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Effenhoog

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Everything posted by Effenhoog

  1. so it only does ~100 more damage?
  2. we skullgirls now?
  3. with corkscrew now popping them up in the air I wonder if stuff > corkscrew > 2C will be a possible combo ender in some situations I have no idea what 2C actually looks like when it hits or what kind of positioning you get off it but that could be interesting
  4. I'm just wondering if they are improving her mixup game at all. That really felt like the biggest deciding factor on high and low tier placement in P4A, other than Kanji
  5. All I really want to see is some added mixup potential Struggling to open people up has been my main problem, playing against anyone who can tech all throws on reaction is just
  6. If Aigis and Yu are getting command grabs Akihiko better get some kind of improved mixup capabilities or I'm throwing someone into a TV
  7. Is there a place that has the wakeup speeds listed for all the characters? I looked on the wiki but it doesn't seem to have one unless I missed it. I'm not sure why but varying wakeup speeds are fucking me up way more in +R than they ever did in AC edit: thanks
  8. Maybe it's just me but I would love to see more of a universal wakeup timing for all characters
  9. I'm still a little confused why Dizzy is considered a top character her main buffs were vastly improved oki and a few buffs to her neutral game like FB daggers and autopop bubbles, but in general she still seems to have all the same weaknesses as before. Basically, powerful when it's her turn, and can kind of run away/keepaway against certain characters, but is easily bullied up close and various characters still seem to get in on her easily or keep her out with superior range and pokes, and she still has meager defensive options. I guess it's a sign of good game balance if a character like that is considered top tier material
  10. one of my personal favorites is grab > hook > EX duck for the crossup. I try not to do it too often and people seem to be looking more for the C duck into another grab reset, so it works every time
  11. What is the hit effect of 2H on counterhit in +R?
  12. on the subject of teching, there is something I have thought about for a long time even in high level GG matches, you see a good deal of black beat combos, especially off weird hitconfirms and other situational stuff. With manual teching, there is that little margin of error where even if the opponent is mashing tech, they can't mash every frame. So if you have just a slight gap in your combo due to an awkward situation (or just the general fickleness of the combo system) or whatever, you still have a little leeway and will probably not lose the combo, while a big gap/error is still easily escapable. Regardless of how "smart" it is to constantly try to tech and the penalties thereof (which are relevant points, just not immediately related to what I'm talking about) I think that in this aspect adding a P4A-style hold-to-tech system would be detrimental to the game. However, if the Xrd combo system is different and not as strict somehow, it would be a whole different story, these are just my thoughts considering the GG combo system as it exists now (in AC and probably +R, though I have not played +R) hopefully that makes sense, I could have probably worded it better
  13. run up and 2B into the usual jump loops
  14. You are now aware that Slayer's VA also played Geoffrey for the japanese dub of Fresh Prince
  15. It never ceases to amaze me how the fighting game community always manages to flip their shit over theoretical stuff in games/characters that arent even out yet and we have minimal information about. Also let's freak out because meter stealing is a totally brand new concept and no fighting game has ever done it before
  16. I play GG with a finger on each button. Assuming arcade layout, my thumb is on P and then my fingers spread naturally across the rest of the buttons, with my pinky on D. This is kind of my natural hand stance on the buttons for all games, it is slightly annoying when any game uses the "medium kick" button as it is the only one I have to reposition a finger to press as for grips, you should really just use whatever is comfortable for you, the best suggestion I have heard is to just put your hand on the stick without thinking about it and see what your "natural" grip is like and then go with that, perhaps slightly tweaking it later on if any issues arise. My grip is pretty much just thumb on the ball facing me and then ring and middle fingers on the side opposite me. I tend to make as little movement with as little force as possible and don't grip the stick very tightly, same with button pressing. That does not necessarily mean it will work for you, I have seen plenty of people that prefer to manhandle the stick with a ridiculous grip and gorilla smash on the buttons with equal effectiveness.
  17. Barring some terrible disaster, I and at least one other Indianapolis player will be at AL on Thursday since we are terrible peerless gods of video gaming you should probably come play with us
  18. Although I wasn't able to make it to AL on Saturday I did get some great games of GG in with Dandy J on Sunday in Indianapolis hopefully I will be able to make it out on a Thursday in the next couple weeks now that I am unemployed again
  19. I'm slightly disappointed at the lack of potential melty blood combo enders
  20. Does it always keep the hit counter going when you throw a burst like that?
  21. http://www.youtube.com/watch?v=0JIDdXoPQI4 6:53 Dizzy combos into airthrow?
  22. you can also duck > short hop > j.A or j.B, which will counterhit their throw whiff and get you a free combo
  23. you can do loops off a variety of counterhits/level 3 cyclone moves, such as corkscrew and hook also all out attacks and sweep OMCs, corner airthrow, etc
  24. Yeah I'm really hoping for a patch (or more likely a future version/sequel) to address this. overly frequent long combos have killed my interest in way too many games this gen, I'm not going to go through this again. I will pick this game up if it gets a NA release and play it for fun, but I'm definitely not going to take it seriously in its current state. http://www.youtube.com/watch?v=cAPUkxsJzEM&feature=youtu.be&t=18m25s 18:25 IMO Guilty Gear, Arcana Heart, P4A, and Melty Blood are all around the sweet spot for having fun combos without wrecking the pace of the game.
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