
  9. Can anyone tell me how to get in contact with the owner of Southtown arcade?
  10. Can anyone tell me how i can get in contact with the person who runs the arcade that has CSX?
  11. 50% Meter Combos (AB2 Combos) Combo 43 (6:37) - 5B starter, corner (Note: against Makoto) 5B -> 3C (2 hits) -> AB2 -> 5B -> 6C -> JC7 -> 6C -> JC7 -> 6C -> JC -> j.236BBBBB -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB [5045] Combo 44 (6:46) - 5B starter, corner (Note: against Bang) 5B -> 3C (3 hits) -> 22C -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> AB2 -> 6C -> s.JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB [5905] Combo 45 (6:57) - 6A starter, midscreen to corner (Note: against Bang) 6A (1 hit) -> 5D~6 -> j.D~A -> 6C -> AB2 -> 6C -> s.JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB [4760] Combo 46 (7:06) - j.A starter, towards midscreen to behind corner (Note: against Bang) j.A -> 5B -> 5C -> 2C -> 5D~B -> 5B -> 3C (2 hits) -> AB2 -> 5B -> 6C -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB [4900~5150] Combo 47 (7:17) - 5B starter, midscreen to corner (Note: against Hazama) 5B -> 3C (2 hits) -> AB2 -> 5B -> 2C -> 214D -> j.C -> 2C -> 214D -> j.C -> 6C -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB [~5400] Combo 48 (7:28) - 2A starter, midscreen to corner (Note: against Tsubaki) 2A -> 3C (1 hit) -> AB2 -> 5B -> 2C -> 214D -> j.C -> 6C -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB [~4200] Combo 49 (7:36) - 5B starter, midscreen to corner, crouching opponent (Note: against Hakumen) 5B -> 3C (2 hits) -> AB2 -> 5B -> 2C -> JC -> j.4D~6(?) -> j.C -> 6C -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB [~5100] Combo 50 (7:46) - 2A starter, midscreen to corner (Note: against Litchi) 2A -> 5B -> 3C (1 hit) -> AB2 -> 5B -> 6B -> dash -> 5C -> 6B -> 6C -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB [~4300] Combo 51 (7:56) - 2A starter, midscreen to corner (Note: against Rachel) 2A -> 5B -> 3C (1 hit) -> AB2 -> 5B -> 6B -> 6B -> 6C -> 6C -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB [~4200] Combo 52 (8:05) - 5B starter, midscreen to behind corner (Note: against Platinum) 5B -> 3C (1 hit) -> AB2 -> 5B -> 5D~B -> dash -> 5B -> 6B -> 6C -> 6C -> s.JC7 -> j.236BBBBB -> JC9 -> j.236BBBBB -> JC8 -> j.236BBBBB [~4700] Combo 53 (8:15) - j.C starter, midscreen to corner, far corner push (Note: against Litchi) j.C -> 5B -> 5C -> 3C (1 hit) -> AB2 -> 5B -> 6B -> dash -> 5B -> 6B -> dash -> 5B -> 6C -> 6C -> s.JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB [5154] Sexy Combos :3 Combo 54 (8:29) - Hexa Edge starter, corner (Note: against Litchi) Hexa Edge -> RC -> 5D~5 -> j.D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [5213] Combo 55 (8:41) - FC 2C starter, corner (Note: against Bang) FC 2C -> AB2 -> j.236BBBBB -> JC8 -> j.236BBBBB -> 6C -> s.JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB -> JC8 -> j.236BBBBB [6049] Combo 56 (8:51) - FC 2C starter, corner (Note: against Bang) FC 2C -> 6[C] -> AB2 -> 6C -> JC9 -> j.236BBBBB -> Hexa Edge -> 6C -> 6C -> s.JC7 -> j.236BBBBB -> JC9 -> j.236BBBBB -> JC8 -> j.236BBBBB [7104] Note: I have no clue what happened here. Hexa Edge recovered fast enough to 6C after? or Hexa Edge can be cancelled? It didn't look like the last hit went off.
  12. Meterless Combos Combo 1 (0:27) - 2A starter, corner 2A -> 5B -> 3C (3 hits) -> 22C -> 5D~5 -> j.D~A -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [2171] Combo 2 (0:36) - 2A starter, corner 2A -> 5B -> 3C (3 hits) -> 22C -> 5D~5 -> j.D~A -> 6A (1 hit) -> JC -> TK j.236BBBBB [2033] Combo 3 (0:44) - 5B starter, midscreen 5B -> 5C -> JC -> j.B -> j.2B -> j.C -> 6A (2 hits) -> JC -> j.8D~A -> 2D~C -> j.9D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3264] Combo 4 (0:54) - 5B starter, corner 5B -> 3C (3 hits) -> 22C -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [4068] Combo 5 (1:06) - 5B starter, corner 5B -> 3C (3 hits) -> 22C -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 236C -> [2]9D -> j.2D~B -> 5C -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [4125] Combo 6 (1:19) - 5B starter, corner, Rachel specific(?) 5B -> 3C (3 hits) -> 22C -> 5D~5 -> j.D~A -> 6C -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3923] Combo 7 (1:27) - 5B starter, midscreen to corner, Tager specific(?) 5B -> 3C (3 hits) -> 22C -> 5D~6 -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [4125] Combo 8 (1:35) - 5B starter, corner 5B -> 3C (3 hits) -> 22C -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 214D -> j.2D~B -> 5C -> TK j.236BBBBB [3522] Combo 9 (1:46) - 5B starter, corner 5B -> 3C (3 hits) -> 22C -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 214D -> j.236BBBBB [3252] Combo 10 (1:55) - 5B starter, midscreen to corner, crouching opponent 5B -> 5C -> 2C -> 6C -> 5D~5 -> j.D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [4200] Combo 11 (2:01) - 5B starter, midscreen to corner, crouching opponent 5B -> 6A (1 hit) -> JC -> 5D~6 -> j.D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~3300] Combo 12 (2:06) - FC 6B starter, midscreen, crouching opponent 6B -> 5B -> 6A (2 hits) -> JC -> j.8D~A (x3) -> 2D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3134] Combo 13 (2:18) - FC 6B starter, midscreen to corner, crouching opponent, Tager specific(?) 6B -> 5B -> 6A (1 hit) -> 5D~6 -> j.D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3119] Combo 14 (2:30) - 6A starter, midscreen 6A (2 hits) -> JC -> j.8D~A -> land -> j.C -> j.8D~A -> 2D~5 -> j.9D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3067] Combo 15 (2:38) - 6A starter, midscreen to corner 6A (1 hit) -> 5D~6 -> j.D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3201] Combo 16 (2:48) - 6A starter, midscreen to corner 6A (1 hit) -> 5D~5 -> j.2D~5 -> j.C -> j.D~A -> 6C -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~3500] Combo 17 (2:54) - 6A starter, midscreen to corner 6A (1 hit) -> JC -> j.2B -> j.D~A -> 6C -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~3000] Combo 18 (2:59) - 6A starter, midscreen to behind corner 6A (1 hit) -> JC -> j.2B -> j.2D~B-> j.BB -> j.D~A -> 6C -> 236CC -> 2D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [2730] Combo 19 (3:09) - CH 6C starter, midscreen 6C -> 5D~B -> 5C -> JC -> j.8D~A -> land -> j.C -> j.8D~A -> 2D~5 -> j.9D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3978] Combo 20 (3:20) - CH 6C starter, midscreen to corner 6C -> 5D~6 -> j.D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~3100] Combo 21 (3:25) - CH 6C starter, midscreen to corner 6C -> 2C -> 5D~6 -> j.D~A -> 6C -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~4000] Combo 22 (3:31) - CH 2D starter, midscreen 2D~5 -> j.4D~6 -> j.C -> j.8D~A -> 2D~C -> j.9D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.3D~3 -> j.236BBBBB[3453] Combo 23 (3:41) - CH 2D starter, midscreen to corner 2D~5 -> j.4D~6 -> j.D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~3500] Combo 24 (3:46) - j.D starter, midscreen j.D~B -> 5C -> JC -> j.C -> j.8D~A -> 2D~5 -> j.9D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [2929] Combo 25 (3:55) - CH j.D starter, midscreen j.D~B -> dash -> 2D~C -> d.jump -> j.C -> j.9D~9 -> j.3D~3 -> j.236B -> j.3D~3 -> j.236BBBBB[2631] Combo 26 (4:03) - CH j.C starter, midscreen j.C -> dash -> 5C -> JC -> j.8D~A -> j.C -> j.8D~A -> 2D~5 -> j.9D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.3D~3 -> j.236B -> j.3D~3 -> j.236BBBBB [3870] Combo 27 (4:13) - 236C starter, midscreen 236CC -> 2D~9 -> j.2D~C -> j.C -> j.6D~6 -> j.C -> j.9D~9 -> j.C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3380] Combo 28 (4:22) - 236C starter, corner 236CC -> 5D~6 -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~4100] Combo 29 (4:28) - forward throw starter, midscreen B+C -> j.D~B -> 5C -> JC -> j.C -> j.8D~A -> 2D~5 -> j.9D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.236BBBBB [2991] Combo 30 (4:38) - forward throw starter, corner B+C -> j.4D~A -> 5D~5 -> j.D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~3700] Combo 31 (4:44) - forward throw starter, corner B+C -> j.4D~B -> 22C -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~4100] Combo 32 (4:52) - forward throw starter, corner, Tager specific B+C -> j.2D~A -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3581] Combo 33 (5:04) - back throw starter, midscreen 4B+C -> 22C -> 5D~B -> 5C -> JC -> j.C -> j.8D~A -> 2D~5 -> j.9D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3281] Combo 34 (5:15) - back throw starter, midscreen to corner 4B+C -> 22C -> 5D~6 -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~3900] Combo 35 (5:23) - back throw starter, midscreen to corner 4B+C -> 2C -> 5D~6 -> j.D~A -> 6C -> (4D~A -> 6C ->)(?) 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [?] Combo 36 (5:28) - back throw starter, corner 4B+C -> 22C -> 5D~5 -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~3900] Combo 37 (5:37) - jump throw starter, midscreen j.B+C -> 5D~B -> 5C -> JC -> j.C -> j.8D~A -> 2D~5 -> j.9D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3868] Combo 38 (5:47) - jump throw starter, midscreen to corner j.B+C -> 5D~6 -> j.D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~3900] Combo 39 (5:53) - jump throw starter, midscreen to corner j.B+C -> 5D~6 -> j.2D~6 -> j.C -> j.D~A -> 6C -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [~4300] Combo 40 (6:01) - jump throw starter, midscreen to behind corner j.B+C -> dash (crossunder) -> 5C -> JC -> j.C -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [4236] Combo 41 (6:14) - gold burst starter, midscreen G.Burst -> 5D~B -> 5C -> JC -> j.C -> j.8D~A -> 2D~5 -> j.9D~5 -> j.6D~6 -> j.C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3198] Combo 42 (6:25) - gold burst starter, midscreen to corner G.Burst -> 5D~6 -> j.D~A -> 6C -> 4D~A -> 6C -> 236CC -> 2D~9 -> j.C -> j.9D~C -> j.9D~9 -> j.3D~3 -> j.236BBBBB [3713]
  13. Page 1 0:12 ~ 0:17 6C is faster j.2D Untechable time increased j.8D Untechable time decreased 214C startup has become faster Only one 214C on the field is possible 214C removes a Guard Primer Stick Kitty range distance has been changed 22C attack speed is slower 236C Damage increased 2B->5B Gatling is now possible Page 2 0:18 ~ 0:24 6B is now a Fatal 5B>6A (Something about it standing and not being able to be tied together, I don't know how to word it) Forward Throw in midscreen is possible to be followed up after j.D CH wall bounces 3C Untechable time is now shortened j.A 5A 2A damage is now 300 j.DB is less frame advantage Her CA is shitty now You can't follow up Hexa Edge without Meter now Translated by AkiraS and itsme
  14. http://www.youtube.com/watch?v=SmNoBEINHMg
  15. Ar- Are you serious? You can't be serious, right?
  16. Danisen results posted.
  17. Apparently a Michigan invasion 0.o
  18. November singles results 1) BeaverDeity (LA) 2) Mystic d (TK) 3) Tokyoboi (TG) 4) itsme (HK) 5) AkiraS (RG) 5) Low tier guy (BA/LI) 7) SolarMisae (MU) 7) LunarSelenia (TS)
  19. Ah I forgot about this! Sorry Xie! I'll be sure to catch the next one! Are you doing a Thanksgiving show? And what's the next lesson going to cover?
  20. shoutouts to ColeTranny
  21. First off, don't go assuming that I'm responsible for the making of the new thread. It wasn't my idea at all and I personally don't feel the need for either of the threads since no one posts in them really. I rarely post in them and from what I see, there is no talk at all regarding BB, GG, or fighting games at all for that matter. So get your facts straight before you go ranting off. The reason I asked for this thread to be closed is obviously because we have a 'new' thread and yet you continue to choose to post in the 'old' one. Very rarely does something relevant to any fighting games get posted and for the most part the threads are inactive. You said it yourself: "not that many people actually post up in the 808 thread to talk about stuff." Why can't you just post in the 'new' thread? If you wanted something posted in the OP, couldn't you just ask? You didn't have to turn this into a huge conflict and blow things out of proportion which you seem so fond of doing, from my POV anyway. Let's be civil here. What would you like to see in the OP of the 'new' thread?
  22. Please stop necroing old threads. To a Mod, please close this thread.
  23. First post updated. Doubles tourney this Friday. I'll post the singles events eventually, but i'm getting mahvel now so its not gonna happen for awhile
  24. I would say challenges 7-9, and the aerial ender from challenge 10 are the combos I always use. Note: getting a 2C fatal counter (in challenge 10) will probably never happen. The majority of Tao's damage will come from the j.8D~A loop, the aerial ender, and AB2 combos EDIT: The ender of challenge 10 is the same as 8. So the most important two challenges to get are 8 and 9
  25. Those are her BnB combos for CS2. For now, I'd say learn the combos, then practice hit-confirming into them. IIRC, some of the challenge combos can be impractical because they'll only work at a particular spacing or with an awkward starter
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