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Honnou

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Everything posted by Honnou

  1. I only went there once, so I can't help, but... YAHOO AUCTIONS JAPAN might know.
  2. Yeah, you can do that, but sometimes the momentum carries you so far forward that you can't combo much. J.k is I-no's only move that automatically crosses over, so if you land it at a bad angle, the only combo is j.k->vertical chemical love (position dependent)/air super. If you land the j.k low enough, you can land and continue the combo. Even though the combo vid is for slash, this demonstrates it pretty well at 3:30 http://www.youtube.com/watch?v=pwbSFFi6jsk
  3. I don't believe that info about Jackhound is correct. And the frame data doesn't have any notes on it either. http://www.dustloop.com/data/ac/johnny.html Being in lvl 2 or 3 only makes the startup of the Jackhound faster, not the recovery. If this is wrong, please show me. :|
  4. Honnou

    Slayer AC strats

    Both the feint and real 6k have an extra 3 frames of landing recovery.
  5. Colossus? THAT MEANS CHARGING UP! UORGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
  6. 6p has VERY LITTLE STARTUP but a lot of recovery. I use 6p has a Shoryu versus things like Slayer's 6k and trade hits, get a counter hit, and combo.
  7. It just so happened to be the biggest tournament in Japan.
  8. Dorens sounds nice but it would have to be on a standing opponent unless they were massive crouching (potemkin) right? Flashs would work on crouching/standing.
  9. Honnou

    Slayer AC Combos

    Why would you ever want multiple 2k's anyways...I haven't seen a good combo with them. Unless we're just talking about 2k 2k 2d instead of 2k 2d lol. Also, what you can do after BBU in a combo is distance-dependent, but on every character, you can do something like...2k->2hs, BBU, 2d, 5k/5p/5s (sometimes you have to do 2 5ks or 2 5ps or 5s, 5s), jk j2k jk jc jk j2k jd. And if the height ends up weird for some characters it may not work, but this is the basic combo.
  10. Elitist?
  11. Man, scrubs must have a lot of energy then.
  12. I use HS dive FRC, but a lot would be an overstatement. It's worth learning and sometimes can be used for combos, or for safety. There was a very complicated mixup with it crossing over that Fuku demonstrated, but it's hard and a waste of tension so don't worry about it.
  13. Yeah above the link to see it was a download link.
  14. Someone has a guaranteed spot for the character art in the next game :3
  15. You can practice linking some of her harder-to-link normals, such as 5k JC js jhs versus air opponents, js jc straight into j.hs k dive to finish air combos, and 5p jc/sjc jp for air combos as well.
  16. When Slayer teleports to grab you, if you're looking for it, you can actually move before him. Which means, you can throw him first and stuff. If you want to attack him, you have to time your move after the dash so you turn around. The best move for stuff like this would be 2p because even if you whiff you can do another one very quick.
  17. BLEED does the best at competitive level and seems to have what it takes to play like that. Other notables are Omito (he just wins without doing anything real flashy, very smart player), Matsushin (one of the most creative and smart players IMO, WHERE DID YOU GO), Suzume (craziest in game execution), and Kabegiwa no DC (unreliable haha but really good!)
  18. Honnou

    AC: Combo Guide

    wait what is msd?
  19. Yeah R.F. just knows the match pretty well from what I saw, using the low stance then far slashing every time baiken even tried the chain and the rest was the usual faust zoning.
  20. Yossan blew up H.H.'s world with j.p
  21. Also, it helps if you connect the j.s even to their body or underneath to ensure that the JC j.s doesn't whiff.
  22. Honnou

    Koichi at his best

    ANG, Dry e-su, and some others come to mind (ZaZa, but didn't he switch for AC? His Slash Anji was amazing)...
  23. Congrats to him. Not only did he get to enter and get on the videos, but he also got to play Order Sol against kaqn which is pretty awesome. Good vids too.
  24. if the jk connects, you might as well do 5s© for more damage if you can hit confirm it. If it didn't hit and you still did 5s©, you could follow up with 2s for a low, and then do 6hcl6 frc if it was auto JIed or if you JI on the 5s. The alternative would be if you thought they would block low after 5s, you can do a tk S dive and then do 5k CL 6frc6->combo.
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