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Everything posted by Were-Wulf
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well now. How lovely
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? I thought nothing changed with gad leis ( I haven't gotten the patch yet)
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Thanks a lot, ill try and practice those in training mode a little.
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So I've been well on my way to learning relius, but after I fish for 5b or grab a poke into a combo, I don't know what to do. my neutral is sub par, but I'm assuming my knowledge goes up for thatasi gain more matchup experience, but after I get a hit into say a 3c or j.214b I don't know what to do. I've heard he has really good oki off 3c but I don't know what options they are. I've also heard Delius is capable of unblockables, but when I attempt them, my friends can just mash through it. So any help for what to do after I land a combo?
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<3 I never expected to get replies so quickly. Thank you.
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So I'm trying to learn relius but the combo page is blank. What are his bnbs or need to know combos / routes
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I want to pick up kagura, but I noticed the op hasn't been edited since early January. Are those combos still the optimal / go-to confirms or have there been any other combos?
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for pad iad I just press 96 (up forward, forward) something about how the game counts a jump forward as a forward motion so only one more forward motion is necessary to start an airdash - blah blah - it works
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BlazBlue Question Thread - Ask your questions here!
Were-Wulf replied to KayEff's topic in BlazBlue Gameplay
Damn, thanks though. Looks like I'll be waiting a couple months either way. -
BlazBlue Question Thread - Ask your questions here!
Were-Wulf replied to KayEff's topic in BlazBlue Gameplay
Does anyone know if the 1.1 balance patch will be released the same day for both US and JP versions? I'm going to pick up the game soon and I figured I would go with the one getting the update first. -
If I want to learn may are there any universal combos I could learn first? I searched a little in the combo thread and almost all her stuff is character specific.
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I didn't see any +r combo thread so I figured I should ask here. What are his main bnbs? Is it just chains > 2d / sd? What about with meter? Or anti airs.
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Guilty Gear FAQ Thread - Ask your questions here!
Were-Wulf replied to Kairi's topic in Guilty Gear General
Thank you. And I have been reading things about button macros being banned for tournaments. Is this still in effect? what about button mapping? -
Guilty Gear FAQ Thread - Ask your questions here!
Were-Wulf replied to Kairi's topic in Guilty Gear General
Yo guys, if I buy the JP ggac+, will I be able to netplay with the Usa players when it drops on ps3? -
Just bought this game, only AC+. Figured I should just wait for the patch. Psn Were-wulf USA , New York Learning I-no & Dizzy
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GGAC+ DUSTLOOP PSN MATCH MAKING CHATROOM
Were-Wulf replied to Hokuwokk's topic in Guilty Gear Online Play
Just bought this game today not to mention I'm new to gg in the first place. I'm trying to learn dizzy and i-no. Psn were-wulf New York -
A little mean, but yeah thats how the matchup is. Off a knockdown in the corner, i use dacidbro's advice to backjump J.C. It counters Kanji's DP giving you another knockdown and upwards of 3k damage.
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Alright, makes sense. I was just wondering because i see combos on MM that say 2b > J.b. But here its 5b > J.B. Also, how do you guys feel with combos with thunder fist like in the challenge mode. Sometimes vs like yosuke, i'd use the challenge mode combo to stun him rather than end with the uppercut super.
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Just a question, but isnt the loop (2b > j.b)x2 on the J.C counter hit combo?
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I'm not too good with Hazama, but I'll try to answer your question. When doing 6da > 4da > j.8da > 623d I normally either drop the j.8da and go straight into 623d from 4da. Or depending on my opponents height I May do 6dA > (6dA or 4da) > 4da > 623d. After wallbounce 236d if your close enough you can follow up with 5c > JC > J.c (5) > 2c > 4dd > J.c (5) > Hirentosu. Or you could go into TK Hirentosu combos from the 5c iirc. Following up with 5dd is only recommended if your too far tor the 5c link. Then you can do 5dd > j.b > j.c (2) > JC > J.c (5) > Hirentosu. Those might not be the most optimal combos but it's what i use
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[CSE] Hazama Combo Guide and Combo Discussion Thread
Were-Wulf replied to MetalMaelstrom's topic in Archive
Okay, Im trying to pick up Hazama so wanted to know. Thank you -
[CSE] Hazama Combo Guide and Combo Discussion Thread
Were-Wulf replied to MetalMaelstrom's topic in Archive
So he only has short, low damage combos outside of the corner used to get heat. And in the corner he has stronger / longer combos that give him more heat. That's simple then. But when you do hit with the command Grab/ overhead/ low without meter do you guys just go for the 5b > 3c > 236d / 214d~a combo or is there something longer you guys do? -
[CSE] Hazama Combo Guide and Combo Discussion Thread
Were-Wulf replied to MetalMaelstrom's topic in Archive
So, I'm just starting to learn hazama, and I was wondering if there were any other combos off his normals? All I really see Is C moves, but they require 50 heat to follow up or 214d~c. I just wanted to know what I should do If I get a 5b / 6a / 6b / etc. with no heat for houtenjin.